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New Startopia Model-conversion Tool

File Info: New Startopia Model-conversion Tool

Title:
New Startopia Model-conversion Tool
Author:
N/A
Created:
7/9/2001
Updated:
6/7/2002
Downloads:
 
User Rating

/5.0

Description: New Startopia Model-conversion Tool

This is a cool 3DSMax® exporter for the .SSM file format. It will work with Max version 2 and 2.5 but nothing above those revisions.


Some simple tips: Only use standard materials, only the diffuse and the reflection map channels in the standard material are read. To give you an idea of scale, a map square is 256 Max units in size, and a segment is 16x32 map squares in size. Your best bet is to first try replacing garbage\garbage.ssm. This is just a series of simple objects that are all the different kinds of litter in the game.

If you want to export animating objects; good luck. There’s quite a lot you have to know about how we read the animations to be able to get the animations working. Here is a small amount of information: you must have Bones Pro installed, we export the skeletal information from that. You put all the object’s animations in the same Max file. You should put a note track in, hanging it off one of the bones. Then put notes in at the start of each animation.

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