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The Bionic Men

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bionic.zip
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File Info: The Bionic Men

Title:
The Bionic Men
Author:
Han Brunger
Created:
5/31/2002
Updated:
5/31/2002
Downloads:
 
User Rating

/5.0

Description: The Bionic Men

Disable GDI's ion canon before they can use it against nod.


Command and Conquer Level

Level Name: The Bionic Men
Created By: Han Brunger (j.brunger@a1.nl)
Release Date: January 14 1996
Map information: Huge (60x61), desert theatre. New from scratch.
Player: Nod
Difficulty: Depends
Filename: bionic.zip
File contents: scb13eb.ini/bionic.map/mission.ini/savegame.050
bionic.txt (this file)
Tested on Command and Conquer v1.18 (English version)

Level replacement
-----------------
This file is meant to replace the final Nod mission. It does work when
used with other missions, but has been designed specifically for this
mission.

Mission Description
-------------------
Our spies discovered that GDI has tuned up their Ion Cannon. It is now
much more dangerous than it was. Your task is to disable that cannon by
destroying the proper structures.
Oh yeah, shoot everything you can so this will be our final attack on GDI.

Level Description
-----------------
You start with only a couple of men. Search the civilians homes for money.
Reinforcements will arrive at a certain moment (if you are lucky).
Your mission objective is simple: just destroy every GDI scum and those
civilians as well.
BTW: there are 3 steel crates hidden throughout the map. Collect them for
one nuclear missile.

Usage
-----
For those who don't want to bother messing around editing files, a savegame
has been supplied that was taken the instant the level started. Simply copy
this file (savegame.050) into your Command and Conquer directory (rename it
if you don't want to lose one of your savegames). Then simply load that file
when you start. You will not be able to restart the mission if you do this,
you will have to re-load it if you need to try again. If you choose this
method, you can ignore the next part.

If you want something more complete, you need to have the GDI version of
the general.mix file on your hard drive. You also need the program
map-p.exe (available in the distribution of cc-scen; you can get this
distribution from http://adam.com.au/~buggy amongst other places).
Put the file scb13eb.ini into your Command and Conquer directory, along
with the mission.ini file. Now you need to patch the general.mix file with
the chembros.map. Depending on which version of map-p you have, you can do
this in two ways. The latest release allows you to simply type in an offset
in the command line. You can patch the file with the command:
map-p general.mix bionic.map 2904391
If you have the older version of map-p, use the command
map-p general.mix bionic.map
and when asked for the offset, type in 2c5147 and press Enter.
You will now be able to use this scenario properly when you play the first
GDI mission.

If you put the file mission.ini into your Command and Conquer directory,
you will not be able to access the mission text for other missions until
it is removed.

If you are just using the savegame method and aren't patching the
general.mix file, do not put the scb13eb.ini file into your Command and
Conquer directory. It may cause Command and Conquer to crash when you play
the first GDI mission. Do not put the mission.ini file into this directory
either if you are using this method.

Other Information
-----------------
Well as this is my first level for C&C, there might be some things that
could be improved. Just play the level and send me some email to say
whether you liked it or not, or about the difficulty.
Anyway, my 'beta-testers' liked it a lot.

Enjoy.
Han Brunger (j.brunger@a1.nl)


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