Bondo's SuperDuper Mech Quake 1.1 featuring Homer J. Simpson

File Info: Bondo's SuperDuper Mech Quake 1.1 featuring Homer J. Simpson

Title:
Bondo's SuperDuper Mech Quake 1.1 featuring Homer J. Simpson
Author:
Bondo
Created:
6/5/2001
Updated:
6/4/2002
Downloads:
 
User Rating

/5.0

Description: Bondo's SuperDuper Mech Quake 1.1 featuring Homer J. Simpson

This is a modification of Lando's MechQuake with more mech weapons, Homer Simpson sounds, more QuakeGuy weapons, hologram, grappling hook, and so much more!


Thanks to:
A lot of guys at Inside3D. I didn't even keep track of all the tutorials I used. They include
however, smarter grunts and enforcers, and teleporting projectiles
Whoever made the QuakeBot for the human gibs
Rob Albin for his chasecam
Frank "Pox" Condello for his triple barrel shotgun - reloading tweaked
Nick "Singe" Bousman for his rocket pods, proton storm and positron beam, and
Glenn "Griphis" Saaiman for his work on the proton storm and positron beam.
DarkSide for his auto-aiming lightning code - Hand of God!
Jeff Epler for his solid monster patch
Michael Gargiulo for his Human Launcher - exploding gibs added!
Paul Jordan and Rogier R. Mulhuijzenfor their Deathmatch camera
Iikka "Fingers" Keränen for his plasma gun - cell cost reduced!
James "Drywall" Layman for his flare code
Gatling gun model by James 'Tritian' Lazarus and skin by Christopher Bolin
Lando and Piramida for his MechQuake
Sean Leonard for his gib eating - Homer eating sounds added
Perecli Manole and Brian Rumschlag for the holoplayer - explodes when too close
Perecli Manole and Mike for the grappling hook - flies faster and farther
Mackey for his lightsaber models and sounds
Patrick Martin for his flame thrower flame - dual flamethrower, faster
Brendan McArdle (brendan.mcardle@clear.net.nz) for his Blender nails, Vortex, Point
Defense System, Cataclysm Device, and Firewall from Dark Majick 2.0 - made nuke and guided nuke
Justin Milligan for his drunk missiles - slower now, so you can appreciate the flight pattern
Tom Murphy for his force field and railgun
n-tropy for his Proximity Mine - limits have been placed on total number of mines and mines
cannot be placed in vicinity of each other
per-kr for his Devastator, chaingun, elephant rifle, submachine gun, and voltaloydz
Ben Ricketts for his VX gas models - vx gas now works
Howard Roy for his four barrel shotgun model, and minigun
Werner Spahl for his flame thrower sound and burning code
Vhold for his homing missile
Dave Weiden for his Chthon stuff
Jonathan E. Wright for his Blaze gun, and realistic death velocities - blaze flies like nails now

Other Stuff
More health -- health increases to 200 with regular health boxes, and 300 with megahealth
All armor is 200 Cheat does not give keys.
Grappling Hook: now travels farther and faster
Holoplayer: One key on/off. Explodes when something gets too close
Flares for those moments
The lightsaber has a longer range then the regular axe
Eat gibs for health when you are under 100
Taunts, death, gib, eating and pain sounds from Homer J. Simpson
Chthon dies with normal weapons
Hit the corresponding number to cycle through the weapons. I.e., if you're not using the
chaingun, hit 5 once to access the chaingun, again to get the flamethrower and so on
Message telling you what your skin is
No cheats in nightmare skill

Mech Weapons
1) PB-X Autocannon: Twin machine gun cannons
2) PB-X Explosive
3) NX-7 Roaster
4) PK-9 Devastator
5) Twin Nukes
6) Twin Plasma Cannon
7) ER Laser
8) Twin Positron Beam

Weapon Lowdown:
1) Light saber: Very powerful, as it should be. Did you see Phantom Menace?
2) Shotgun
Triple barrel shotgun chain mode: twice as powerful as shotgun. Fires just as fast
Triple barrel shotgun: fire all three barrels at once. Hit fire to load, fire again to fire
Sniper: shoots through four grunts/dogs at once
Shotgun: normal power. Very little spread
3) Super Shotgun
Elephant gun: Single and double barreled modes
Railgun: carries enemies and shoots through walls
SuperDuper Shotgun: the moniker of my mod. Very powerful, wide spread
Super Shotgun: Shoots faster and tighter
Explosive shells
4) Nailgun
Submachine gun
Blazegun: Shoots blaze like nails, not falling fireballs. Bigger flame
Lasergun: Enforcer's lasergun
Shredder: AKA Blender nails. These things grind you up from the inside. Two will explode
a grunt
Nailgun: regular nails
5) Super Nailgun
Heavy Chaingun: very powerful
Heavy chaingun with explosive shells
Super Flamethrower: I snaked Werner Spahl's sound and code when something burns, and Patrick
Martin's flame
Super Blazegun
Smartgun: homing lasers
Super Nailgun
6) Grenade Launcher
Double Grenades
Double VX Gas: Seen "The Rock"? These things will gib a grip of grunts inside of a second
Devastator: Throwback to Duke 3D
Human Launcher: Launch a man! First explosion is big, then come five exploding gibs
Proximity Mine
Lightning mine
Vortex: Watch the Shambler spin around! Whee!
Cataclysm Device: awesome. try it out in a small room
Point Defense System: these things stay in one place and shoot nails at your enemies.
7) Rocket launcher
Dual rockets: Try to rocket jump with these
Drunk Missiles: Rapid firing funky-flying missiles; from ROTT
Homing missile
Heads: Launch a man and he attaches to a wall and launches exploding heads in all directions.
Then he explodes into exploding gibs!
Rocket Pods
Nuclear Missile: My brother was all (imagine whiny voice) "I want the cruise missile to
fire like a rocket"
Cruise Missile: Guide the cataclysm device to your neighbor's back door
Hand of God - fire
Rocket Launcher
8) Lightning Gun
Plasma Cannon: From Doom
Positron Beam: When it hits, a deadly sphere blooms
Proton Storm: Excellent stuff, this one
Lightning Gun
Hand of God: lightning
Voltaloydz

Alejandro "HondoBondo" Gonzaga
dieselcommander@juno.com
http://members.tripod.com/~hondobondo/quake/index.shtml

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