Descent 3 v1.4.0
See "more info" for details on this patch...
- Category First Person
- Size 1.9 MB
- Program by Outrage
Descent 3 v1.4.0
See "more info" for details on this patch.
Known issues in Version 1.4.0:
- Under Windows 2000, mouse buttons may not work properly. If
you experience this problem, try selecting the checkbox for
"Enable Logitech Mouseman Mode" on the Controls tab of the Setup
dialog.
- The scores list in the dedicated server will show only one
digit for the number of kills, deaths, and suicides. This will
not be fixed.
- The network loss display shown to clients is not always
strictly accurate. See "Network loss statistics" in Section 4,
Manual Addenda.
New features for Version 1.4.0:
- Added IntelliVIBE support for VRF's Tactile Feedback System. See
http://www.vrf.com for more info.
- Added a limited auto-download option feature for game mods. See
"Auto-downloaded game mods" in Section 4, Manual Addenda.
- Increased MAX_SHIPS from 5 to 10 for allow more add-on ships.
- Made several small speed improvements.
Fixes for Version 1.4.0:
- Fixed a parsing bug in the dedicated server configuration file
that would crash on the MultiSettingsFile keyword.
- Fixed a problem that caused old demos to sometimes crash or
display incorrect objects.
- Fixed a bug that could cause crashes when playing from a saved
game from an earlier version. Note however that if a saved game
from verion 1.2 or before was loaded in 1.3 and then re-saved,
that saved game is probably corrupt and will not be playable.
- Fixed a UI bug that caused the Terrain Detail slider to sometimes
show incorrect values.
- Fixed an effects problem that ocurred in low-memory conditions.
- Fixed memory overwrite with long ship logo file names.
- Fixed problem that caused unneeded sounds to not be deleted.
- Typing ":" or "=" tokens in the dedicated server console no
longer crashes the server.
- The game info dialog on the game list screens now shows the
correct difficultly level for the game.
- Fixed memory overwrite bug in DMFC.
- The SHIPBAN command in multiplayer settings files now works with
the Black Pyro.
- In the PXO game list, fixed a crash when sorting by ping.
- In the PXO client, the game list is now cleared when joining a
private lobby.
- Improved multiplayer performance by increasing the size of the
network receive buffer.
- Fixed a sound system crash when playing audio taunts in the
pilot menu before playing the game.
- Fixed a bug that allowed the GuideBot to be killed in Mercenary
level 5.
- Added error checking in several places.
- Fixed several memory leaks, including a big one in the dedicated
server that would cause it to run out of memory after many level
resets.
- Fixed a bug in the lightmap system.
- Miscellaneous Mac fixes.
- Fixed a bug with out-of-bounds weapon indices.
- Check for too-long player callsigns.
- Fixed a string table problem in non-North American versions
that caused netgame crashes.
- Fixed a bug that caused multiple versions of audio taunts and
ship logos to be sent from a client to a server.
- To fix performance problems, secondary weapon firing
no longer uses reliable packets.
- Fixed phantom Napalm, Omega, and Vauss bugs.
- Fixed a bug in the deadzone that caused the value to be decreased
each time you the config dialog was used.
- Added the -usesmoothing command-line option to address skipping
problems with fast ships, such as the Phoenix. This option
affects clients only; using it on the server has no effect.
- Fixed a crash in Level 10.
- Fixed keyboard ramping problems introduced in version 1.3.
- Fixed the homing lock warning so it no longer happens when
a weapon does not have a line of sight to the player.
- Fixed a problem that caused a server to crash when a player
with a corrupted logo file joined the game.
- Added the -mousesens command-line option to adjust the mouse
sensitivity when not using mouselook mode. See the description
in Section 7, Command-line Options.
- Fixed a crash caused by using a long team name.
- Fixed a sporadic sound crash bug.
- Fixed a Direct3D bug that may have (but probably didn't) cause
a crash.
- Fixed a screen clear problem on the ATI Rage Fury Maxx using
dual-chip mode under OpenGL.
- Added code to thwart a multiplayer cheat in which players could
leave the mine and fire at other players with impunity.
- Added code to prevent the player ship from going above the
ceiling height.
- Messages sent from the dedicated server console can now be
be sent to individuals and team members in the same way as
F8 messages sent by a player.
- Fixed a problem that caused the Linux dedicated server to send
corrupted stats to Parallax Online.
- Fixed a Linux dedicated server crash for add-on table files that
incorrectly specified full path names for data files.