Update for StarFleet Command to version 1.03. Includes a number of fixes and improvements. See "more info" for details.
-Movies should now record properly during Mplayer games.
-Shield strengths have been halved for all ships across the board. Some other systems/weapons have been altered back to their normal damage levels to compensate for this.
-Nuclear Space Mines do 35 points of damage.
-Suicide Shuttles do 18 points of damage.
-The number of t-bombs has been reduced.
-Explosion strengths have been reduced.
-Cloaking times have been tweaked to be between the 1.02.01 and 1.01 versions.
-Non-overloaded Photon Torpedoes do their full damage at close range.
-A bug with Legendary Weapons Officers affecting Photons at point blank range has been fixed.
-Missiles require a short distance to arm their warheads, and can no longer be fired at ranges less than 1.
-Plasma Torpedoes require more power to hold (consistent with their power requirements to charge). Type-F launchers hold for 0 power.
-Bases rotate slightly slower.
-ESGs will not start charging until the field discharges or drops.
-A better variety of ships should be available in the single-player campaign games for all races, but especially Romulans and Gorns.
-A few bugs with Alpha Strikes (SHIFT-Z) have been fixed.
-Cloaked ships may launch shuttles.
-Shuttle and missile prices have been adjusted.
-Various problems with single-player scripts have been fixed.
-A new official tournament multiplayer scenario has been added.
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