Etherlords v.1.07 (German)

File Info: Etherlords v.1.07 (German)

Title:
Etherlords v.1.07 (German)
Author:
Fishtank Interactive/Nival Interactive
Created:
3/14/2002
Updated:
8/9/2002
Downloads:
 
User Rating

/5.0

Description: Etherlords v.1.07 (German)

This is the 1.07 version patch for your strategy Etherlords title. This patch includes all previous patches.


PROBLEMS FIXED BY UPDATE PATCH VERSION 1.07

Update patch version 1.07 offers the new ability to play a multiplayer game on strategic mission map, plus play a multiplayer game in duel mode on a single computer (duel hot seat).

Multiplayer game on strategic map allows playing via a LAN or the Internet using either a direct IP address, or GameSpy server.

Update patch version 1.07 includes 7 new multiplayer maps (these maps have
already been added if you installed v.1.06)

Duel hot seat mode allows two players play at the single computer
simultaneously, taking turns to make their moves. Players will be prompted to make a move. The player who is making a move will be automatically shown the sequence of events which took place during his opponent's previous move.


Update patch 1.07 fixes a number of issues that were found in 1.06 dealing with the strategic multiplayer mode, including multiple problems with connections and the loading of previously saved games.

Update patch version 1.07 also fixes the following problems discovered after the release of update patch version 1.04:



The game's strategic phase
--------------------------

- introduced diplomacy in multiplayer game on strategic map

- fixed incorrect messages appearing after destruction of Castles

- implemented all global spells and fixed several bugs with global spells

- the winner now gets all artefacts previously owned by the losing player

- fixed the bug causing "hanging" if a message about capture of resources and a tutorial window were displayed simultaneously

- added message informing about ether attack on defenceless castle

- fixed the bug causing crash after a hero on whom certain global spells have been cast died



The game's combat phase
------------------------

- fixed the bug with "Change Of Command" enchantments: if control over a
creature has changed several times, when one of "Change Of Command" enchantments was dispelled the creature used to be returned to a wrong controller

- fixed the bug with casting "Desintegrate" spell after installation of update patch version 1.04 causing the game to "hang" during combat

- fixed the bug causing a game crash in both single- and multiplayer duel modes if "Greater Unsummoning" spell has been used while having three or more "Walking Horror" creatures present on the arena

- changed "Vitality of Finguses" specialisation's probability of taking effect when fingus was sacrificed - now this probability amounts to about a 30% chance of the specialisation taking effect when a fingus dies of normal means

- fixed the bug with "Barbed Souls" enchantment - now it only works on
creature's death, not on "unsummon"

- fixed critical bug causing system crash due to "Water Link" and "Change of Command" enchantments. If "Water Link" and "Change of Command" were cast on a creature, the whole game "hanged" after the creature's death

- fixed the bug causing "hanging" at the end of duel consisting of several
rounds

- fixed a duel bug, when "End of Phase" button was enabled at the beginning of combat during the opponent's turn

- fixed the bug causing display of inactive icons above creatures during combat immediately after loading the game

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