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Solid Fuel

Deathmatch Quake II Level...

Solid Fuel

Deathmatch Quake II Level

January 15, 1999

========================================================================

* General Information *

Title : Solid Fuel

Filename : Solid.bsp

Author : Hafhead (Tony Hafner)

Email Address : [email protected]

Web Page : http://www.geocities.com/~hafhead

Additional Credits to : id Software for such a great game

Ben Morris and Valve for Worldcraft

Argh! for arghrad

The guys of Team 3 for their input

Ridah's Eraser Bots for easy test runs

Description : Deathmatch Quake II Level

There are two main rooms connected by various halls, plus a very

vertical area in between with a spiral stairway and a couple of

catwalks. I intended this to be mainly a 1-on-1 level, and the size is

just right. It will handle up to about 5 players, though it definitely

starts getting crowded. You can get to any place in the level from

anywhere else very quickly, but you'll find that rocket-jumping often

gets you there even faster.

As usual, I strongly recommend playing with "weapons stay" turned on.

"Spawn farthest" is also a good option to use when playing this map with

3 or fewer players.

========================================================================

* Running the Map *

Put Solid.bsp into your maps directory (Quake2\baseq2\maps). Run

Quake2 and bring down the console (by pressing ~). At the console,

type "map solid". The game will start. For multiplayer games, start

the game first. Then bring down the console and enter the map command.

Each player must have the .bsp file in his/her map directory.

I've also included the .rtz file in this release. If you don't have the

Eraser Bot, you can delete this file. If you do have it, drop solid.rtz

into your Quake2\eraser\routes directory before starting the map with

bots.

========================================================================

* Play Information *

Single Player : Don't bother- there's nothing to kill

Cooperative : No

Deathmatch : Yes- 6 starts, good for 2 to maybe 6 players

Difficulty Settings : No

New Sounds : No

New Graphics : No

New Music : No

Demos Replaced : None

* Construction *

Base : New level from scratch

Editor(s) used : Worldcraft

Known Bugs : None

Build Time : Two weeks, off and on

Compile machine : PII/333 with 64Mb

Qbsp Time : 7 seconds

Vis Time : 14 seconds

Arghrad Time : 2836 seconds

extra, bounce 64, chopsky 16, choplight 16

* Copyright / Permissions *

This level may be distributed only over the Internet and/or BBS systems.

You are NOT authorized to put this level on any CD or distribute it in

any commercial way without my permission. It must be kept together with

this text file intact.

* Other Info *

The name of the level is really the key to dominating it- use rockets

for transportation, not just for destruction. In particular, the

Megahealth and Quad are much easier to get this way than by normal

means.

========================================================================

* Plug Section *

For more info about Team 3, visit our site:

http://www.planetquake.com/3

For more info about the Eraser Bot, visit Impact's site:

http://impact.frag.com

* Past Projects *

For my projects, visit my personal website:

http://www.geocities.com/~hafhead

Quake II Levels:

LaGrange Pt 1 Starbase

Warhouse II

Dark and Silly

Spawn of Anklebiter

Warhouses (CTF level for TW2)

Quake Levels:

Anklebiter

Storm the Castle

4 Boats

Warhouses Retro (CTF)

Blood Feud (CTF)

Merry Fraggin' X-Mas

Quake Mission Pack 1 Level:

Weightfulness

Quake Patches:

Dance!

Prison Break

Hafweaps

Doom II Levels:

Anklebiter

Warhouse

Command

Parts

and more...

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