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The War Engine Patch v1.00 - v1.03

Download The War Engine Patch v1.00 - v1.03
TWEV100To103-Patch.exe
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File Info: The War Engine Patch v1.00 - v1.03

Title:
The War Engine Patch v1.00 - v1.03
Author:
Shrapnel Games
Created:
4/9/2002
Updated:
7/24/2002
Downloads:
 
User Rating

/5.0

Description: The War Engine Patch v1.00 - v1.03

Here is a patch for your ultimate wargame construction kit bringing you from version 1.00 to v1.03. This adds a number of fixes you can see on the additional information page.


BUG FIXES:
Version 1.03
------------
1) Game: Fixed a bug that allowed the AI to unload in stances it wasn't allowed to

2) Game: Weapons in slots 50 and above now act correctly.

3) Game: Fixed a bug that sometimes didn't allow you to end a turn when the entire army was gone.

4) Game: Can no longer undo a move once you enter Dangerous Terrain.

5) Game: Corrected the AI "Aggressively attack Enemy" mission so it always moves up to the enemy.

6) Editor: Viewing angle is now properly updated when choosing "Copy these stats from Unit"

7) Game: Rule Change - Can no longer turn vehicles that are stunned. They can only move straight.

8) Game: Rule Change - Can no longer Retreat during PBEM games.

9) Game: Rule Change - If a unit does not have enough MPs to enter a square, its MPs will drop to zero, but its Endurance is no longer reduced.

10) Game: AI is much braver with its transports now - won't bail at the first sign of danger.

11) Corrected the following scnearios: Caverns1/2, An_Urban_Patrol, The_Argo_Lab_Attack, Saving_Major_Jerome.

12) Addition: Drivers for transports
- Next to the Transport box in the Customizer, there is now a box marked "Driver".
- Check this to indicate a tranport must have at least one unit loaded in order to operate.
- Transports without drivers ("Crews") are treated the same as stunned units in all respects.
- A unit entering a transport must wait until the next turn to do anything that requires MPs.

13) Expanded RUles for Reinforcements Files for Random Campaign Scenarios

Reinforcement files are currently found by adding the turn number to the end of the base scenario name. This remains the same, however an additional search is now made by adding an underscore between the name of the random scenario and the turn number.

This is best illustrated with an example. The scenario name is Field_Generator and the available random scenarios are Field_Generator1.wdk, Field_Generator2.wdk and Field_Generator3.wdk. Field_Generator3.wdk is selected and it's now Turn 4 for Side B. The search sequence is now:

1) Field_Generator3_4.plb - File name plus "_4" for the turn number
2) Field_Generator4.plb - Previous search still occurs

This allows you to specify per-random scenario reinforcements.

14) Expanded Rules for Story Files for Random Campaign Scenarios

Before v1.03, story files were found by adding the turn number and side letter to the end of the base scenario name. This remains the same, however an additional and more specific search for reinforcement files is done up front based on the random scenario name by adding an underscore between the name of the random scenario and the turn/side designation.

Continuing the example from above, the search sequence for the story file is now:

1) Field_Generator3_4b.txt
2) Field_Generator3_4.txt
3) Field_Generator4b.txt - Previous search still occurs
4) Field_Generator4.txt - Previous search still occurs


"Pre" and "Post" can now be added straight to the random scenario name. No underscore is used:

1) Field_Generator3Pre.txt
2) Field_GeneratorPre.txt

And at the end (assuming you won):
1) Field_Generator3PostWon.txt
2) Field_Generator3Post.txt
3) Field_GeneratorPostWon.txt - Previous search still occurs
4) Field_GeneratorPost.txt - Previous search still occurs.

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