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Q2ctf map

A medium sized, mirrored ctf map loaded with curves (Q2...

Q2ctf map

A medium sized, mirrored ctf map loaded with curves (Q2 style, that is) and making use of jump/accelerator pads. Designed with MatchMod "Railwars" in mind, though other weapons do reside in the map.

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Map Name: "All That Devides"

DM level for Quake 2

by Shon Shaffer "Maric"

Files: marics_ctf1.zip /marics_ctf1.bsp /marics_ctf1.txt/

Contact: [email protected]

Version:7-7-00

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Additional Credit*

* I have to give the bulk of the credit to the makers of TREAD, its an

absolutely great program due to its accessibility and ease of use.

* ID Software, of course, for Quake 2.

* RUST- for the plethora of info provided : http://www.gamedesign.net

* Thnx to J who lets me test every map on him =) oh yeah and my nephew "Mox"

and my pals in clan Goth clan.

* Huge thanx go to these guys whos map "JumpBeach" and freely shared info about how to make the

jump pads work and made their use for me possible : Monsto Brukes, MrHyde, Scampie :

http://tarot.telefragged.com/ryo i can't thank them enough.

*GAMEPLAY INFO*

Single Player : nah

Deathmatch : well, actually no

CTF : Yeah baby! this is my first try for ctf goodness

Cooperative : nope

Difficulty Settings: nope

Base System: Celeron 333-not oc'd /128 RAM /Voodoo2 Blackmajic

Player load : I am thinking 6-14 is about right

* i am no good at makin bot routes, the Erasers i use don't like the jump pads anyway

but if you (read whoever) can make and send me a good one i'd be indebted =) *

*BUILD INFO*

Build Time: 12 hours

Utilities Used: *Tread

*more Tread

*and even more Tread, it has it all.

Build Machine(s): same as above

Final Compile Machine: " " "

QBSP3 : 28 secs.

QVIS3 : 35 secs.

QRAD3 : 495 secs.

Known Bugs: a couple strange light anomolies a a minor HOM or two =(.

*INSTALLATION*

if you got this zip file intact just aim this puppy at your baseq2

folder and let go.

*NOTES*

This is my first ctf map, I made the bases symetrical as well as weapon and powerup placement.

The jump pads may speed things up a bit and give it a little Q3-ish feel but I hope not too

much (i hate how "bouncy" it plays for ctf). The speeds are high in places but overall seem reasonable

for todays rigs. I mostly wanted to create a map without all the "snags" and doors that just

seem to hinder movement. Most corners are curves and allow some very smoth travel all lights are

recessed so no snagging on those either. I had MatchMod Railwars in mind when i made this map.

OH YEAH please let me know what you think good or bad, i'm not overly

sensitive either just go easy with the harsh language, remember we live in a "society"..

*COPYRIGHT/PERMISSIONS*

"marics_ctf1 & "All That Devides" is Copyright (c) 2000 by Shon M. Shaffer

Quake 2 is Copyright (c) 1997 by ID Software Inc. All rights reserved.

The Quake 2 logo and likenesses are trademarks of ID Software Inc.

All artwork including 3D models, textures, and skins is the exclusive

property of ID software.

You may distribute this map on the internet, on a network or other electronic

medium where it can be obtained for FREE, i strongly urge you to pass along this

text file

so that folks can see the time i put into typing it. That said just don't put it on any

Cd

for distribution without first informing me at [email protected]

Please don't use this map as a base for building other maps likewise :

You may NOT convert this .bsp file into a .map file or reverse engineer it in any

way.

If you get this far, you know, i really don't care what you do with the map as long

as you

have fun with it and don't claim it as your own if your not me of course. NOT that

i think

that it is good enough for others to want to claim anyhow.

Thanx : Maric

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