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One Day In The Life Of...

Ummmm, there are several features new to me anyway...

One Day In The Life Of...

Ummmm, there are several features new to me anyway. The most noticable one being the flying around part. Also making 5 levels or so and linking them is cool, never thought about doing that before but some one said my last level was to short (stupid nali city reviewer, what do they know).

THE FIRST MAP IS DAWN.UNR, PLAY THIS ONE THE REST ARE LINKED TO IT!

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* GENERAL INFORMATION

Title : One Day In The Life Of...

Filename : oneday.zip

Game : Unreal

Date : October 27th, 1999.

Author : Chris Burgess

Email Address : [email protected]

Additional Credits to : ...I'm thinking...

Other maps by author : "Gramercy" and "DeepSpace 666" for Unreal

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* PLAY INFORMATION *

Single Player : Yes

Cooperative : No

Deathmatch : Yes, I recomment approximatly 840 players.

Difficulty Settings : No. Does anyone even bother with these?

New Sounds : No

New Textures : No

New Music : No

Prefabs Used : None

Textures Used : The pretty ones.

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* CONSTRUCTION *

Machine made/tested on : Celeron 466 160 megsRAM

Editor(s) used : UnrealEd beta.

Known Bugs : None.

Build Time : Oh not long, only 4 months or so.

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* AUTHORS NOTES *

So I keep saying I will not make another level but dang, here I am releasing yet another level. Something is definitly wrong here. This time I think I have a viable reason to stop. Unreal is getting old, takes to long, school, life, bla bla bla. Wether these things hold to be true can never be foreseen. Anyway. I have been seeing way to many deathmatch maps coming out for Unreal. Comeon guys, anyone can whip up a dm level in 2 days, why not put in a little effort and make a REAL level. That is all.

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* FEATURES *

Ummmm, there are several features new to me anyway. The most noticable one being the flying around part. Also making 5 levels or so and linking them is cool, never thought about doing that before but some one said my last level was to short (stupid nali city reviewer, what do they know). They are right of course but I'm not going to admit it. Ok, the levels seem much speedier then my last (could be cause of the massive ammount of ram and mhz i now possess (compared to the last "computer" i owned). Scale seems better too. Lighing-10 out of 10, gameplay-10 out of 10, architecture-10 out of 10, theme-ten out of ten, readme file-2 out of 10. This should get those reviewers on the right track...RIGHT!?

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* ADDITIONAL CREDITS *

...Nope, nobody.

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* ORDERING INFORMATION *

You have just played only the first few fantastic levels for Unreal by Chris Burgess. For a small votive fee you too can play the full addon pack featuring 436 brand new levels! Each more packed with action and suspence then the last! Critics call it a "once in a lifetime deal! A suggested (but minimum) donation of $599.95 is a steal for such a masterpiece!" [Siskel and Ebert] Thats right, Siskel too dammit! The New York Times raves "Chris Burgess obviously has way to much time on his hands" and "What a piece of shit!"

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* WHERE TO GET THIS FILE *

Off the 'net, duh. Or you could come right over to my house and pick it up. Watch out for rabbid stray dogs, wild boars, dear hunters, pot holes, bird-baths, fierce rabbid rednecks from my friggin-hick-middle-o-nowhere-town, Bubonic, Pnumonic, Septimic plagues and the odd case of flesh eating diseases.

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* COPYRIGHT / PERMISSION *

Authors may use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it

on a CD or any other electronic medium that is sold for money without

my explicit permission! (except for coverdisk's)

You MAY distribute this file through any electronic network (internet,

FIDO, local BBS etc.), provided you include this file and leave the

archive intact.

=======================================================================

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed

by GT Software, Inc. under license. UNREAL and the UNREAL logo are

registered trademarks of Epic Megagames, Inc. All other trademarks

and trade names are properties of their respective owners.

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