'The Longest Three Feet' (1 & 2) for Q2 DM
Two versions of a backwards conversion of 'The Longest Yard'...
- Category First Person
- Size 541.2 KB
- Program by Briareos {Moo}
'The Longest Three Feet' (1 & 2) for Q2 DM
Two versions of a backwards conversion of 'The Longest Yard' (Q3DM17) by id Software. Grenade Launchers, and Chainguns have been added to both maps. The BFG and a retractable platform have been added to tltf2.
Note: This readme file covers two maps: tltf.bsp and tltf2.bsp. Although both maps appear identical at first, there are two subtle variations and one major difference between them. The differences are detailed in the full readme but essentially the tltf2 version adds an extra platform, cells, and the BFG. There is a third edition of this map named chaosdm_tltf.bsp which has the Chainguns removed (because they become Airguns in the Chaos mod). If you haven't tried Chaos DM you're missing out on some serious fun. Check out the mod and other Chaotic Dreams projects at http://www.chaoticdreams.org!
View the full readme here
http://members.fortunecity.com/mangadude/tltf_tltf2.txt
8/3/00
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Title: The Longest Three Feet
Filename: tltf.bsp
Game: Quake 2 - DM
Title: The Longest Three Feet - Special Edition
Filename: tltf2.bsp
Game: Quake 2 - DM
Original Author: id
Re-Author: Jon 'Briareos {Moo}' Bruner
Email Address: [email protected]
Home Page: http://members.fortunecity.com/mangadude
Description: A Q2 conversion of 'The Longest Yard' (Q3DM17)with some liberties taken. Possibly the first (and likely the last) backwards conversion of a Q3 map.
Texture Credit: Holy{moo} Check out her texture repository at
http://www.inland.net/~jokotoro/holymoo/index.html
(The new texture appears in chaosdm_tltf only.)
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* Play Information *
Single Player: Uh, no. Making that interesting would be a quite the challenge though
Cooperative: Uh...no. Thanks for asking
Deathmatch: You betcha! Not many modes left :)
Difficulty Settings: None
New Sounds: Only those you bring with you
New Graphics: Not in these two versions
New Music: Nada
Demos Replaced: Zilcho
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* Construction *
Base: Made from scratch, while playtesting Q3DM17 for reference
Editor(s) used: QuArK 5.10
Known Bugs: All we know is that ... a zeno-morph may be involved ... and that there are four lighting glitches on the outside of the superstructure...and a full compile was not possible...
Build Time: 3 Months
Compile Time: 947 seconds (15 minutes 47 seconds) on a Pentium III 450 (see 'Other Info' in the full readme http://members.fortunecity.com/mangadude/tltf_tltf2.txt)
Texture directories used: e1u1, e1u2, e1u3, e2u2, e2u3, e3u1, and e3u3
Custom texture used: None
Weapons:
Super Shotgun x 2
Chaingun x 4
Grenade Launcher x 2
Rocket Launcher x 2
Railgun x 1
BFG 10k x 2 (tltf2 only)
Ammo:
Shells x 4
Bullets x 18
Grenades x 4
Rockets x 4
Slugs x 2
Cells x 4 (tltf2 only)
Items:
Medkits (25) x 10
Mega Health x 1
Armor Shards x 6
Combat Armor x 1
Body Armor x 1
Quad Damage x 1
Spawn Points:
Seven (hidden)
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