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Rainbow Six v1.04

This patch will update your copy of Rainbow Six to version...

  • Category First Person
  • Size 8.3 MB
  • Program by Red Storm Entertainment

Rainbow Six v1.04

This patch will update your copy of Rainbow Six to version 1.04. See "More Info" for a list of changes.

List of changes...

Combat:

-Gunfire combat model chart deleted by patch (fixes shotgun problems).

-Shooting through portals should be corrected.

Multiplayer:

-Players should no longer be able to warp through walls by artificially inducing lag

-Using the arrow keys to manual join should now show proper graphics.

-Network version number upped to 1.04.

-Removed some bandwidth constants into the code to eliminate possible cheat.

-If a multiplayer game type is restricted to certain missions, only those missions will appear in the server's list.

-The mission list on the server is now alphabetized.

-The currently selected mission is now remembered correctly when switching game types. If the mission is valid for the new game type, it will remain selected.

-Timer bar now shows up properly on clients in multiplayer when game time is changed.

-Biosuits appear properly in coop and adversarial multiplayer.

-People no longer die from poisoning (ex. biolab) in adversarial multiplayer.

-Stats show up properly in all-out survival for people in the gold column.

-Clients will now get correct ambient light values for maps from the server.

-Stats should now be correct when more than one person is shooting at a target when that target dies (previously it would give one shooter the kill but might show the target as having been killed by the other shooter).

-Improved the server validation of gunshots. Clients should have fewer instances where they thought for sure they hit someone near an obstacle but the server rejected it as being blocked.

-Time should now pass at the same rate on all machines. Previously, a high frame rate server might run for 12 minutes before ending a 10 minute game.

-Removed the extra blank line in the end game stats screen when playing Recon / Regroup. AI:

-Fixed the AI turn radius on high-end machines. AI navigation should now be the same on both high-end and low-end machines. AIs should no longer turn in wide arcs on high-end machines.

-Terrorists in Advance mode no longer stop when fired upon (introduced in 1.02 and made the BioLab and Airport far too easy).

-Fixed a bug that sometimes caused followers to get peeled off on corners.

-Terrorists should no longer shoot you when all you can see is their elbow.

Game Flow:

-Loading a saved game after new operatives have been added no longer crashes.

-You can now win the hostage rescue tutorials by rescuing the hostages (previously you had to kill all the terrorists).

Map Changes:

-Some geometry fixes (falling through stairs, can't shoot through water) to the following levels:

-Killhouse 2 Story

-Water Ride

-Road Ambush

-Oil Rig

-Ship

-Mint

-Fixed some multiplayer cheating issues (mostly players being able to get to spots where they can see and shoot others without being seen or shot) with the following maps:

-Congo Mansion

-Hacienda

-Skyscraper

-Amazon

Other Fixes:

-Grenades once again light for one frame only.

-Fixed the grenades not always being thrown when released bug.

-Names of kit items no longer overwrite in the kit item selection areas.

-Some more minor spelling corrections.

-Terrorists should no longer appear to be shooting at a point next to you rather than at you.

-Fixed the random crash-when-someone-dies bug. Boy was that ever fun to track down...

-Primary magazines for the shotgun should now look like shotgun shells.

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