As the name implies, its a team-based version of "Last Man Standing"!
Team Last Man Standing for Unreal Tournament
============================================
Author : Connor "RiEvEr" Caple
Version : 1.00
Release date : 7th January 2000
Contact : riever@botgod.org.uk
Type of Mod : New TeamPlay GameType
Map types used : DM- series (Same as LastManStanding)
Bot Play : Yes
Internet Play : Yes
Installation
------------
If this came as a umod file, then just double click the file and it'll install for you. If
it's a zip file (yech) then you need to read the next bit:
UTLastManStanding.txt This file you are reading now
UTLastmanStanding.u The mod file goes in yout UT/system/ folder
UTLastManStanding.int The int file goes in your UT/system/ folder
Start UT and you should see "Last man Standing Team Game" appear as an option on the gametypes
menu ( Where you see CTF, Assault, Deathmatch, etc. listed).
How To Play
-----------
Start a new match (local or net) and select the "Last Man Standing Team Game" from the available
game types in the drop down menu.
Set the FragLimit and MaxTeams from the rules menu. The FragLimit is the amount of lives for
each INDIVIDUAL team member and these are totalled to find the team score. You may play the
game with 2, 3 or 4 teams (default is 2).
Add bots if you want any from the bot menu.
Launch the game and kill your opponents.
The game uses the TeamPlay HUD, your HUD will appear in your team colour. Team icons will appear
at the side of the screen with the current total team score displayed. This number will reduce
every time a team member dies. Once it reaches ZERO that team is eliminated.
Your personal "Lives" will be shown as Frags in the corner of the screen and will start at
FragLimit and count down to ZERO when YOU will be eliminated, your team must then fight on without
you. The last team with any members still standing are the winners. This will be announced the
same way it is in Team Games.
In case anyone was wondering, there is NO point writing this mod to use a TeamScoreLimit since
that would just be exactly the same as a TeamDeathmatch but counting the score in reverse *yawn*.
The implemented method means that a good player can still save a poor team from defeat and that
a poor player cannot drag the whole team down with them, as often happens in TeamDeathmatch!
Menu Alterations
----------------
I coded a new menu layout for the GameRules since this mod works by adding up each individual
player's FragLimit, _not_ by using a TeamScoreLimit.
Bot AI Adjustments
------------------
Once the last "human" player has died, the bots will become hyper-aggressive and stop all camping.
This is deliberate, I coded it to mimic their behaviour in normal LMS games. The aim of this change
is to get the game over with quickly so we don't bore the human players to death who are watching.
Why I Did It?
-------------
I wanted to find out how to code mods for Unreal Tournament and, I always find, the best way of
learning something is to do it. I originally coded this as a new gametype extending DeathMatchPlus
like LMS does, I then (next day) started it again from scratch and coded it as an extension of
TeamDeathMatch since this involved less menu work.
What Else Have I Made?
----------------------
You probably don't care, but just in case you wondered here are some of my past bots/mods:
Quake:
HolyWars TutorBot
Quake II:
Dronebot
Licensed To Kill (Action Q2 bot)
Michael (Holywars II bot)
KingPin:
The Kraze! bots
Last Thug Standing mod
SiN:
ReDeMpTiOn bots
ReDeMpTiOn SiN Arcade Machine
SiNMod ( Last Man Standing and 1 on 1 Arena mod)
$Header: /UT/TLastManStanding.txt 3 7/01/00 7:41 Riever $
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