Dm-Declare_2_to_4 Info

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Filename: dm-declare2to4.zip
Author: Matthew 'Shade' Ramshaw
Size: 398.4 KB
Created: 5/31/2002
Updated: 6/17/2002
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Dm-Declare_2_to_4 Details
A cool structure above water is the battle ground for this map. Fun play with great weapon placement.

Title : Dm-Declare_2_to_4
Version : 1
Release Date : 2:47 PM 18/05/00
Filename : DM-Declare_2_to_4.zip
Author(s) : Matthew 'Shade' Ramshaw
Email Address : ramshawm@iinet.net.au
: or shade@ozunreal.com
Web Page :www.shade.ozunreal.com/
: or www.iinte.net.au/~ramshawm/index.html

Description : 2 - 4 Player DeathMatch in Terrain.
Where to get this map : : ramshawm@iinet.net.au
: or shade@ozunreal.com

Other levels by author : Unreal Tournament:

DM-Aspire (version 2 available from my website)
DM-Beng (version 3 available from my website)
DM-ChildHoodsEnd (version 2 available from my website)
DM-Hegemony (version 2 available from my website)
DM-Way_2_to_4 (version 2 available from my website) DM-Declare_2_to_4 (- this file)

Unreal

DM-Shade
DM-SkaarjSewer1
DM-Rammy
DM-Max

Quake2

DM-Shade2

Quake

DM-Shade1

Additional Credits to : The beta testing team: Harmonics,Ratlord,garF,Sannibal, & 'Q'.


--- Play Information ---
Game :Unreal Tournament
Level Name :DM-Declare_2_to_4
Single Player :No
Cooperative :No
Deathmatch :Yes
Dark Match :No
Difficulty Settings :No
New Sounds :No
New Graphics : No
NewUnrealScript :No
External DLLs :None
Known bugs : None known

--- Construction ---
Editor(s) used :UnrealEd beta


Base : from scratch with my Pentium2 300 96 Mgs Ram Voodoo 2 12Meg

Construction Time : 5 months on and off


Installation : Unzip DM-Declare_2_to_4.unr into your UT/Maps folder.
------------


Author's Notes : A small to medium size terrain DM that I wanted to make with an Assault feel to it ( - no goals as per the nature of normal DM - just the assault 'feel'.) The playerstarts have team numbers to allow for spawning on oppossing sides of the map for Team DM.This level is the second in a series of 6 : 2 - 4 player DeathMatch maps I am currently making. It is specifically designed for 2 - 4 players but also good for a few more - upto ten if you have the computer for it. The level was designed for weapons stay to be 'on' which is the favoured way for DM more often than not - and you will find that the bots tend to favour the lower section whre the shieldbelt is when weapons stay is off. This 'preferencing' of an area is not unusual when weapons stay is unchecked. That is not to say that the bots won't go everywhere else - they will. I spent weeks pathoding it just right. Any feedback is welcome. The level has been extensively beta tested. :)
--------------


Copyright / Permissions
-----------------------
This level is copyrighted by Matthew 'Shade' Ramshaw 2000.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
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