uiarena Info

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Filename: uiarena.zip
Author: YoGrE
Size: 83 KB
Created: 4/28/2000
Updated: 6/3/2002
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Also known as: Quake 3: Arena
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uiarena Details
This modified user interface displays more maps per page as well as displays all your custom maps properly.

Name: uiarena
Version 1.1
Date: 1/16/00
Author: YoGrE
Email: yogre@hotmail.com
Credits: id Software for a kickass game and for releasing
the game code.
Someone from some message board who suggested the idea
==========================================================================

When the first point release came out, I discovered an
undocumented feature in the UI. You could put *.arena files in
the scripts folder and have the UI display addon maps in the
"Create Game" menu.

I thought that was very cool but someone on a message board
suggested that the UI scan for maps directly and create arenas
without the use for a *.arena file.

I though that was cool too so I waited for the source to come out.

Here's how it works: The game scans through the scripts.txt file
first. Then it scans all the *.arena files for custom arenas.
Finally, it creates an arena for every map you have installed that
does not yet have an arena.

The new arena will work be assigned a single bot (Sarge) and have a
fraglimit of 10. It will be assigned a game type of "ffa team" unless
the map name includes the text "ctf" or "tourney" in which case, it
will set the appropriate game type instead.

I also modified the "Create Game" menus to display 15 maps per page
instead of 4. It's much easier to choose a map now. This effects the
multiplayer "Create Game" and single player "Skirmish" menus only,
not the ladder

Installation
============
To use the vm (Virtual Machine) version, put the uiarena.pk3 file in
your baseq3 folder.

Since this is a mod that only makes sense when u start your own game,
it doesn't really matter if you connect to a sv_pure server.

New in v 1.1
============
* The map pages roll over.
* The game remebers what page and map you selected last and brings
up the menu accordingly.

Future plans
============
I want to be able to look into the bsp file itself and determine the game
type by looking for a flag in the worldspawn entity named type. Bots,
fraglimit etc could also come from there.

Bugs & Enhancements
===================
Considering the time I put into this (very little), I assume there are still
bugs in it. Send bug reports and any suggestions for improvements to
yogre@hotmail,com

Rules and Regulations
=====================
You may distribute this file freely as long as you:
* Do not charge money for it.
* Keep it intact w/o any modifications.

If you would like to include this in a mod of your own, drop me a note
at yogre@hotmail,com
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