Heroes of Might and Magic III v1.1 to v1.3
Upgrades version 1.1 to version 1.3...
- Category Turn-Based
- Size 4.9 MB
- Program by 3DO
Heroes of Might and Magic III v1.1 to v1.3
Upgrades version 1.1 to version 1.3. See "more info" for patch details.
Changes in Version 1.3
Multiplayer Updates/Enhancements
-Clicking on the "Chat Slider" in multiplayer no longer crashes the game.
-Heroes visiting a Sanctuary can no longer be attacked by enemies with the use of the arrow keys.
-Hot Seat: Combat behaves normally when the last creatures standing for both heroes are 'Blinded'.
-Multiplayer games launched through the Heroes III, version 1.3, can play Restoration of Erathia multiplayer maps with games launched through the Heroes III: The Shadow of Death(TM) program. Note: Heroes III, version 1.3 cannot connect to multiplayer games launched through the Heroes III: Armageddon's Blade(TM) program.
General Updates
-Dragonflies now cast weakness on the creatures they attack.
-Player can control the arrow towers in siege combat if their defending hero has the artillery skill.
-Heroes available from the adventure map taverns are the same as the heroes in the town taverns.
-Changed the formula for the necromancy skill. It is now based on a skeletons hit points.
-Heroes can now leave creature stacks to guard mines.
-Non-upgraded creatures can be recruited from an upgraded
creature dwelling inside the town.
-Campaign briefing screen now displays an icon representing scenario difficulty.
-AI hero will now value shooter enhancing artifacts depending on the amount of ranged attack troops they have.
-AI controlled monsters will now avoid the moat when castle walls have not been breached.
-Points for finding the grail are now included in the final score when the game is won from a saved game.
-Customizing a hero will no longer remove the catapult from the hero's inventory.
-Memory issues regarding low memory, stored graphics, and town defense have been resolved.
-Monsters can no longer attack a hero visiting a trigger spot if that hero is not touching the monsters trigger.
-When threatened, AI hero will now protect the castle instead of going after the grail.
-Flying monsters no longer stand in place for the entire battle because of obstacle placement.
-Using the "Resurrection" spell at a low level extensively during combat will not make the price to surrender a negative number.
-Clicking on "Max creatures" after performing a sacrifice at the Altar of Sacrifice will not crash the game.
-Slider on the Altar of Sacrifice will now reset.
-Heroes exiting the shroud during Repeat Opponent Turn will not be invisible.
-Wandering monsters on water now have a one square attack radius similar to wandering monsters on land.
-"Next Creature" and "Start Combat" buttons no longer disappear if the game was minimized and restored.
-The hero selector buttons on the adventure screen no longer disappear after viewing the scenario information screen.
-Resolved an issue with the hero getting off a ship during Replay Opponents Turn.
-Special Victory Condition: "Build Grail in any town" now functions correctly and no longer crashes when you look at the Scenario Information screen.
-Using hot keys such as "D" for "Divide" in the town screen no longer causes a phantom click or other aberrant behavior.
-Pressing the "T" key when a player doesn't have any town no longer causes an illegal operation.
-Clicking on a hero's equipped artifact in the kingdom overview screen will not switch automatically to the backpack and cause odd game behavior.
-Creatures with the "Berserk" spell cast upon them will now move towards the nearest creature if they can't reach an enemy in one turn.
-Owning more than 51 map creature dwellings does not crash the game.
-It is no longer possible to fly into a mountain and stop using the arrow keys.
-You now visit adventure objects instead of flying over them while using the arrow keys.
-Re-hired heroes no longer get multiple stable bonuses.
-If a garrison hero was eliminated during his turn, using Replay
-Opponent Turn no longer causes him to appear permanently in the visiting hero slot.
-Pyramids no longer give the "Fear" spell.
-Player can no longer dismiss a hero's entire army.