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*AKA* Proven Cove

Download *AKA* Proven Cove
akapcove.zip
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File Info: *AKA* Proven Cove

Title:
*AKA* Proven Cove
Author:
*AKA*GenBowl
Created:
11/19/2001
Updated:
11/19/2001
Downloads:
 
User Rating

/5.0

Description: *AKA* Proven Cove

Great 8-20 Player Team Fortress CTF Map! This was originally made for the guild *AKA*, but anyone can download and enjoy the fun packed into this little map.


Great 8-20 Player Team Fortress CTF Map! This was originally made for the guild *AKA*, but anyone can download and enjoy the fun packed into this little map. Includes 2 teams (red/blue), who must grab the enemy flag from their base, and bring it back to the capture point. The gamepay works just like 2Fort, in fact it can be classified as a 2Fort wannabe. Offers offensive and defensive options, and there are many different ways in and out of the flag rooms. With a server full of players, this map can get downright dirty.


================================================================
Title : *AKA*Proven Cove
Date : November 7, 2001
Filename : akapcove.bsp
Author : David Brent *AKA*GenBowl
Email Address : davidbb@mindless.com
Home Page : http://classicaka.com/

Description : Map made from scratch for the awsome guild *AKA*
2 Bases are set up opposite a large dam like area, and each
team must run into the enemy base, grab the flag, and return it
to their own base. Each capture is 10 points, and each flag returns
after 60 seconds. There are numerous ways into the flag room, and
enemy base, so your defense must be top notch. There are tons of
good places for SG's, and places for spies to hide. This is a close
proximity map

Additional Credits : 1. Classic*AKA* (http://classicaka.com/) and all of it's staff,
for keeping up the kick ass game servers for so long!
2. All of whom have helped in anyway during the making of this
map, especially those who gave ideas and map names.
3. Valve software for making this great game.
4. Also, my friend Bob for 3 hours of eye twitching beta
testing at 3 in the morning. Our hearts go out to many lost
sodas that night.

================================================================

* Play Information *
---------------------------

Single Player : No
Deathmatch : No
Team Fortress : Yes
Difficulty Settings : No

* Construction *
------------------------

Base : None, original map and ideas
Editor(s) used : Worldcraft 3.3
Known Bugs : Lighting glitch in the corner on large blue ramp to flag room.
You can get stuck on turrets if activated while standing atop them.

Total Compile Time : 15 minutes
Compile machine : PIII 700mhz 256MB RAM DS III S540 32MB
QCSG Time : 10 seconds
QBSP Time : 15 seconds
QVIS Time (full) : 3 minutes
QRAD Time (extra) : 12 minutes

* Permissions *
-----------------------

No selling this map for money!
I know you want to whore my map, but I just don't like my maps whored!
Free distribution online is fine as long I get credited for the map.
Please email me if you do share this map or any of the zip contents online.

You MAY NOT alter or add on to this level AT ALL, find someone else to whore from.

E-mail me your thoughts on my level. Whats good, whats bad etc. I love feedback, it keeps me going!
================================================================

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