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Clavious

Download Clavious
haltactf8.zip
5.7 MB

File Info: Clavious

Title:
Clavious
Author:
John "Hal9000" Schuch
Created:
5/14/2001
Updated:
2/25/2004
Downloads:
 
Also known as:
Quake 3: Arena
User Rating

/5.0

Description: Clavious

Medium sized terrain map, with a twist. Middle area is space/void style. Once, again, I managed to make a map that the bots just don't work on. I'm gettin good at that! Works with all TeamArena gametypes.


I'm not the author of this map, I just found it on web, and I propose it...
berneyboy@hotmail.com
http://berneyboy.nav.to
---------------------------------
* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software *
* REQUIRES REGISTERED VERSION OF QUAKE3 *

Install:
==================================================
Place this pk3 file in your /missionpack folder.
You can run it from the Multiplayer->Start Server menu


Release: Saturday, April 7, 2001
==================================================
Title : Clavious

Filename : HALTACTF8.PK3

Author : John "Hal9000" Schuch
Email Address : hal9000@gamedesign.net
Homepage : http://www.whatthehal.com

Description : Quake3 TeamArena Level

===================================================
* Play Information *

Game : Quake3 reg. w/Team Arena
Map Name : haltactf8
Bot play : No
Deathmatch : No
Capture the Flag : Yes
One Flag CTF : Yes
Obelisk : Yes
Harvester : Yes

==================================================
* Construction *

Program : q3Radiant v200e
Base : Scratch
Original Construction time : About 2 weeks
==================================================

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

This map or any part of it may *NOT* be distributed over any
medium at this time, or anytime in the future, for profit in
any form of currency, credit, or rocks and pebbles
(depending on your culture).

This compiled .bsp may *NOT* be decompiled or reverse
engineered for any purpose whatsoever.

==================================================

* Etc *

I have this uncanny nack for making levels that are too complex
for the Quake3 bots. I spent a couple of days trying various
things to get bots to work correctly (hell, 'at all' is more like it)
to no avail. Bots + Terrain = assy.

Remember, its just a game.

John -Hal9000- Schuch

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