Colony - A Single Player Map for Quake
A single player custom map for Quake...
- Category First Person
- Size 3 MB
- Program by Howard 'GlassMan' Shaw
Colony - A Single Player Map for Quake
A single player custom map for Quake.
COLONY
- A Single Player Level for Quake
created by GlassMan
25/3/01
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Title : Colony
Filenames : gmsp1.zip which contains pak0.pak & gmsp1.txt
Author : Howard "GlassMan" Shaw
Email Address : [email protected]
Website: : http://www.glassman.mistral.co.uk
Description : Single player level for Quake
Additional Credits : GeneralWarT for Custents (wartrench.telefragged.com)
Tyrann (www.planetquake.com/tyrann) for modifying Tyrlite so that
the Custents particlefields don't cause problems.
The regulars at Qmap (www.qmap.org) for patiently answering my
beginners questions especially CZG, Fat Controller & Tyrann.
Big thanks to all the beta-testers:
RookieToo, Jack 'ScragBait' Meacher, Than, Wintermute/LTH, Vigil,
Biff, XeNoN, Dr0ndeh, Uplah, fFish, dna, Stonga + any others I've
forgotten to mention (sorry)
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Play Information
Single Player : Yes
Cooperative : Yes, 2 additional Coop starts
Deathmatch : No
Difficulty Settings : Yes, all.
Monsters: : The usual array of base monsters with custents modifications &
a little AI improvement (movement while firing). The blue-skinned
shock troopers (modified enforcers) have an additional 250 armour.
Maximum monster kills are:
Easy : 81 of 81
Normal : 122 of 122
Hard & Nightmare : 145 of 145
Supports : Quake.exe, Winquake.exe, GLQuake.exe(to ver 98). Later varieties
of glquake give poor performance probably due to Custents.
Issues : R_speeds may be a little over 1000 in places. Also r_numsurfs gets
near to 1000 in a couple of spots & to 1150 in one place :( This will
cause greyflash. I recommend the following settings for playing in
software:
r_maxsurfs 1200
r_maxedges 4000
If you're running glquake I recommend these settings:
gl_subdivide_size 1024
gl_flashbend 0
WARNING : DO NOT USE IMPULSE 9 to give all weapons as the models/sounds for
extra weapons included with Custents have not been provided. Quake
will probably crash if you do.
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Construction
Editor used : QERadiant v147 & SleepwalkR's Q2->Quake conversion utility
(www.planetquake.com/rem)
Compile Utilities : QBSP, Rvis+, Tyrlite
Other Programs Used : Photoshop, Texmex, ProQCC, Wally, PakScape
Textures : Custom, mainly from Xatrix Q2 Mission Pack
Sounds : A couple of new sounds from Death2Uall's collection
New QuakeC : Custents, slightly modified by myself (ie. copy/paste from
www.inside3d.com)
Transparent Water Support : No
Known Bugs : None
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Installation
Make a sub-directory in your Quake directory called gmsp1. Extract this zip to this
new directory.
Then run Quake/Winquake/GLQuake with the runtime parameter '-game gmsp1 +map gmsp1'
eg. c:\quake\glquake.exe -game gmsp1 +map gmsp1
I also recommend you use a program like idgamma to brighten up the quake palette, especially
if you are using a non-3dfx card. More info from
http://www.planetquake.com/frib/glquake.html#Idgamma and download from
http://216.205.166.89/idgamma/
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Mission Briefing:
The minions of Quake have occupied the moon of a distant planet. You must penetrate the
base established there, locate the inner lair and destroy its inhabitants. You will be
teleported directly into the enemy base from our orbiting battleship.
Good Luck Soldier!
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Copyright/Permissions
If no money is involved do whatever..just let me know :)
If you use it in any commercial way then get my permission first.