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PowerCraft Mod

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powercraft.zip
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File Info: PowerCraft Mod

Title:
PowerCraft Mod
Author:
Patrick Donovan Leonard (Megamax)
Created:
8/12/2010
Updated:
8/13/2010
Downloads:
 
User Rating

/5.0

Description: PowerCraft Mod

This mod was designed to change the way we play StarCraft. I have been working on this mod for a while now, and i think you will be pleased with the results.


>Made By: Megamax
Do not edit, redistribute, or copy without my permission


>Changes

Marine-
Hp/40
Shields/20
Weapon: Raider Gun
Damage/7

Ghost-
Hp/45
Shields/25
Weapon: Phase Disruptor (Normal)
Damage/20

Vulture-
Hp/80
Shields/40
Weapon: Fragmentation Grenade (Normal)
Damage/0 +EMP Shockwave Effect.

Goliath-
Hp/125
Shields/100

Tank:
Hp/150
Shields/100
Normal Weapon: Arclite Shock Cannon (Normal)
Range Min/4
Range Max/14
Siege Weapon: Yamato Gun
Range Max/24
Cooldown/5 Seconds

SCV:
HP/60
Shields/40
Weapon: Maelstrom
Cooldown/10 Seconds

Wraith:
Hp/120
Shields/40
Weapon Ground: Burst Lasers
Damage/1
Cooldown/ .06 Secs
Weapon Air: Halo Rockets
Damage/2
Cooldown/ .06 Secs

Science Vessel
Hp/200
Shields/100
Supply Provided/10
Supply Used/0

Dropship
Hp/150
Shields/100

Battlecruiser
Hp/500
Shields/250
Weapon Air: Yamato Gun
Cooldown/Dito Tank
Range Max/Dito Tank

Spide Mine
Hp/20
Shields/100

Firebat
Hp/50
shields/20

Medic
Hp/60
Shields/40

Valkyrie
Hp/200
Shields/100
Weapon Air: Lockdown
Damage: 0
Cooldown: 15 secs

Larva
Hp/25
Shields/100

Egg
Hp/200
Shields/500

Zergling
Hp/35
Shields/10
Weapon: Claws
Damage/7

Hydralisk
Hp/80
Shields/25
Weapon: Venom (Hero)
Damage/20
Splash/Enemy
Cooldown/1.46 seconds

Ultralisk
Hp/400
Shields/100
Weapon: Kaiser Bladese
Splash/Enemy

Broodling
Hp/35

Drone
Hp/40
Shields/15
Weapon: Dark Swarm
Cooldown/15 secs

Overlord
Hp/200
Shields/100

Mutalisk
Hp/120
Shields/100

Gaurdian
Hp/150
Shields/100
Weapon Ground: Acid Spore
Damage/35
Splash/Enemy

Queen
Hp/120
Shields/60
Supply Provided/10
Supply Used/0

Defiler
Hp/1
Shields/300

Scourge
Hp/25
Shields/25

Devourer
Hp/250
Weapon Air: Plague (Can Splash to ground)
Damage/300 (Overtime)
Cooldown: 15 secs

Lurker
Hp/125
Shields/100
Weapon Ground: Subterranean Spines
Damage/35

Probe
Weapon Ground: Disruption Web
Damage/0
Cooldow/15

Zealot
Weapon Ground: Psi Blades (Fenix-Zealot)

Dragoon
Weapon: Phase Disruptor (Fenix-Dragoon)
Damage/20
Splash/Enemy

High Templar
Hp/1
Shields/250

Archon
Hp/10
Shields/500

Protoss Scout
Weapon Ground: Phase Disruptor (Normal)

Arbiter
Weapon: Ensnare
Damage/0
Cooldown/15

Interceptor
Weapon Ground: Dual Photon Blasters
Weapon Air: Anti-matter Missiles

Dark Templar
Shields/120
>New Changes
-All Zerg Buildings Produce Creep
-Hatchery, Lair, Hive, Creep Colony, Spore Colony, Sunken Colony, Defiler, Command Center, Supply Depot, Ghost, Nexus, Pylon, and Templar now have Detection ability.
-All Protoss Buildings are pernemently Cloaked.
-All Terran Buildings provide atleast 1 supply.
-Supply Depots, Pylons, Creep Colonies, Sunken Colonies, Spore Colonies, And Infested Command Centers have return reasource ability (Workers can return minerals/gas to them)

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