File Info: Snake_Hop
Description: Snake_Hop
A Half-Life Deathmatch level best suited for 6+ players. A separate spawn room w/ magnum fights, two connecting fighting arenas and a ductwork system for close fighting.I have provided a spawning room. I sometimes get weary of bad players who use tripmines at spawn areas for
a cheap kill. The chances that will happen in this map are extremely slim. This spawning room works
great as a fun room to practice w/ a 357 magnum. The walls around each spawning "cell" are perfectly
modeled for a height that lets you barely shoot over them at your opponent w/o haveing to jump. The
ropes have buttons near the top to take you into the major fighting arenas. Be careful going up,
there's no platform below to save you from the lava.
From there you exit into 1 of two main fight arenas that interconnect. There is also a "moving" staircase. One secret room exists and the only hint I will give is "One of these lights is not like the others".
The ductwork above is wallpaper thin so that you can see certain weapons being carried through them and
know where players are above you. You can watch the red light from the rpg w/in the ductwork.
The health and HEV recharge boxes designed as targets were an original concept by me alone. They are to
be my signiture on maps I create.
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