File Info: Outcast Demo
Description: Outcast DemoWinner of several 1999 Adventure Game of the Year Awards, Outcast features an enormous alternate universe made up of dozens of worlds and cultures. It is an action/adventure hybrid that provides an immersive storyline, challenging puzzles, and good ol' shoot 'em up action.
The story so far...
An intervention team has been ordered on its most important and dangerous operation ever. Catapulted
into Adelpha, an unknown world, its mission is to prevent a dangerously out of control scientific
experiment from destroying earth.... this mission is led by CUTTER SLADE.
Technology and playability combined
Amazing real time 3D animations have been developed with motion capture and procedural
Unique bump mapping textures like skin warping.
Revolutionary Voxel/Polygon-driven 3D engine technology to build complex and highly interactive
Force Feedback Pro compatible.
A world of pure entertainment
The adventure starts with your first step. You are at the heart of the quest. The story unfolds while you
play, following your every move, with the action inter-cut with camera moves, linking sequences and
special scenes that build on the drama and highlight the gameplay.
Breathtaking camera angles derived from American action movie techniques. A myriad of special effects
underscore moments of high-action:
After a huge explosion a rain of rocky debris falls at Cutter's feet, a trail of smoke rising in the air on the
spot where his missile made impact. Hyper-realistic pyrotechnics illustrate every shot fired and every
strike made, further deepening the sense of immersion, and illustrating the destructive power of the
weapons you carry. These weapons aren't toys, they’re for real.
Over 30 different character types
24 different weapons
6 huge worlds
52000 animation frames
17 days of motion capture
Up to 20 textures per character
163000 displayed voxels per frame
24 million voxels per world
60 minutes of original music (Moscow Symphony Orchestra)24 singers in the chorus
1 - Outcast Demo