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Descent 3 v1.4.0

See "more info" for details on this patch...

Descent 3 v1.4.0

See "more info" for details on this patch.

Known issues in Version 1.4.0:

- Under Windows 2000, mouse buttons may not work properly. If

you experience this problem, try selecting the checkbox for

"Enable Logitech Mouseman Mode" on the Controls tab of the Setup

dialog.

- The scores list in the dedicated server will show only one

digit for the number of kills, deaths, and suicides. This will

not be fixed.

- The network loss display shown to clients is not always

strictly accurate. See "Network loss statistics" in Section 4,

Manual Addenda.

New features for Version 1.4.0:

- Added IntelliVIBE support for VRF's Tactile Feedback System. See

http://www.vrf.com for more info.

- Added a limited auto-download option feature for game mods. See

"Auto-downloaded game mods" in Section 4, Manual Addenda.

- Increased MAX_SHIPS from 5 to 10 for allow more add-on ships.

- Made several small speed improvements.

Fixes for Version 1.4.0:

- Fixed a parsing bug in the dedicated server configuration file

that would crash on the MultiSettingsFile keyword.

- Fixed a problem that caused old demos to sometimes crash or

display incorrect objects.

- Fixed a bug that could cause crashes when playing from a saved

game from an earlier version. Note however that if a saved game

from verion 1.2 or before was loaded in 1.3 and then re-saved,

that saved game is probably corrupt and will not be playable.

- Fixed a UI bug that caused the Terrain Detail slider to sometimes

show incorrect values.

- Fixed an effects problem that ocurred in low-memory conditions.

- Fixed memory overwrite with long ship logo file names.

- Fixed problem that caused unneeded sounds to not be deleted.

- Typing ":" or "=" tokens in the dedicated server console no

longer crashes the server.

- The game info dialog on the game list screens now shows the

correct difficultly level for the game.

- Fixed memory overwrite bug in DMFC.

- The SHIPBAN command in multiplayer settings files now works with

the Black Pyro.

- In the PXO game list, fixed a crash when sorting by ping.

- In the PXO client, the game list is now cleared when joining a

private lobby.

- Improved multiplayer performance by increasing the size of the

network receive buffer.

- Fixed a sound system crash when playing audio taunts in the

pilot menu before playing the game.

- Fixed a bug that allowed the GuideBot to be killed in Mercenary

level 5.

- Added error checking in several places.

- Fixed several memory leaks, including a big one in the dedicated

server that would cause it to run out of memory after many level

resets.

- Fixed a bug in the lightmap system.

- Miscellaneous Mac fixes.

- Fixed a bug with out-of-bounds weapon indices.

- Check for too-long player callsigns.

- Fixed a string table problem in non-North American versions

that caused netgame crashes.

- Fixed a bug that caused multiple versions of audio taunts and

ship logos to be sent from a client to a server.

- To fix performance problems, secondary weapon firing

no longer uses reliable packets.

- Fixed phantom Napalm, Omega, and Vauss bugs.

- Fixed a bug in the deadzone that caused the value to be decreased

each time you the config dialog was used.

- Added the -usesmoothing command-line option to address skipping

problems with fast ships, such as the Phoenix. This option

affects clients only; using it on the server has no effect.

- Fixed a crash in Level 10.

- Fixed keyboard ramping problems introduced in version 1.3.

- Fixed the homing lock warning so it no longer happens when

a weapon does not have a line of sight to the player.

- Fixed a problem that caused a server to crash when a player

with a corrupted logo file joined the game.

- Added the -mousesens command-line option to adjust the mouse

sensitivity when not using mouselook mode. See the description

in Section 7, Command-line Options.

- Fixed a crash caused by using a long team name.

- Fixed a sporadic sound crash bug.

- Fixed a Direct3D bug that may have (but probably didn't) cause

a crash.

- Fixed a screen clear problem on the ATI Rage Fury Maxx using

dual-chip mode under OpenGL.

- Added code to thwart a multiplayer cheat in which players could

leave the mine and fire at other players with impunity.

- Added code to prevent the player ship from going above the

ceiling height.

- Messages sent from the dedicated server console can now be

be sent to individuals and team members in the same way as

F8 messages sent by a player.

- Fixed a problem that caused the Linux dedicated server to send

corrupted stats to Parallax Online.

- Fixed a Linux dedicated server crash for add-on table files that

incorrectly specified full path names for data files.

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