Download PredatorFX
Filename: predatorpak.zip
Author: Donkey_Punch
Size: 1.7 MB
Created: 4/24/2000
Updated: 4/24/2000
Downloads:
Also known as:
These effects were created to closely match the shield of Predator.
Each team has a different effect with a matching face.
PredatorFX
Originaly by SkinWalker
Modified by Donkey_Punch (dwight-davis@utulsa.edu)
All Teams
SIX faces
These effects were created to closely match the sheild of Predator.
Each team has a different effect with a matching face.
(i.e. if Team=Red then Face=RedFX)
there are still two things I can't figure out how to do, one is makeing a
texture transparent the other is making it mirrored and if someone else
can it would be great.
So here is how to create the WetTexture effect.
(Works the same for IceTextures FireTextures and combinations of the three)
1) Create the skin normaly
2) In UE make a new WetTexture (Call it something like "Wet1")
and put it in the same Package as the skins you want to make wet.
3) Edit "Wet1" under WaterPaint set the SourceTexture to one of the
normal textures, like "xxxx3t_0" (In this case the arms for the RED team)
4) Setup the effects in WaterPaint how you see fit, you can click on the
image to add more effects.
5) Now goto "xxxx3t_0" and edit it. Under Animation set AnimNext to "Wet"
(I do this by highliting "Wet1" on the right and clicking use in the
editing window) After doing so the effects should show up on the texture.
6) What you do next depends on if you are making a FireTexture, IceTexture
or a WetTexture. You have the choise to "LOOP" the WetTexture, IceTexture
or FireTexture. If you don't loop it it will alternate back and forth
between "xxxx3t_0" and "Wet1". Looping it will keep the animation cycle
on "Wet1". You must decide what looks best for your effect!! To loop the
WetTexture, IceTexture or FireTexture edit it and under Animation set
AnimNext to itself.
7) Make a new WetTexture for each skin you want to modify.
Note: On FireTextures there is no SourceTexture so there is realy no need
to make a new FireTexture unless it is being combined with a WetTexture or
an IceTexture.
-Dwight Davis
I hope this gets you started I found that just playing around with the Textures
in UE answers most questions by if you still have some e-mail them to me at:
dwight-davis@utulsa.edu
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