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WoG Patch v3.55 - v3.56 Patch

This patch will update your WoG modification to version 3.56...

  • Category Turn-Based
  • Size 5.2 MB
  • Program by WoG Team

WoG Patch v3.55 - v3.56 Patch

This patch will update your WoG modification to version 3.56 from version 3.55. See additional information for details on what's included.

New Abilities:

1. New ERMable Treasure chests. They operate as a general Treasure

chest until you control it with ERM.

2. New ERMable resource Mithril.

It is controlled by ERM. By default any Mithril stack is a random

resource (except wood or ore) but looks like Mithril. If you turn

Mithril "on" with ERM, you will have a new unique resource that is

collected not only by human players but also by the AI.

3. Some new WoG objects (11).

4. Some new (mainly water) decorations (9).

5. After SG dies, SG Guards gain their speed back at the beginning

of the next battle turn.

6. Check ERM356.TXT for lots of new ERM features.

7. New and updated Wogified scripts.

Here's the full list of what script number has what:

script00.erm - Wogify

script01.erm - Map Rules

script02.erm - Artifact Boost

script03.erm - Skills Boost

script04.erm - Arcane Tower

script05.erm - Bank

script06.erm - Demon Lord Summoning Artifact

script07.erm - Fishing Well

script08.erm - Junk Merchant

script09.erm - Market Of Time

script10.erm - Mushrooms

script11.erm - Palace Of Dreams

script12.erm - Living Skull

script13.erm - Tavern Card Game

script14.erm - Transformation Altar

script15.erm - Mysterious Creature Dwelling

script16.erm - Battle Academy

script17.erm - Potions

script18.erm - Alms House

script19.erm - [reserved for Sash]

script20.erm - Week Of The Monster

script21.erm - Freelancer's Guild

script22.erm - Monster Mutterings

script23.erm - Ring Of Loyalty

script24.erm - Enhanced Hint Texts

script25.erm - Map Enhancements

script26.erm - Artificer's

script27.erm - Spellbook

script28.erm - School Of Wizardry

script29.erm - Chest

script30.erm - Adventure Cave

WOGIFY UPDATE

The latest version adds the Freelancer's Guild, Ring Of Loyalty,

Artificer, Spellbook, School of Wizardry, and Adventure Cave objects

to maps, plus a new treasure chest.

SKILLS UPDATE

The latest version supports internet play (by not affecting human vs.

human network battles).

CHEST

This is a new script that adds a new kind of treasure chest.

ADVENTURE CAVE

This is a new script for an object where heroes can explore a small set

of caves, with a large variety of contents.

MCD 1.3 (Mysterious Creature Dwelling)

The Mysterious Creature Dwelling gives every player once every 10 days

7 random creatures attached to visiting hero.

The Cost will be the same as recruiting in the Castle.

Version 1.3 has changes in cost and can only be visited once per player

not per hero (like 1.2) for a better balance.

ARTIFICER

The Artificer upgrades once per day one Helmet, Sword, Shield or

Breastplate that a visiting Heroe wears (not in backpack). Visiting

Heroes will be asked which Artifact should get upgraded. He has to pay

the price and the Artifact changes to one Level higher.

SPELLBOOK

Spellbooks found on the adventure map contains several spells. Also avoids

a problem that heroes could carry extra spellbooks in their backpacks.

SCHOOL OF WIZARDRY

Sells skills and spells, heroes may copy spells from scrolls to their

spellbook. Uses a different object than before.

RING OF THE MAGI

This script changes the Ring of the Magi combination artifact into a

standalone relic (cannot be built from combo parts nor split into them)

with a completely new power replacing the old one. The artifact's new

name is Ring of Loyalty. While this ring is equipped, an attacking hero

will not abandon your cause after retreating from or being defeated

in battle, but will instead stay on the adventure map. In addition,

surviving troops (or the last few troops alive before the battle ends)

will loyally remain with the hero.

MONSTER MUTTERINGS

This script adds random text and dialogue to all monster stacks when

they're attacked. Most of it is quite silly and all of it is just for

fun. It works equally well with random monsters as it does with

specifically-placed monsters. If a monster has customized text, this

text will appear first, followed by the customized text after.

ENHANCED HINT TEXT

This script enhances the information you see when you right-click on

a dwelling. If you or an allied player own the dwelling, you'll be shown

how many creatures are still available to be hired there. If the dwelling

is unowned or owned by another non-allied player, you'll just be shown

the standard information.

FREELANCER'S GUILD

This script enhances all Freelancer's Guilds on a map, allowing a hero

who visits to hire a stack of monsters to hunt down an enemy. Either

a specific hero or an entire faction (colour) may be specified as

the target. If a specific hero is specified and the monsters successfully

attack and kill that hero, they will then switch to hunting the faction

of that hero's colour. Wandering monsters move 1 space per turn and will

not move until two turns after they are initially hired. The cost for

hiring freelance monsters is 1/25th of normal recruiting cost. If

a monster cannot reach a hero or (hero or castle), it will move in that

direction and get as close as possible. Wandering monsters cannot travel

through subterranean gates, liths or across water.

MAP ENHANCEMENTS

This script gives the option of using or not using several other WoGify

scripts as well as the option of having Level 8 dwellings function like

standard dwellings instead. This script should be used in conjunction

with the following scripts: Week of Monsters, Enhanced Hint Text and

Monster Mutterings.

DEMON LORD SUMMONING ARTIFACT (Update)

Version 1.1 fixes some bugs that allowed Asmodeus to be hired in

a tavern after retreating from or being used a combat. It also makes

minor message box changes and expands the right-click artifact

information to explain the new demon summoning power.

WEEK OF MONSTERS (Update)

Version 1.1 adds a check for the Diety of Fire - if it's present, it

will be "Week of the Imp" (with +15 Imp *and* +15 Familiar Growth).

Version 1.2 adds special weeks for resources where mines of that type

produce double the number (e.g., 2 crystals for Week of the Sparkling

Crystals, 4 Wood for Week of the Woodcutter).

ALTAR OF TRANSFORMATION and LIVING SKULL updates fix some bugs but don't

change anything.

BATTLE ACADEMY (Update)

Uses a better way to check if it has been visited or not plus bug fixes.

WoG Bug fixing:

1. Santa Gremlin (SG) now has Pixies instead of Air Elementals as guards

if a hero is a Planeswalker or Elementalist.

2. Santa Gremlin (SG) now has Dwarves instead of Centaurus as guards

if a hero is a Ranger or Druid.

The number of Dwarves is 1/2 (but>0) of SG number.

3. SG growth is set to 1 per player daily.

4. SG number attack multiplier is reduced from 128 to 64.

5. If you have a dwelling of level 8th creature, you can hire

it since a first day in a corresponding town (if you have

an advanced 7th level town dwelling built there).

6. The Darkness Dragon flies back now everytime to

the original position.

7. Multiplayer "Leave Army" bug fixed. When this is not your turn and

your hero stays next to other player hero, you will not be offered

to leave other player's hero army.

8. Multiplayer "Demolish Town" bug fixed. When this is not your turn and

you cannot make any demolition in Towns.

ERM Bug fixing:

1. MN:O, MN:R command produce no error if you use check or get syntax.

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