T5 Pack v1.4
Here is a great new pack for you Black & White players to...
- Category Real-Time
- Size 262.4 KB
- Program by Lunar and Zerachin
T5 Pack v1.4
Here is a great new pack for you Black & White players to enhance your single playing fun. See more info for details.
|Warning: Make sure you have the Official patch before using this.
|Report any problems to either of us.
|Heh, cause I made a few last minute changes that shouldn't cause it to crash..but weren't tested.
|
|
|Please back up your current land.txt files in another folder!!
|
|This file is called the T5-Pack because this pack of maps covers LandT (God's Playground), Land1,
|Land2, Land3, Land4, and Land5. So lands T through 5 is what it stands for.
|
|This pack is cheating! It edits the single player game, so you can get
|miracles and a few other things that you wouldn't normally be able to get. It is
|mostly meant to be fun, and if you go too fast through the levels, you will have
|an undertrained creature. We reccommend playing through the whole game first, before this!
|
|Note:
|The changes only work on a map that you just loaded, so
|--->IT ONLY WORKS IF YOU GO THROUGH A VORTEX OR START A NEW GAME!<---
|
|To Install:
|First, open your B&W Folder. Open the \Scripts Folder, and create a new folder called
|T5Backup or something to that effect. Copy your original land1, land2, land3, land4,
|land5, and landT files to that folder. Then copy the land files from this .zip file to the
|Scripts folder.
|Place the creature minds, in your scripts/creatureminds folder.
|
|MAKE SURE YOU DO A BACKUP!!!
|
|***ORIGINAL TESTING RESULTS***
|
|Land1:
|Using Mega Blast Extreme on the gate stone pedestal,
|or any gate stone is NOT ADVISED. The game isn't programmed to recognize this and you
|will get stuck, although you do get told you "rule at rock throwing" if
|you hit the throwing tutorial pillar that holds the rock with a megablast
|extreme before you even click on the scroll.
|
|You can solve the lost brother quest another way by healing the brother by using (duh) a
|heal miracle from the dispenser.
|
|Land2:
|You can give leopards to the slavers, just like a wolf or a lion they get 2 slaves.
|
|Blowing up Khazar's Temple with a megablast extreme is safe to do.
|Note: Doing this skips some of Khazar's tutorials.
|
|Land3:
|Killing the yogi with any miracle will still let you finish the quest, although he'll
|be invisible (it skips to the end of the quest), and he will NOT show up to help you later.
|
|
|Changes in v1.4:
|Added custom creatures to the god's playground.
|Finished torch messages.
|
|Changes in v1.3
|This version was mainly a cleanup. Food miracle dispensers were added, some rearranging
|and resizing was done. Sorry we couldn't fix the crash bug when placing the last gate stone
|on the pedestal. We reccommend that you skip the tutorial and go straight to creature picking,
|we know it works fine. (We've been through it 60 times) =P
|Note: This I believe has been fixed.
|v1.3
|LandT:
|-Made spell dispensers normal size.
|
|Land1:
|-Organized spell dispensers, closer to starting town.
|-Made spell dispensers belong to an uninhabitable town.
|-Made spell dispensers normal size.
|-Increased size of the Norse wonder, and added another on a long stretch of land.
|-Added the standard food miracle. (Which was left out for reasons of laziness on
| first version)
|
|Land2:
|-Organized spell dispensers
|-Made spell dispensers belong to an uninhabitable town.
|-Made spell dispensers normal size.
|-Added standard food miracle.
|
|Land3:
|-Organized spell dispeners.
|-Increased influence by 10 percent. (.1)
|-Made spell dispensers belong to an uninhabitable town.
|-Made spell dispensers normal size.
|-Added standard food miracle.
|
|Land4:
|-Made spell dispensers belong to an uninhabitable town.
|-Made spell dispensers normal size.
|
|Land5:
|-Made spell dispensers belong to an uninhabitable town.
|-Made spell dispensers normal size.
|-Increased influence 10 percent (.2)
|
|NOTE:
|I have not tested the normal size and uninhabitable town spell dispensers yet. Those
|were added at the last minute, so please email Zerachin ([email protected]) if
|any are not normal size.
|New note: I have tested them for most of the lands now. Land5 has 2 dispensers which
|look funny, one is non existant but has the miracle raised, and the other appears
|broken. But both work fine.
|
|
|
|
|
|
|***VERSION HISTORY***
|
|v1.2
|Land1:
|-Since the rerelease of the Land1 file in the patch, I transferred all of the changes from the
| original T5 pack to the patched file. This should avoid many, many bugs and game crashes. Make
| sure to e-mail Zerachin with your testing results.
|-Changed the PLANNED Wonders and Aztec abodes to prebuilt.
|-Fixed the overlapping miracle dispensers.
|-Increased the size of both the wonders.
|
|Land4:
|-Changed a few PLANNED civic buildings in the Japanese village to prebuilt.
|
|
|v1.1
|Land2:
|-Fixed CREATE_PLANNED_CITADEL to replace a Citadel crash bug in the code.
|
|
|v1.0 (Original Release)
|LandT:
|-I attempted to make it like a sandbox, but I couldn't load my temple,
| therefore no creature. So you can't train your creature here, sorry. You can torture
| enemy ones though!
|-Added neutral creatures, some belong to some gods.
|-Added miracle dispensers that are quick recharge (they are over on the upper left corner
| of the map), I couldn't edit those really slow recharge ones from the original.
|-Added one of every wonder.
|-Edited a town.
|
|Land1:
|-Added spell dispensers on the shore closest to the Aztec village, by the singing stone
| ring.
|-Changed the graveyard into a workshop.
|
|Land2:
|-Added spell dispensers near starting village, you probally can't miss'em.
|-Added a big (49) scaffold, so you can speed up the building process.
|-Added some lions, wolves, leopards, and tigers by a big horse/cow flock. The
| flock is by the 2nd Indian village you try to get, in the middle of a big field,
| the village is circular. At least I saw some lions by it after I edited.
|-Increased your area of influence.
|
|Land3:
|-Added some spell dispsensers, well, they are in your influence anyway.
|-Increased area of influence.
|-Made it so all those planned buildings are actually built. Except your temple (bugs).
|-And your village store still needs to be built because that doesn't appear to be
| in the script.
|
|Land4:
|-Added miracle dispensers by the Japanese village.
|-Made it so the Japanese village starts believing in you.
|-Added some belief circles, around the Ogre, The Aztec Statues (right between them),
| and the miracle dispensers.
|-Increased influence.
|
|Land5:
|-Added miracle dispensers by your starting village.
|-Made it so your main starting town is already built.
|-The Norse Wonder is bigger (more influence).
|-Made it so the Japanese buildings are already built.
|-The Japanese Wonder is bigger (more influence).
|-Doubled influence.
|
|***PLANS FOR NEXT VERSION***
|
|V.1.5: Fix bugs and add suggestions
|
|
|T5-Pack v1.4
|
|***CREDITS, SHOUTS, AND THANKS***
|
|BWMaps, Gugbe, and the whole test team. http://www.planetblackandwhite.com/bwmaps
|MorQuis, Solstice, and DrQube. Excellent guide! http://www.mentalbloc.com/bnw/bwmap_bloc.html
|BWWorldMod version .8-1.0
|Lionhead Studios Ltd. Duh. =P
|Big thanks to Crazy Boy who did the nice little mostly torch messages.
|
|Find his website at: http://www.geocities.com/bwcrazyboy/
|
|Ideas, Main Creation, and Design By:
|
| **LUNAR**
|
| Mapping God Supreme
| BWMaps Mapper/News Rep
|
|
|Project Manager, Tweaker, Main Tester:
|
| **ZERACHIN**
|
| Mapping God Extraordinaire
| BWMaps Coder/Mapper/News Rep
|
|All of our beta testers, some of which we added their creature minds to the
|god's playground.
|
|
|BWMaps, Lunar, and Zerachin are not responsible for whatever this file does to your game or your
|computer. If it messes up, it's not our fault. It's a BETA! Black & White, and all related
|stuff is copyright 2001 Lionhead Studios Ltd. We aren't affiliated with them in any way.
|
|
|
|Readme made by Zerachin -- Who cares? It's just a readme. Try looking at my websites. =P
|(Lunar added the border and the nifty asterix logo)