Download MechWarrior 4 Update v1.0 Filename: MW4Patch1.exe Author: Microsoft Size: 4.2 MB Created: 3/21/2001 Updated: 6/4/2002 Downloads: Also known as: MechWarrior 4
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MechWarrior 4 Update v1.0 Details
This patch addresses numerous gameplay issues while also introducing several new features. See more info for full details.
Microsoft MechWarrior: Vengeance
Readme File for the MechWarrior 4 Patch
March 2001
Microsoft Corporation, 1998-2001. All rights reserved.
Welcome to Microsoft MechWarrior: Vengeance. This Readme file contains information about the most recent changes and improvements provided by the MechWarrior 4 Patch.
Important Note: You must upgrade to the patched version in order to see multiplayer servers that are running the patch.
CONTENTS
A. Installation
B. Previous Gameplay Issues
C. New Features
D. Current Gameplay Issues
E. Troubleshooting Error Messages During MechWarrior 4 Patch Installation
This patch contains information to help you troubleshoot issues with MechWarrior: Vengeance. You can also find information about MechWarrior: Vengeance and Microsoft Product Support Services in the printed manual and on the MechWarrior: Vengeance Web site (http://www.microsoft.com/games/mechwarrior4/).
A. Installation
MechWarrior: Vengeance must be installed on the system before installing the patch. To install MechWarrior: Vengeance Patch, double-click on PatchApply.exe located in the folder where the patch files were extracted.
B. Previous Gameplay Issues
This section lists gameplay issues previously found in MechWarrior: Vengeance and describes the solutions provided by the MechWarrior 4 patch.
· Divide by Zero message: The Divide by Zero message no longer occurs randomly when you scroll through the master server.
· Video playback: Video playback performs correctly.
· Nested exceptions: Problems with nested exceptions occurring in Microsoft Windows 95 during the SafeDisc check have been fixed.
· Game lock-up: Exiting the game or declining the EULA will not cause the game to lock up.
· Neomagic 256XL+ chipset: You can now run the game using the Neomagic 256XL+ chipset.
· Controllers: The game will not fail with game controllers that have no buttons or more than 32 buttons.
· Yamaha sound cards: EAX errors will not occur when using Yamaha sound cards with older drivers.
· Support for two auxiliary mouse buttons: Using two auxiliary mouse buttons is supported.
· Team Only Radar: Enemy ‘Mechs are no longer selectable using the Q & W keys.
· Support for multiple ’Mech variants: Having more than 65 ’Mech variants in the dropdown list will not cause the game to crash when you select one.
· Command line launch: Launching the game via the command line will not misreport the dedicated server and number of players.
· Player ’Mech speedup: No longer occurs.
· Servers list: You can see the servers listed in ZoneMatch without having to re-launch the game.
· ’Mech movement: Keyboard users will no longer see the ’Mech turning around in a circle during a training mission.
· “Foot off edge” crash: Fixed most common occurances.
· Atlas AMS: Atlas AMS will now respawn every time.
C. New Features
This section describes the new features provided by the MechWarrior 4 patch and how to use them.
· Team chat indicated in multiplayer shell and ’MechLab: To see the word “team” before your call sign, indicating that you are using team chat, type -u followed by your message.
· Number of players per team announced in chat whenever someone joins or leaves a team: During a team game, a message that includes the number and head count of teams containing at least one team member will be displayed according to the following rules:
1. When a player connects to the game, the message will be displayed only to the incoming player.
2. When a player who is on a team disconnects from the game, the message will be displayed to everyone in the game.
3. When a player changes his current team number, the message will be displayed to everyone in the game.
4. When the host changes a bot's current team number, the message will be displayed to everyone in the game.
5. When the host removes a bot that is on a team, the message will be displayed to everyone in the game.
· Host can kick and ban players from game: Using the "-b" identifier for ban and the "-k" identifier for kick, the host can kick or ban any player during the course of the game. The host must be in chat or team chat mode to kick or ban a player. Both kick and ban have the same usage syntax:
-k|-b "[Player Name]"
[Player Name] is the name of the player you want to kick or ban. The name must be enclosed by quotation marks. If there is more than one player with the same name, a list of these players will be displayed in the chat box, along with their numbers, kills, deaths, and scores. The host can then use the number displayed to kick or ban that specific player.
· Dedicated server chat appears: The dedicated server chat box now displays all incoming messages.
· Look Back (Behind) can be mapped to key: To map Look Back to a key, either create a new pilot, or reset your key configuration from the options page. This feature is for US versions only.
· Dedicated server support for no audio/video with frame rate limiter: The -serve command line option now allows you to run the game without requiring audio or a hardware renderer. If you have hardware support but wish to have the server run in software only, you can use the /gosUseSW switch. This switch only works with -serve and not on its own.
· Password switch for command line dedicated server: When used with the -serve command line option, you can specify a password with -password. The password cannot contain spaces and should not be enclosed in quotation marks.
· Auto torso centering option can be turned off: To turn off auto torso centering or to change the auto centering options, perform the following procedure in the Options.ini file:
Under [special commands] AutoTorsoCenter=, you can set these values:
LeaveTorsoAlone: 0
CenterTorsoToLegs: 1
CenterLegsToTorso: 2
Note: The default position is CenterLegsToTorso(2), if nothing is set in the Options.ini file.
· Game length is increased: The game timers now have 90- and 120-minute settings.
· Counter for SPEED HACK: Using the PC Over Clock hack utility to increase ‘Mech movement to “super fast” will hold the ‘Mech in place until turned off.
· Cancel Button: A cancel button has been added in the "Connection is being established..." screen to exit back to the game lobby if the server is not responding.
· Missing credits: Credit list updated..
D. Current Gameplay Issues
The following are known gameplay issues in MechWarrior: Vengeance.
· Dedicated servers with minimum installs receive a request for CD 2 after clicking Start: If the user clicks Cancel after receiving this message, CD 2 will be requested again when Launch is clicked. Dedicated servers require the CD for launching the game because of encryption. CD 1 or CD 2 can be in the drive with full installations.
· Client receives “Do not have map” message: This problem occurs if the user puts the MW4 file in the Maps folder instead of the Missions folder.
· Servers with minimum installs cause frame hits when accessing map files: Users should do a full install of the game so that all map files will be installed and not accessed on the CD.
E. Troubleshooting Error Messages During MechWarrior 4 Patch Installation
The following error messages may appear during the installation of the MechWarrior 4 patch.
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