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Equilibrium

A Thief2 Mission: Outwit a band of your old cohorts, the...

Equilibrium

A Thief2 Mission: Outwit a band of your old cohorts, the Keepers.

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06/12/2000

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Title : Equilibrium

Filename : Equil.zip

Author : Conor Armstrong (SilentSleep)

Contact info : [email protected]

Homepage : http://www.redbrick.dcu.ie/~sleepy/thief

Date of release : 6th of December, 2000

Version : 1.0

Description : This mission takes place around the start of Thief 2.

"Some days you just feel lucky. A local fence told me some homeless

guy stumbled on something very interesting. From the sound of it,

the bum found an entrance to a Keeper facility. Standard practice

for the Keepers would be to seal up the place after that, but I'm

hoping I might find some way in. I'd love a couple of hours inside

to catch up on old times, and maybe find put why the hell they're

so interested in me these days. "

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* Play Information *

Game : Thief 2: The Metal Age

Level Names : Equilibrium

File names : Miss20.mis.

Difficulty Settings : Yes.

Equipment store : No.

Map/Automap : (Yes, No)

New graphics : Yes.

New sounds : No.

New conversations : No.

New models : Yes.

EAX Support : Unlikely.

Multi language support : No.

Briefing : No.

* Construction *

Base : None.

Map Size : Small, ~6000 cells.

Build Time : About 3 months. I've been busy.

Build Info : Optimised perfectly, no coplanar case warnings, Objcast lighting.

Polycount is typically < 300, but in some areas can increase to

450, possibly even slightly more.

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* Loading information *

Use DarkLoader. Put this zip in your missions directory, and let the loader do the rest.

* Thanks To *

LGS studios. At least most of them have cool jobs now. Way better than mine.

The pre-Beta-testers: David, Drom_Editor, camelhammer, and Saturnine too. :)

The final-Beta-testers: NightWalker, Buglesoft, sneak, and Howie.

Too many people from various forums to mention in this line. Thanks.

All custom object models were built with Anim8or, http://www.Anim8or.com.

Custom graphics were all done using Paint Shop Pro and Texture Maker, equally.

You, as usual. :)

* Copyright *

This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.

One having closed down and the other in its death throes, y'see.

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* Hints & Tips *

See Spoilers.txt. I'd suggest you dive right in the first time though.

You might be a little frustrated initially, but please persevere.

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Have fun. That's why I made it.

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