Sacrifice Beta Patch v. 1002
This small patch updates the Sacrifice Beta to version 1002...
- Category Real-Time
- Size 3.3 MB
- Program by Shiny Entertainment
Sacrifice Beta Patch v. 1002
This small patch updates the Sacrifice Beta to version 1002. See long description for bug fixes. Note, this is a closed beta test that is password protected.
10/02
* Bug fixes:
* Fixed: Mouse cursor disappearing over Direct3D choice box.
* Fixed: Spurious CD key in use.
* Fixed: Network resynch hang (fingers crossed)
* Fixed: Join game when another player leaves stops game from working.
* Fixed: 1 random crash joining a game.
* Fixed: Player leaving game before CD key validated crashes game.
* Fixed: Random crash when a remote player leaves the game.
* Fixed: Random crash on exiting a game or game lobby.
* Fixed: 1 minute delay between player crashing/linkdead and player leaving game
* Fixed: Possible (rare) assertion chunk!=NULL when entering game lobby.
* Fixed: Missing mouse when host quits during game startup
* Fixed: Inserting characters into chat input box.
* Fixed: Space between player name and 's in game type score lines.
* Fixed: Gamespy: connect waits until screen fade done before attempting connection
* Fixed: Gamespy: whisper now echoes to your screen.
* Fixed: Mouse speed now set from options on game boot up.
* Fixed: Winning wizard does not die when controlling player leaves game.
* Fixed: Your wizard is now killed when you surrender.
* Fixed: Keyboard input is now properly buffered on input boxes.
* Fixed: Soul wind / Soul Mole crash.
* Fixed: (this)->side!=NULL assertion while casting spell.
* Fixed: (hopefully) SacDoctors lining up infinitely at altar.
* Fixed: Player info getting hosed if you enter nothing but press OK.
* Fixed: Player info on a player who immediately leaves the room locks up.
* Fixed: Allied sides sometimes not working properly.
* Fixed: Chains of fire crash.
* Fixed: Convert/Desecrate use correct sparklie casting bits.
* Fixed: Sacdoctors can now be paralyzed
* Fixed: Sacdoctor's "victim" can no longer be targetted.
* Fixed: Sacdoctors now stand next to target corpse to resurrect it.
* Fixed: Sacdoctor getting stuck reviving corpse if host leaves the game.
* Fixed: Bore on sacdoctor bringing corpse back to life.
* Fixed: Can rebind zoom in/out properly (and can now bind +/-).
* Fixed: Problem with adding binding pause/screen shot/quicksave/load
* Fixed: Binding key to command with preexisting ctrl-key binding.
* Fixed: Guardian no longer fizzles if wizard runs out of range while casting.
* Fixed: Souls change to blue immediately when picked up by soul mole or soul wind.
* Fixed: Removed srand call that may have caused bogus random wizard choices in multiplayer.
* Fixed: AI stuck near manalith.
* Fixed: Now get verbal warning if select desecrate, move away from altar then try to cast it.
* Fixed: Selection arrows no longer scale with texture resolution setting.
* Fixed: Cursor trail wrong size with different texture resolution setting.
* Fixed: Creature is now released if sacrifice/desecration is interrupted
* Fixed: Drag box started in main window over minimap loses selection.
* Fixed: Disappearing models.
* Network now does not stop processing while making a level - should reduce loading crashes.
* Upgraded gamespy code to latest version - should fix numerous hangs/crashes in chat rooms.
* General:
* Added loading progress bar for each player in network game during startup
* Added more detailed debug info in thaum.err for join game bugs.
* Added more detailed debug info in thaum.err for resynch bugs.
* Added chat colors for gamespy lobby.
* Added emotes to gamespy chat (/me /em or :).
* Added password protected games.
* Added no map souls option.
* Added no map creatures options.
* Added descration message.
* Added legal splash screen (yuk!).
* Added speaker setup option.
* Changed sound provider choice box.
* A wizard you are desecrating against is "beaconed" to you and shows on your minimap.
* Sacrifice/Desecrate cloud now has animated texture (not final graphics).
* Tweaked chances of a gib (was too rare).
* Included FAQ.
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09/26
* New Content:
* Added new game types: Slaughter, Domination, Soul Harvest.
* Bug fixes:
* Fixed network resynch hang (oops)
* Fixed kill and gib counts over network.
* Improved gamespy usage: game rooms will now update properly in the list.
* Fixed the cloaked Sylph/guardian bug.
* Better sound skipping protection
* Speech titles work with sound volume at zero
* Wizards for dropped players will now die properly along with all their creatures.
* Chat window now word wraps properly
* Performance:
* Improved network library for better internet play.
* Added new optimization option: texture resolution.
* Added redetect default settings button in options.
* Added option to disable triangle strips for Voodoo 2 users
* Improved memory usage by about 50%.
* Better sound sample memory management
* General:
* Added warning message to game rooms based from a different version - you now cannot join these games.
* Sides no longer go neutral when they lose.
* AI wizard's escort more aggressive
* AI better soul balance measurement
* AI destroys shrines
* AI more apt to desecrate when appropriate
* AI attacks descrated wizards full force
* Text box in chat room now scrolls to hold more text
* Gamespy rooms now display # players under them (although waiting on GSI for this to be correct)
* Improved gamespy room layout.
* Game rooms now show a color based upon ping.