AEon's Cyber Arena
Here is my *first* Quake II map.....
- Category First Person
- Size 406 KB
- Program by Christoph AEon Loewe
AEon's Cyber Arena
Here is my *first* Quake II map...
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Title : AEon's Cyber Arena
Filename : AEcyrena.BSP
Version : 3/1/98 (r177)
Author : Christoph AEon Loewe
Email Address : [email protected]
Other levels by author : None at present.. but I'm working on it ;)
Download and more info about this map:
http://www.astro.uni-bonn.de/~cloewe/q2/
Description : Here is my *first* Quake II map...
It was specifically designed for GL Cards, like with
Diamond Monster 3D (Voodoo 3Dfx), without such a card
the level ill look plain indeed.
A previous version of this map ran under Quake.
I have completely reworked the map textures for
Quake II, added colored light sources and a "secret"
passage, better item and weapon placement. Overall
it's a bit darker than the Quake beta version.
Even though this is my first Quake I/II map, I have
built 6 other maps for Duke Nukem 3D, so I'm not a
complete newbie :) No thrills like teleporters, doors,
platforms or other gimicks used for 2 reasons: First
off most of these mess up the game flow (and I hate
that), second I haven't gotten into that just yet :)))
This map can be played on
AEon's Quake II: 131.220.96.124
(on Linux Server soon 131.220.96.41)
If you find anything really lacking or have some level
building tips for me don't hesitate to send in an email
:))
Additional Credits to : id, Mikey (QUAD) and some of the fluXes (M7, Atom,...)
for testing the Quake I/II beta version...
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* Play Information *
Game : Quake 2
Single Player : No (1 single player start for CTH :)
Cooperative : No
Deathmatch : Yes, 11 DM starts
Difficulty Settings : No
New Sounds : No
New Graphics : No
Demos Replaced : No
* Construction *
Base : new map
Build Time : 1.5 weeks under Quake I, 4-5 days to redo it for
Quake II (I deparately hope with more practice
this will be a lot faster to do... phew...)
Known Bugs : Central room, aligns textures weirdly, not sure what's
up here. (Texture choice M7 would say is a bug ;)
Even under vis "-level 4" there are "missing walls" in
the map if you run the level under non-GL...
so don't do that ;)
* How to use this level *
Make a "maps" directory in ../quake2/baseq2 and copy the level into it.
In Quake2, bring up the console and type in "map AEcyrena".
To start a deathmatch game either start it as usual and type "map AEcyrena" in
the server's console or start a multiplayer server from Quake 2 and type
"map AEcyrena" in the console.
* Copyright / Permissions *
This level is (c) by Christoph A. Loewe 1998.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!
You MAY distribute this BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
* Where to get this map *
www.astro.uni-bonn.de/~cloewe/q2, ftp.cdrom.com and mirror sites.