WoG Patch v3.55 - v3.56 Patch
This patch will update your WoG modification to version 3.56...
- Category Turn-Based
- Size 5.2 MB
- Program by WoG Team
WoG Patch v3.55 - v3.56 Patch
This patch will update your WoG modification to version 3.56 from version 3.55. See additional information for details on what's included.
New Abilities:
1. New ERMable Treasure chests. They operate as a general Treasure
chest until you control it with ERM.
2. New ERMable resource Mithril.
It is controlled by ERM. By default any Mithril stack is a random
resource (except wood or ore) but looks like Mithril. If you turn
Mithril "on" with ERM, you will have a new unique resource that is
collected not only by human players but also by the AI.
3. Some new WoG objects (11).
4. Some new (mainly water) decorations (9).
5. After SG dies, SG Guards gain their speed back at the beginning
of the next battle turn.
6. Check ERM356.TXT for lots of new ERM features.
7. New and updated Wogified scripts.
Here's the full list of what script number has what:
script00.erm - Wogify
script01.erm - Map Rules
script02.erm - Artifact Boost
script03.erm - Skills Boost
script04.erm - Arcane Tower
script05.erm - Bank
script06.erm - Demon Lord Summoning Artifact
script07.erm - Fishing Well
script08.erm - Junk Merchant
script09.erm - Market Of Time
script10.erm - Mushrooms
script11.erm - Palace Of Dreams
script12.erm - Living Skull
script13.erm - Tavern Card Game
script14.erm - Transformation Altar
script15.erm - Mysterious Creature Dwelling
script16.erm - Battle Academy
script17.erm - Potions
script18.erm - Alms House
script19.erm - [reserved for Sash]
script20.erm - Week Of The Monster
script21.erm - Freelancer's Guild
script22.erm - Monster Mutterings
script23.erm - Ring Of Loyalty
script24.erm - Enhanced Hint Texts
script25.erm - Map Enhancements
script26.erm - Artificer's
script27.erm - Spellbook
script28.erm - School Of Wizardry
script29.erm - Chest
script30.erm - Adventure Cave
WOGIFY UPDATE
The latest version adds the Freelancer's Guild, Ring Of Loyalty,
Artificer, Spellbook, School of Wizardry, and Adventure Cave objects
to maps, plus a new treasure chest.
SKILLS UPDATE
The latest version supports internet play (by not affecting human vs.
human network battles).
CHEST
This is a new script that adds a new kind of treasure chest.
ADVENTURE CAVE
This is a new script for an object where heroes can explore a small set
of caves, with a large variety of contents.
MCD 1.3 (Mysterious Creature Dwelling)
The Mysterious Creature Dwelling gives every player once every 10 days
7 random creatures attached to visiting hero.
The Cost will be the same as recruiting in the Castle.
Version 1.3 has changes in cost and can only be visited once per player
not per hero (like 1.2) for a better balance.
ARTIFICER
The Artificer upgrades once per day one Helmet, Sword, Shield or
Breastplate that a visiting Heroe wears (not in backpack). Visiting
Heroes will be asked which Artifact should get upgraded. He has to pay
the price and the Artifact changes to one Level higher.
SPELLBOOK
Spellbooks found on the adventure map contains several spells. Also avoids
a problem that heroes could carry extra spellbooks in their backpacks.
SCHOOL OF WIZARDRY
Sells skills and spells, heroes may copy spells from scrolls to their
spellbook. Uses a different object than before.
RING OF THE MAGI
This script changes the Ring of the Magi combination artifact into a
standalone relic (cannot be built from combo parts nor split into them)
with a completely new power replacing the old one. The artifact's new
name is Ring of Loyalty. While this ring is equipped, an attacking hero
will not abandon your cause after retreating from or being defeated
in battle, but will instead stay on the adventure map. In addition,
surviving troops (or the last few troops alive before the battle ends)
will loyally remain with the hero.
MONSTER MUTTERINGS
This script adds random text and dialogue to all monster stacks when
they're attacked. Most of it is quite silly and all of it is just for
fun. It works equally well with random monsters as it does with
specifically-placed monsters. If a monster has customized text, this
text will appear first, followed by the customized text after.
ENHANCED HINT TEXT
This script enhances the information you see when you right-click on
a dwelling. If you or an allied player own the dwelling, you'll be shown
how many creatures are still available to be hired there. If the dwelling
is unowned or owned by another non-allied player, you'll just be shown
the standard information.
FREELANCER'S GUILD
This script enhances all Freelancer's Guilds on a map, allowing a hero
who visits to hire a stack of monsters to hunt down an enemy. Either
a specific hero or an entire faction (colour) may be specified as
the target. If a specific hero is specified and the monsters successfully
attack and kill that hero, they will then switch to hunting the faction
of that hero's colour. Wandering monsters move 1 space per turn and will
not move until two turns after they are initially hired. The cost for
hiring freelance monsters is 1/25th of normal recruiting cost. If
a monster cannot reach a hero or (hero or castle), it will move in that
direction and get as close as possible. Wandering monsters cannot travel
through subterranean gates, liths or across water.
MAP ENHANCEMENTS
This script gives the option of using or not using several other WoGify
scripts as well as the option of having Level 8 dwellings function like
standard dwellings instead. This script should be used in conjunction
with the following scripts: Week of Monsters, Enhanced Hint Text and
Monster Mutterings.
DEMON LORD SUMMONING ARTIFACT (Update)
Version 1.1 fixes some bugs that allowed Asmodeus to be hired in
a tavern after retreating from or being used a combat. It also makes
minor message box changes and expands the right-click artifact
information to explain the new demon summoning power.
WEEK OF MONSTERS (Update)
Version 1.1 adds a check for the Diety of Fire - if it's present, it
will be "Week of the Imp" (with +15 Imp *and* +15 Familiar Growth).
Version 1.2 adds special weeks for resources where mines of that type
produce double the number (e.g., 2 crystals for Week of the Sparkling
Crystals, 4 Wood for Week of the Woodcutter).
ALTAR OF TRANSFORMATION and LIVING SKULL updates fix some bugs but don't
change anything.
BATTLE ACADEMY (Update)
Uses a better way to check if it has been visited or not plus bug fixes.
WoG Bug fixing:
1. Santa Gremlin (SG) now has Pixies instead of Air Elementals as guards
if a hero is a Planeswalker or Elementalist.
2. Santa Gremlin (SG) now has Dwarves instead of Centaurus as guards
if a hero is a Ranger or Druid.
The number of Dwarves is 1/2 (but>0) of SG number.
3. SG growth is set to 1 per player daily.
4. SG number attack multiplier is reduced from 128 to 64.
5. If you have a dwelling of level 8th creature, you can hire
it since a first day in a corresponding town (if you have
an advanced 7th level town dwelling built there).
6. The Darkness Dragon flies back now everytime to
the original position.
7. Multiplayer "Leave Army" bug fixed. When this is not your turn and
your hero stays next to other player hero, you will not be offered
to leave other player's hero army.
8. Multiplayer "Demolish Town" bug fixed. When this is not your turn and
you cannot make any demolition in Towns.
ERM Bug fixing:
1. MN:O, MN:R command produce no error if you use check or get syntax.