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Jedi Knight II: Jedi Outcast 1.03 Update

This update for Jedi Knight II adds adds 3D Sound support,...

Jedi Knight II: Jedi Outcast 1.03 Update

This update for Jedi Knight II adds adds 3D Sound support, Force Feedback support, several single-player bug fixes, four new multiplayer Duel maps and a numerous multiplayer improvements and corrections.

Corrects: This update for the game has been modified to:

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* Provide EAX® 3.0 and OpenAL support. To enable these options, you will need to enable 3D Sound in the Sound Setup menu. NOTE: At the time of release of this update, EAX 3.0 is only supported on the Creative Labs Inc. SoundBlaster® Audigy(TM) and Extigy(TM) sound cards.

NOTE: This feature is not supported on Aureal® Vortex and Vortex 2 sound cards. Enabling this feature with a card with one of these chipsets may cause the game to lock up.

Multiplayer:

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* Include 4 new Multiplayer Duel levels, which support BOTs.

* The new levels are:

duel_bespin, duel_temple, duel_hangar, and duel_training

Single Player:

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* Provide Force Feedback mouse support.

* Provide limited Force Feedback support for joysticks.

NOTE: Force Feedback joystick effect is not fully supported in this update.

Corrects various gameplay issues, including:

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Multiplayer:

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* Corrects an issue where players were unable to cycle to detonator packs and trip mines on the “explosives” key unless they also had Thermal Detonators.

* Corrects an issue that prevented launching a multiplayer game on AMD(TM) dual processor machines.

* Corrected an exploit to prevent players from using illegal models in the game.

* Corrected an exploit that allowed players to have force powers outside of what the server rules allow.

* Added a keyboard icon that appears over the player's head when the player is chatting or configuring force powers.

* Backflip now requires that you double tap the jump button.

* Lightsaber usage in multiplayer has been modified to work similarly to the way it works in single player levels. This will enable better saber battles up close with your opponent.

* Lightsabers will do less damage at the very start and very end of a swing. This should prevent kills from just touching an opponent with the tip of your lightsaber.

* Other players will not see the glow from a player using force absorb until they are attacked.

* Force Heal and Force Drain have been adjusted to require more force energy to use them.

* Corrected an issue that prevent lightsaber locking from occurring in duels even if it was enabled by the server.

* Correct various Duel mode issues, including:

* Reconfiguring force powers will not place your player at bottom of queue.

* If one player leaves during a match when dueling with more than 1 kill limit, the next person in line will not enter the match with the score of the person who left the match.

* Changing skins will no longer produce a loss score on HUD that includes fraglimit.

Single Player:

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* Corrected an issue that would cause the third AT-ST on Artus_Topside to disappear that prevented Jan from landing.

* Corrected an issue that caused enemies not to be alerted by the body of a comrade in their field of vision.

* Corrected an issue where enemies did not try to avoid thermal detonators that were thrown at them.

* Corrected an issue that would cause the player to be unable to attack for about thirty seconds if they were force pushed out of a saberlock.

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