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Castles Arrrrghhh

Two teams battle it out in castles...

Castles Arrrrghhh

Two teams battle it out in castles. Good for eight players or so. Nice architecture.

Released: January 16, 2000

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Title : Castles Arrrghhh

Filename : HALCTF2.PK3

Author : John E. Schuch

Email Address : [email protected]

Home page : http://www.pyropimps.com

Editing page : http://qw3.gamedesign.net

Description : CTF level

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* Play Information *

Game : Quake3 reg.

Map Name : halctf2

Bot play : Yes

Deathmatch 2-10 : No

Capture the Flag : Yes

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* Construction *

Program : q3Radiant

Base : New from scratch.

Construction time : About 2 weeks

Compile times:

bsp - 47sec

vis - 963sec

light - 6327sec

Compile machine : p2 333MHz w/128meg PC100

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* Other *

Doom:

None

Doom2:

Over 50.

Duke3d

Somewhere around 12 to 15 maps, not available on the net.

Quake:

About 20, no longer available -- Urbana CTF/DM mod

Quake2:

RA2MAP12 (Hal9000's Pimprena)

HALRA2 (Hal9000's Pimprena II)

HHOPE (Hadley's Hope)

THEGRIT

THEGRIME

MINERVA

OTHERWARE (The Other Warehouse)

FRAGHACK

UBERDM (DM competition map for E3 Uberfest 98)

HAMTIME (HammerTime for HAMMERTOWN->StLouis)

MINER (Miner 1999er)

SPLIT

ARGH (Castle Argh)

and a few other non-internet-published

Quake3:

HALDM1.BSP (HAMMERTime)

HALCTF1.PK3 (Forgotten Mines)

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* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.

This map or any part of it may NOT be distributed over any medium at this time, or anytime in the future, for profit in any form of currency, credit, or rocks and pebbles (depending on your culture).

This compiled .bsp, and all related files within the .pk3 may NOT be decompiled or reverse engineered in any manner whatsoever. No exceptions.

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* Etc *

Thanks to Q11 and Jarlaxle for the great beta testing and good suggestions.

Have fun, it's only a game.

Hal 9000

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