menu
menu

Sacrifice Beta Patch v. 471.10.11

This small patch updates the Sacrifice Beta to version...

  • Category Real-Time
  • Size 6.3 MB
  • Program by Shiny Entertainment

Sacrifice Beta Patch v. 471.10.11

This small patch updates the Sacrifice Beta to version 471.10.11. This patch is for beta testers only.

10/07

* Bug fixes:

* Fixed: Bug where rippling the map would not occur on all machines.

* Fixed: Poison DOTs now use correct damage type (should now do proper damage).

* Fixed: Sacdoctors should now always find a pretty good path to the altar.

* Fixed: Some alt-tab issues.

10/06

* Bug fixes:

* Fixed: Network bug with corrupt packet.

* Fixed: Network bug with YOU being dropped from the game.

* Fixed: When textures fail to upload, characters get their textures decreased to make more room.

* Fixed: When textures fail to upload, it is noted in the compatability screen.

* Fixed: Erupt should now throw units around correctly.

* Fixed: Can no longer make a 3D screenshot in multiplayer.

* Fixed: Upon victory, none of your units can be hurt, killed or gibbed.

* Fixed: # scars in options screen now works.

* Fixed: Explosion scars checkbox now disables all spell scarring.

* Fixed: Redetect defaults now resets _all_ options.

* Fixed: Default resolution is now 800x600 (1024 was too slow on some cards).

* Fixed: Loading bars not appearing for some players.

* Fixed: Mouse buttons swapping bug.

* Fixed: Pathing crash.

* Fixed: Possible crash with gibbing a guardianed creature.

* General:

* Added score required for all scored multiplayer game types.

* Now get mana from proximity with allied manaliths.

* Added more debug info for parent->side!=NULL assertion.

10/02

* Bug fixes:

* Fixed: Mouse cursor disappearing over Direct3D choice box.

* Fixed: Spurious CD key in use.

* Fixed: Network resynch hang (fingers crossed)

* Fixed: Join game when another player leaves stops game from working.

* Fixed: 1 random crash joining a game.

* Fixed: Player leaving game before CD key validated crashes game.

* Fixed: Random crash when a remote player leaves the game.

* Fixed: Random crash on exiting a game or game lobby.

* Fixed: 1 minute delay between player crashing/linkdead and player leaving game

* Fixed: Possible (rare) assertion chunk!=NULL when entering game lobby.

* Fixed: Missing mouse when host quits during game startup

* Fixed: Inserting characters into chat input box.

* Fixed: Space between player name and 's in game type score lines.

* Fixed: Gamespy: connect waits until screen fade done before attempting connection

* Fixed: Gamespy: whisper now echoes to your screen.

* Fixed: Mouse speed now set from options on game boot up.

* Fixed: Winning wizard does not die when controlling player leaves game.

* Fixed: Your wizard is now killed when you surrender.

* Fixed: Keyboard input is now properly buffered on input boxes.

* Fixed: Soul wind / Soul Mole crash.

* Fixed: (this)->side!=NULL assertion while casting spell.

* Fixed: (hopefully) SacDoctors lining up infinitely at altar.

* Fixed: Player info getting hosed if you enter nothing but press OK.

* Fixed: Player info on a player who immediately leaves the room locks up.

* Fixed: Allied sides sometimes not working properly.

* Fixed: Chains of fire crash.

* Fixed: Convert/Desecrate use correct sparklie casting bits.

* Fixed: Sacdoctors can now be paralyzed

* Fixed: Sacdoctor's "victim" can no longer be targetted.

* Fixed: Sacdoctors now stand next to target corpse to resurrect it.

* Fixed: Sacdoctor getting stuck reviving corpse if host leaves the game.

* Fixed: Bore on sacdoctor bringing corpse back to life.

* Fixed: Can rebind zoom in/out properly (and can now bind +/-).

* Fixed: Problem with adding binding pause/screen shot/quicksave/load

* Fixed: Binding key to command with preexisting ctrl-key binding.

* Fixed: Guardian no longer fizzles if wizard runs out of range while casting.

* Fixed: Souls change to blue immediately when picked up by soul mole or soul wind.

* Fixed: Removed srand call that may have caused bogus random wizard choices in multiplayer.

* Fixed: AI stuck near manalith.

* Fixed: Now get verbal warning if select desecrate, move away from altar then try to cast it.

* Fixed: Selection arrows no longer scale with texture resolution setting.

* Fixed: Cursor trail wrong size with different texture resolution setting.

* Fixed: Creature is now released if sacrifice/desecration is interrupted

* Fixed: Drag box started in main window over minimap loses selection.

* Fixed: Disappearing models.

* Network now does not stop processing while making a level - should reduce loading crashes.

* Upgraded gamespy code to latest version - should fix numerous hangs/crashes in chat rooms.

* General:

* Added loading progress bar for each player in network game during startup

* Added more detailed debug info in thaum.err for join game bugs.

* Added more detailed debug info in thaum.err for resynch bugs.

* Added chat colors for gamespy lobby.

* Added emotes to gamespy chat (/me /em or :).

* Added password protected games.

* Added no map souls option.

* Added no map creatures options.

* Added descration message.

* Added legal splash screen (yuk!).

* Added speaker setup option.

* Changed sound provider choice box.

* A wizard you are desecrating against is "beaconed" to you and shows on your minimap.

* Sacrifice/Desecrate cloud now has animated texture (not final graphics).

* Tweaked chances of a gib (was too rare).

* Included FAQ.

----------------------------------------------------------------

09/26

* New Content:

* Added new game types: Slaughter, Domination, Soul Harvest.

* Bug fixes:

* Fixed network resynch hang (oops)

* Fixed kill and gib counts over network.

* Improved gamespy usage: game rooms will now update properly in the list.

* Fixed the cloaked Sylph/guardian bug.

* Better sound skipping protection

* Speech titles work with sound volume at zero

* Wizards for dropped players will now die properly along with all their creatures.

* Chat window now word wraps properly

* Performance:

* Improved network library for better internet play.

* Added new optimization option: texture resolution.

* Added redetect default settings button in options.

* Added option to disable triangle strips for Voodoo 2 users

* Improved memory usage by about 50%.

* Better sound sample memory management

* General:

* Added warning message to game rooms based from a different version - you now cannot join these games.

* Sides no longer go neutral when they lose.

* AI wizard's escort more aggressive

* AI better soul balance measurement

* AI destroys shrines

* AI more apt to desecrate when appropriate

* AI attacks descrated wizards full force

* Text box in chat room now scrolls to hold more text

* Gamespy rooms now display # players under them (although waiting on GSI for this to be correct)

* Improved gamespy room layout.

* Game rooms now show a color based upon ping.

Top 3 Sacrifice Beta Patch v. 471.10.11 Alternatives

Sacrifice v1.01 patch (Macintosh)

This patch will update your copy of Sacrifice for the...

Sacrifice Beta Patch v. 0364.09.26

This small patch updates the Sacrifice Beta to version...

Sacrifice Beta Patch #3

A "mostly fine tuning" patch fixing various issues gathered...

Recommended Software

Wavo

Cold email generator with automated responses to perform link building, maximize recruitments and increase sales

Doxillion

Document conversion utility for converting between a plethora of filetypes

WileyPLUS

A digital learning management system (LMS) to help teachers and students collaborate throughout the school year