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File Info: Security
Title:
Security
Author:
Bladez
Created:
2/8/2002
Updated:
2/8/2002
Downloads:
Description: Security
A 2 team team CTF with a twist to open up and increase the levels of gameplay*** This map designed for the TeamFortress v2.9 quakeC mod ***
File created 28/01/2002
=======================Map Information==========================
Title: Security
Filename: secure.zip
Author: Bladez
Email: Bladezboy@start.com.au
ICQ: 31411276
Description: TeamFortress v2.9 Quake Map
=======================Play Information=========================
This map does not work properly without the TeamFortress QuakeC
patch, which can be downloaded from
http://www.planetquake.com/teamfortress or from ftp.cdrom.com
Single Player: No
Cooperative: No
Deathmatch: No
TeamFortress: Yes... Best for 8 - 16 players
Difficulty Settings: No
New Sounds: Yes
New Graphics: No
New Models: No
New Music: No
Demos Replaced: None
Level vised for GL: No
========================Construction============================
Base: Fresh start.
Editors/Utilities: Worldcraft, rVIS
Known Bugs: After capping the map doesn't finish for 5 seconds so there is a chance of both teams capping.
Construction Time: 3 days
Build Time: 9 seconds
Build Computer: Pentium 3 800, 32Mb ram
Vis Level 4: 4 seconds (WTF? and i filled the length allowed)
Light: 202 seconds (not surprising over 250 lights)
========================Installation============================
This archive contains 4 files.
secure.bsp
secure.txt
flagcap.wav
ogwake.wav
==========================Gameplay==============================
I hoped to change the TF clan offence and defence strategies with this map.
The flag is guarded by a cage, which will only open when all 4 buttons have been pushed, so defence will have to be spread... or not. Once all the buttons are pushed the cage takes a couple of seconds to open so that defenders or reinforcements can return and kill the opposing threat. But once the cage is opened it cannot be shut and once the flag has moved it wont repair.
You get 5 points for every button so even if there isn't a cap the buttons should tell the winner. And 80 frags for the capture of the enemy flag which will equal 100.
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