Fallout 3 - Zealotlees ACR - Adaptive Combat Rifle Mod
Adds an ACR Assault Rifle with many variants to the game...
- Category Traditional
- Size 17 MB
- Program by Zealotlee
Fallout 3 - Zealotlees ACR - Adaptive Combat Rifle Mod
Adds an ACR Assault Rifle with many variants to the game. With FOSE installed the player can find various modification kits that can change the barrel of the gun, the optics, or add a silencer. All of these modifications can be changed on-the-fly without use of a workbench!
There are also some hidden camouflage packages for the gun to give them a unique appearance. Raiders, Outcasts, and Talon Company can be seen using the ACR as well as some other NPCs. Random upgrades as well as ACRs can be found at vendors.
An optional plug-in has been added for those of you that use FWE. Much thanks to The3rdType for creating it!
KDStudios also has created an iron-sights compatible version (you still need to download this mod for it to work) which can be downloaded here: http://www.fallout3nexus.com/downloads/file.php?id=11722
Name: ACR: Adaptive Combat Rifle
Version: 1.1
Date: 03/24/10
Author: Zealotlee
Description:
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Adds an ACR Assault Rifle with many variants to the game. With FOSE installed the player can find various modification kits that can change the barrel of
the gun, the optics, or add a silencer. All of these modifications can be changed on-the-fly without use of a workbench! There are also some hidden
camoflauge packages for the gun to give them a unique appearance. Raiders, Outcasts, and Talon Company can be seen using the ACR as well as some other
NPCs. Random upgrades as well as ACRs can be found at vendors.
There is an ACR (10.5" Compact) at 80% condition located inside Hamilton's hideaway along with all the available upgrades aside from the camo packages. A
text file is included with the download that gives the location of the camo packages.
Unfortunately there is no other way for the upgrade system to work without FOSE. If there is a high enough demand for a non-FOSE version I will do my
best to make it.
Upgrade descriptions:
**BARRELS**
10.5" Barrel - Less accurate but has a high rate of fire
14.5" Barrel - More accurate but a slightly lower rate of fire
18" Barrel - Semi-automatic fire and very accurate
**OPTICS**
Iron Sights - Standard zoom, good for close quarters
ACOG Scope - Slightly increased zoom, good for medium distances
Sniper Scope - Largely increased zoom, good for long distances
**SILENCER**
Makes the weapon silent at the cost of a little reduced damage
Installation:
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1. Unzip all files to c:\Program Files\Bethesda Softworks\Fallout 3\Data
2. Open up Fallout Mod Manager and activate ZL-ACR.esp.
3. Play the game!
Uninstallation:
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Delete "ZL-ACR.esp" from the Data folder.
Delete the ACR folder from the Textures\Weapons directory.
Delete the ACR folder from the Meshes\Weapons directory.
Delete the folder "rifleACR" under the Sounds\fx\wpn directory.
History:
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V 1.1: Added a new texture and mesh for the silencer.
Fixed a bug in the part swapping script
Updated FWE version (now bundled with main download)
Added a new projectile for silenced weapons, should fix the older FWE bug.
V 1.01: Fixed the problem with the mod having an older .esp file.
V 1.0: Initial Release
Possible Issues:
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This mod shouldn't conflict with anything that I know of. If it does, please let me know. The texture is also a bit high res, but it should run fine on
most computers. As for the leveled lists, they are added to the vanilla lists by a script so there should be no conflicts with any other mods.
Licensing/Legal:
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Feel free to use this mod however you wish. Be sure to give me credit where credit is due, and do not upload this mod to any other sites. These files
are not intended for commercial use and should not be used as such.
Thanks To:
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SteveDog- For HUGE help with the scripting and testing, most of the scripts were written by him.
HK- For the sounds
Pelinor- For the scope reticles
TwinkieMasta- For the ACOG Mesh and Texture
The Bethesda Fallout 3 Modding Forum
The Fallout 3 Nexus Community
Bethesda Softworks