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Reach for the Stars Patch v1.2

Download Reach for the Stars Patch v1.2
rfts_patch_1_2_universal.exe
2.1 MB

File Info: Reach for the Stars Patch v1.2

Title:
Reach for the Stars Patch v1.2
Author:
N/A
Created:
12/28/2000
Updated:
6/4/2002
Downloads:
 
User Rating

/5.0

Description: Reach for the Stars Patch v1.2

here is the latest patch bringing your RFTS game to v1.2. See more info on all the updates.


Special Note for users of NVidia graphics cards

We have discovered a rare problem on certain combinations of PCs, TNT2 and GeForce video cards and NVidia Detonator drivers. The symptoms are a complete freeze within a minute or so of game start. There are two possible solutions:
· Preferred Solution: Upgrade your video driver to the Detonator 3 drivers (Version 6.18 and above)
· Alternate Solution: In the RFTS.INI file, under the [General] heading add the following line:
NVIDIA=1
The alternate solution uses a different but slower method of drawing graphics to the screen, so the driver upgrade is the recommended solution.

New and Updated Campaigns and Scenarios

Note that these campaigns and scenarios require version 1.2 to be installed to work correctly.
Reach for the Stars Campaign Change
Scenario six of the first campaign was made harder to prevent players from beating the Hive and invalidating the rest of the campaign.
Episode 2 Enter the Klaa'Keen
This ten scenario campaign starts up where you left off at the end of the first one and takes you through to the final apocalyptic battle with the Klaa'Keen. The winner will dominate our Galaxy.

Transit Point

A perfect three player multiplayer game. The only way between the three star clusters is through the star Transit. Control of this star is vital to victory and it will be hotly contested.

Spiral Arms

Two species, three spiral arms. After building an empire in their own arm a battle royal will be fought over the central arm. Perfect for two player multiplayer.

Piggy in the Middle

Four isolated species surround a central star cluster populated by the Hive. Your first enemy is obvious, but at some stage you must switch your war effort from attacking the Hive to the other species. This scenario is great for single player play of four player multiplayer. For a really challenging game, play the Hive.

Game Enhancements

These two enhancements change the game balance to a large degree and so are not available when playing a campaign.
Tough Satellites
Added an option to make satellites much more powerful, thereby making it easier to defend planets and more costly to attack them.
NOTE: As with some other game options, you must turn this option on before starting a game for this option to work.This is done by checking the "Tough Satellites" checkbox in the Options screen.
The changes that have been made are as follows
· Satellite weapons have double the penetration value
· Satellites have double the number of shields
· Satellite shields have double the deflection value

Technology Cost Multipliers

Added an option to vary the cost of Technologies and Era Jumps between Tech Eras. The costs are set via sliders in the Options Screen. The cost of Technologies or Era Jumps are multiplied by the value chosen with the slider. Available values are 0.5, 1, 1.5, 2, 3 and 5. The default setting is 1, that is, the Technologies and Era Jumps will cost the base amount set by the Tech Tree designer.

Major Game Fixes

· Fixed a problem with reinvading colonies you previously owned. The population will now be your own, if it should be.
· Fixed a problem with the placement of initial colonies in a random scenario, so they are now less clustered.
· Fixed a crash when making a Random Game and the Advanced option was picked for Players, but the computer players were not set up.
· Fixed a crash loading saved games with the Detect Incoming Fleets option turned on.

Minor Game Fixes

· Increased the importance of technologies being researched, and they now appear in the start of turn event dialog.
· Fixed a problem with the display of side symbols in setting up of random games.
· Fixed a crash that would occur when loading a scenario that had no empires defined.
· Fixed a bug when placing random stars in small clusters. Sometimes the game would give up too early when looking for places for the stars.
· Made some improvements to the computer players' production and diplomacy decision making.
· Improved the balance of starships at the start of a Random Scenario. If a side could build no Destroyers, the side would be at a disadvantage. Now, half the number of Cruisers are built instead.

Editor Fix

· Fixed an Editor bug that would ot allow the Victory Condition for a scenario being set to Galactic Domination once it had been changed to something else.

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