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Fallout 3 - 19th and 20th Century Weapons Mod v5

A modificatino that adds a collection of weapons fromt he...

  • Category Traditional
  • Size 239.3 MB
  • Program by Einherjrar

Fallout 3 - 19th and 20th Century Weapons Mod v5

A modificatino that adds a collection of weapons fromt he 19th and 20th Century into Fallout 3. These weapons include M16, M82, AA-12, M2 Browning, FN249, M60, and many more listed below in more information.

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20thCenturyWeapons is 100% compatible with all official patches, DLC, and 3rd party content.

READ "ALIVE EXPLAINED"!

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<<

>> (03/08/10)

20thCenturyWeapons will experience another short hiatus of updates through the month of march.

FYI - This mod is still fully supported and improvements continue to be made.

I've just moved into a new house and some repairs had to wait until spring to get to. Now that spring is nearly here there are some pressing repairs that must be made to my new home.

ETA for v5.1 is still March 31st, 2010.

<<

>> (02/15/10)

::WINDOWS VISTA USERS::

Several 20thCW Users have reported that security permissions in Vista caused their textures to not render ingame.

~I do not use Vista, so I am unsure of how to advise you personally, but I hope to have a link to the solution soon for those of you who can't find it on your own.

::End::

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A big thanks and a round of applause to NosRhyfelwr for his awesomeness in creating the 20thCenturyWeapon WeaponSelectorScripts (WSS), which are being used as a template for future weapons in this pack.

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20th Century Weapons:

************************************************************

M16 Colt Beta; (Suspended)

M82 Barrett Beta; (Suspended)

AA-12/USAS12 Beta;

M2 Browning Beta;

FN249 SAW Beta v2;

M60 Beta v2;

M72_PPK12 Gauss Beta v3;

************************************************************

This is a W.i.P. (Work in Progress):

This is not the final version;

Officially Beta v5.0

Suggestions and requests are always welcome and appreciated*; though updates may not appear as timely as you'd like, which is no doubt immediately.

*Demands will be met with a big middle finger.

<

>

============================================================

-=20th Century Weapons (W.I.P.)=-

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Author: Einherjrar

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** CALIBR Compatible**

** CALIBR Required!**

** ArchiveInvalidation Required!**

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INSTALLATION:

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A) Extract .zip contents to your ..\..\fallout3 folder.

B) Extract .zip contents to a folder of your choice and copy/paste the data folder over your ..\..\fallout3\Data folder

***CAUTION*** There have been reports of installation problems through the FOMM installer.

~To avoid problems, please install the mod assets manually.

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UNINSTALLATION:

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1)Search your ..\..\fallout3 for '20thCentury'; this will find the root directories for all the mod assets and the FO3 .esm/.esp file.

2)Delete all material associated with '20th Century Weapons'

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TROUBLESHOOTING; Easy solutions to common problems:

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#1 - (Ensure that .esm and .esp files are dropped in the "..\..\Fallout3\Data)

#2 - (Ensure that Meshes & Textures folder are dropped in the "..\..\Fallout3\Data)

#3 - (Enable Archive Invalidate in your Fallout.ini or download 'Archive Invalidate Invalidated')

#4 - 'Yes to all'; (This allows the file path to remain correct for mod assets, it won't overwrite anything)

#5 - Check the sticky in the forums if you still have common problems before you PM me or report broken please.

**Requires CALIBR ; Community Ammunition Library**

~If you're not using CALIBR, expect your game to Crash to Desktop upon loading. It's the way it is.

<<20thCenturyWeapons is 100% compatible with any Official Bethesda Downloadable Content>>

-Compatible DLC Includes:

--Operation:Anchorage DLC

--The Pitt DLC

--Broken Steel DLC

--Point Lookout DLC

--Mothership Zeta DLC

**Kudo's to 'Zeonic Glory' and 'Bravodwg' for their contribution to the compatibility notes**

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Troubleshooting for Red Exclamation Point and Missing Textures

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Currently, there are several common reasons that models will NOT display correctly ingame:

~Problem: Mod assets have not been installed to the correct location.

~Solution: Check if you have a /data folder in your /fallout3/data folder (/fallout3/data/data).

FYI - If you weren't asked to overwrite anything when you installed the mod assets, you installed it wrong.

~Problem: ArchiveInvalidation value has not been changed by either manual or automatic programs.

~Solution: Use the option in FalloutModManager (FOMM) or ArchiveInvalidateInvaliated (AII). You can also edit the value yourself in the fallout.ini (not recommended).

FYI - IT IS IMPORTANT THAT YOU ONLY USE ONE ARCHIVEINVALIDATE SOLUTION! Multiple ArchiveInvalidation solutions can conflict with each other and prevent any meshes or textures from loading correctly.

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LOAD LIST TROUBLESHOOTING:

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For best results and compatibility, your load list should resemble the following:

Fallout3.esm

...

<<

>>

...

OperationAnchorage.esm (Optional, but still supported and compatible!)

ThePitt.esm (Optional, but still supported and compatible!)

BrokenSteel.esm (Optional, but still supported and compatible!)

...

<<

>>

...

CALIBR.Esm

20thCenturyWeapons.esm

...

<<

>>

...

20thCenturyALIVE.esp

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20th Century ALIVE Explained:

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20thCW v3 contains 1 master file (20thCenturyWeapons.esm), and several plugin files.

The Master file contains ALL ADDITIONS to Fallout3;

The Plugin Files contain ALL CHANGES to Fallout3;

Additions = New weapon entries, sounds, shells, ect.

Changes = Altered existing SuperMutant, Raider, NPC, Talon, Regulator, ect. spawned loot lists.

You can use 20thCenturyWeapons.esm WITHOUT any ALIVE plugins with 0% chance of conflict between other mods.

However, without the ALIVE plugins, the weapons WILL NOT SPAWN on anything or be available in vendors.

If you don't use any ALIVE plugins, you can still add in weapons with console commands, and unselecting any ALIVE plugins will not remove any collected 20thCenturyWeapons (unless you unselect the 20thCenturyWeapons.esm).

NOTE: To access the TEST CONTAINERS, activate the TEST CONTAINER A.L.I.V.E. plugin and travel to Alexandria Arms where you will find a set of lockers against the right wall.

If you are starting a new game the lockers are located in the adult player starting room.

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Troubleshooting 20thCWALIVE(SuperMutants):

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SuperMutantWeapons Q&A (Common Problem and Troubleshooting)

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[Q] SuperMutants will not equip the 20thCenturyWeapons in the inventory and will rush me with fists, what can I do?

[A] MOVE 20thCenturyWeaponsALIVE(SuperMutants).esp TO THE BOTTOM OF YOUR LOAD LIST.

MAKE SURE IT LOADS LAST.

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LONG EXPLANATION: (If you want to know why)

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Supermutants are very discerning about the weapons they can use; among other restrictions they cannot use 1handedPistol or 1handedAutomatic weapons of any kind and will freeze in place if they attempt to equip the weapon since there is no animation support for these weapons on the Supermutant body type.

Supermutants will only recognize an object as a weapon if that object is included in a form list titled 'SuperMutantWeapons'.

In this list is every weapon the SuperMutants will ever attempt to equip, and the plugin file 20thCenturyWeaponsALIVE(SuperMutant).esp contains all necessary weapon references to every weapon usable by SuprtMutants.

BTW - If you encounter any SuperMutants 'Freezing' in place (they may pan view to follow you and will likely appear hostile (red post on radar), it will be because a 1handed weapon was erroneously included in their SuperMutantWeapons form list and it will be due to a core problem with the plugin and I will correct it if notified.

<

>

Any other mod which adds new weapons to supermutants will overwrite the 'SuperMutantWeapons' form list included in the 20thCenturyWeaponsALIVE(SuperMutant).esp plugin file.

Short of creating your own custom plugin containing a combined list from whatever other mods you are using the only solutions are either to move the 20thCWALIVESuperMutant.esp BELOW EVERY OTHER PLUGIN WHICH MAY AFFECT SUPERMUTANT SPAWNED EQUIPMENT, don't use the other mod, or don't use the 20thCenturyWeaponsALIVE(SuperMutants).esp file.

FYI - Don't bother asking me to create the compatibility plugin for you, since it is impossible to create the custom list for you. I can't know and almost certainly don't have many of the conflicting mods you will be using; which will most likely be different for everyone, and would not probably not work between different combinations of mods (would cause CTD if they tried).

You will either have to understand the GECK SDK well enough to accomplish a relatively simple task, or use a method above.

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Weapon Types; Advantages and Penalties:

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20thCenturyWeapons uses a combination of several variables to distinguish themselves from other weapon types and caliber families.

These variables (and their basic advantages/penalties) are:

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~Standard Weapons = -0% base damage

~Silenced Weapons = -10% base damage

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~1HandedWeapons = Base Spread +1/AP cost +0

~2HandedWeapons = Base Spread +0/AP cost +5

~RepeatingWeapons = Base Spread x0.10%/AP cost +5

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~Repeating (Revolver/Bolt-Action): Base DMG/x4CritMult/x4CritDmg/1 BulletPerVATS

~Repeating (Revolver/Bolt-Action): AP cost +5/Base Spread x0.10/1 BulletPerVATS

~Semi-Auto (Pistol/Rifle): Base DMG/x2CritMult/x2CritDmg

~Semi-Auto (Pistol/Rifle): AP cost +0/Base Spread +0/1 BulletPerVATS

~Full-Auto (Pistol/Rifle): Base DMG-20%/x1CritMult/x1CritDmg

~Full-Auto (Pistol/Rifle): AP cost +5/Base Spread +1-2/3-5 BulletPerVATS

~MachineGun (Carbine/MG): Base DMG/x1CrotMult/x1CritDmg

~MachineGun (Carbine/MG): AP cost +10/Base Spread +2-4/8-10 BulletPerVATS

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~1HandedSemi-Auto AP Cost = 7 + (1 PerAmmoTier*)

~1HandedFull-Auto AP Cost = 12 + (1 PerAmmoTier*)

~2HandedSemi-Auto AP Cost = 10 + (1 PerAmmoTier*)

~2handedFull-Auto AP Cost = 15 + (1 PerAmmoTier*)

~1HandedRepeating AP Cost = 12 + (1 PerAmmoTier*)

~2HandedRepeating AP Cost = 15 + (1 PerAmmoTier*)

~2HandedMachineGun AP Cost = 20 + (1 PerAmmoTier*)

*- There are ten ammo tiers, which will provide new available equipment every two levels;

~NPC's use their level to calculate spawned gear.

~Vendors and Crates use the Player's level to calculate available inventory and contents.

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Ammo Tiers:

lvl 1 = .22LR/.22Magnum

lvl 2 = 9x18mmMakarov/.32ACP/.38Special

lvl 4 = 9x19mmPara/.357Magnum

lvl 6 = .40S&W/.45ACP/.44Magnum

lvl 8 = 7.62x23mmTokarev/.30Carbine/.454Casull

lvl10 = 4.6x30mmHK/5.7x28mmFN/.50AE/.500Nitro

lvl12 = 5.45x39mm/5.56x45mm/.22-250

lvl14 = 7.62x39mm/7.62x51mm/.30-30

lvl16 = 7.62x54mm/30.06/8mmMauser/.303British/.45-70Govt

lvl18 = .50BMG/.50Sov

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FAQ:

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[Q]-Is this mod CALIBR Compatible?

[A]-Yes, and any future weapon packs (19th and 21st century) are planned around CALIBR. Stop asking.

[Q]-Do these weapons replace anything?

[A]-The 20thCW.esm does not, and the ALIVE.esp's only add weapons to the SpawnTables/LootLists for Combatants (NPC, Raider, Mutant, ect)

[Q]-Where can I find some of these weapons?

[A]-In testing the alpha and beta versions of this mod, I could find them nearly anywhere.

[Q]-Describe 'Anywhere'

[A]-Any NPC, Raider, Talon/Regulator, Brotherhood/Outcast, Enclave, or Supermutant has a chance to spawn a '20th century weapon'.

[Q]-I can't seem to find any weapons in .50 BMG! HELP!

[A]-IIRC, .50 caliber weapons won't spawn on any character who's not level 18 or over. The .50 BMG weapon are incredibly destructive, so expect appearences to be rare.

[Q]-Gimme the console add commands!

[A]-Ugh, no. I'm not transscribing the console commands of over 100 seperate weapon entries.

[Q] THEN HOW AM I SUPPOSED TO GET PHAT LOOTS?! C'MON!

[A] The ALIVE TEST CONTAINER.esp will spawn several lockers in several locations which contain the entire 20thCW inventory and 50k of each ammunition.

These are lockers are located @: Vault 101 Start, Alliance Armament, and the Citadel Armory.

[Q] Uhh, I have some serious questions with this projects devotion to realism; I mean, you *are* aware that the AS-50 is a semiautomatic anti-material marksman rifle and not an assault rifle, right?

...And that there is no 3 round burst on a M82Barrett or M1Garand...

...and when has the M1918BrowningAutomaticRifle ever been scoped or silenced...?

Are you mad as a hatter?

[A] This is not a realism mod, it is a mod that seeks to give the player a variety of leveled armament over the course of their wasteland experience;

-I could drown all the current complaining over what 20cent adds with my own criticism over the variety, flexibility, and general representation of all firearm groups in vanilla. Vanilla firearms and projectile physics were both lazy and silly; I was not happy and set out to change that.

[Q]-OMG! these weapons are too overpowered (also, underpowered)!

Where is the balance!

[A]- The numerical representation of a weapon in your pipboy does not represent a weapons usefulness or hidden Benefits, Penalties, and Costs;

20thCW is constructed to encourage smart players to use the cheaper (and more accurate) repeating weapons when he can, and the more expensive automatics when he must.

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~Bolt Action (and to a lesser degree Semi-Auto) Rifles:

Important for Frugal Snipers and Stealthy Ninjas.

~Automatic Rifles (and MachineGuns):

Highly sought after by Wealthy Soldiers and Noisy Pirates.

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Be Warned - Advantages have costs; Even though it's possible to give the wasteland a liberal hosing down with automatic weapons, consider how much automatic weapon fire is ending up hitting nothing but air especially at longer ranges, which equals lost caps.

FYI - If your most common entry solution to a combat situation involves spraying a hail of bullets at everything that moves until they've gibbed, it'll be no mystery why your magazines are empty and you are becoming penniless;

Hubris.

[Q] Hey, I really want to see 'X' Scope with 'Y' Weapon using 'Z' silencer, can you be a pal and move the accessories around for me since the materials are already included anyway?

[A] ...I 'can' move any accessory onto any other weapon; I 'did' do this once (obviously), and I've already made 4 versions of every weapon (normal, silent, scoped, silentscope). If something looks awful, it will change, if its passable, it may slide beneath the radar but be upgraded later on. I also will not part any weapons in this mod into single weapon mods; that level of preference will always require the player to learn how to open the GECK and do it themselves, if for no better reason than because I have a life to live and (actual) updates to host.

[Q] This mod is huge! How was it possible to compile all this material in one place?

[A] As much as some and certainly more than many, this mod stands tall on the shoulders of giants. My own personal giant is represented as the collaborative effort of probably now literally hundreds of individual authors who created new, changed old, or contributed material that eventually wound up in this mod. This mod wouldn't exist without me, sure; but without the raw material provided by various modding communities I would have had nothing but a burning drive to add what will soon be hundred(s) of weapons into Fallout3, a series which has always been a personal favorite.

[Q] That's all pretty awesome, but there are some improvements that could stand to be made; how can I influence some change in this mod?

[A] Luckily, I'm very populist and changes are made as my audience demands them (provided via community feedback).

What the public demands is what I strive to produce, so long as that demand is more or less unanimous and not tied to personal profit or tailored to individual taste.

The most direct way to influence the development of 20thCenturyWeapons is of course to contribute something.

With the number of weapons in this pack approaching the *hundred(s)*, there will always be room for improvements that may be relatively easy, but that I cannot find time to correct personally;

~Major problems and compatibility concerns take top priority and are my largest concern;

Contributions will of course earn you a place in the credits with the rest of us, as well as give you the warm feeling of knowing you've participated in a massive compilation of community acheivement that is used by thousands of players and has been translated into several other languages.

If you have some experience in modding FO3 and want to affect change in this mod by contributing something, drop me a PM;

-ein out.

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:::::::::::::::::::::::::::::LEGAL::::::::::::::::::::::::::

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the works contained within are free to use with Fallout 3.

Permission is hereby granted to anyone who wishes to include these works in conjunction with a "pack"

under the terms of:

1a) The VERSION 1 contents of this mod are not to be re-released or repackaged before April 30th, 2009.

1b) The VERSION 2 contents of this mod are not to be re-released or repackaged before June 30th, 2009.

1c) The VERSION 3 contents of this mod are not to be re-released or repackaged before August 30th, 2009.

1d) The VERSION 4 contents of this mod are not to be re-released or repackaged before October 30th, 2009.

1e) The VERSION 5 contents of this mod are not to be re-released or repackaged before February 30th, 2010.

-=-='1a', '1b', '1c', '1d' and '1e' are designed to give the original page a healthy chance to receive basic updates before export=-=-

2) Any and all contributing authors of each work to be used are credited by name for their contributions and displayed in plain view within the description of the release and the Readme.txt accompanying the release.

3) The works contained within are never to be used for profit.

4) Requests will be universally denied to export the following weapon(s)/weapon model(s) frmo 20thCenturyWeapons:

(FYI - this includes FOOK team)

---------------------------

4a) Remington1858Army Revolver (v5) by Penis Colada*

4b) HeritageArms1858Replica Revolver (v5) by Penis Colada*

*-Permission was received by Penis Colada to use his model in this weapon pack provided it is titled 'PenisColada's Remington1858' and prevent his work from being repackaged or used in any mods but this one;

~Contact him @ FPSBanana.com if you really want to use it.

---------------------------

x) at any time at the discretion of the authors of the works contained in these permissions may be revoked

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:::::::::::::::::::::::::::END LEGAL::::::::::::::::::::::::

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Incredible efforts have been made to ensure that the credit section is filled out completely and that all authors are given credit for their contributions to this project, but I'm not perfect, and the credit section has become enormous.

If I have not properly credited an author, or if you know someone who contributed work and was not properly credited;

-Please PM me and I will correct the discrepancy immediately.

If you recognize non-freely licensed material in this pack;

~Please PM me immediately and I will investigate the model source to verify.

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Console Commands for Ammo (Use Test Container.esp for weapons)

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Itemcode Ammotype

------------------------------

xx101bf4 5.45x39mm Round

xx101bf5 7.62x39mm Round

xx101bf6 7.62x51mm Round

xx101bf7 7.62x54mmR Round

xx101bf8 9x39mm Subsonic Round

xx101bf9 .50 BMG Round

xx101bfa 7.62x25mm Tokarev Round

xx101bfb .38 Special Round

xx101bfc 9x18mm Makarov Round

xx101bfd 9x19mm Round

xx101bfe .45 ACP Round

xx101bff 14mm Round

xx101c00 .50 AE Round

xx101c01 2mm EC Round

xx101c02 HN Needler Cartridge

xx101c03 4.73x33mm Caseless Round

xx100ea6 .22LR Round

xx105303 .44-40 Winchester Round

xx105304 .32-20 Winchester Round

xx105305 .30-30 Winchester Round

xx1059ac .30-06 Springfield Round

xx106053 .30 Carbine Round

xx1066fa .380 ACP Round

xx106da1 .357 Magnum Round

xx107aef .416 Barrett Round

xx108196 .357 SIG Round

xx10883d .455 Webley Round

xx108ee4 40mm Grenade

xx108ee5 5.7x28mm Round

xx108ee6 4.6x30mm Round

xx10958d 12.7x108mm Round

xx10958e 14.5x114mm Round

xx109c35 Rocket Propelled Grenade

xx109c36 .45 Long Colt Round

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CREDITS

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Mod Author : Einherjrar (plugin file)

Code Monkey : Einherjrar (.nif/.dds/.esp/model import/format/compile/port)

Formatting/Compile : Einherjrar (.nif/model orientation, dimensions, scale, positions, ect)

Original Model Author(s):

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REM700 -

Bethesda, recycled vanilla hunting rifle, sniper rifle scope, and 10mm Silencer.

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

Mini14 -

Rifle model : Nomad

Rifle skin : -Poly- edited by Splintercell (heatshroud)

Scope model : Shrike

Scope skin : Ratty

Scope mount & rails : Version_2

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

AR-15 --:

Model:Car-15 - Twinke Masta

Skin: Car-15 - Kimono

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

M249 ---:

Model: CSHPT M249

Skin: Sodom-Hussein.

Drum Magazine: De@dMe@t.

Bullets: De@dMe@t.

Additional Textures Used: Lonewolf Bullet & FA Ammo Box:

Lonewolf Texture Edited By De@dMe@t.

Compilation & P&W Models: De@dMe@t.

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

M24REM -:

Base Model : ENDORPHIN

Base Skin : SIXSHOOTER

Compile Of Alteration : De@dMe@t

Bipod : Murdock

Custom Foregrip : De@dMe@t

Scope Cap Textures : SIXSHOOTER

Bullet Texture : Lonewolf

Chinrest : Very Old Soddam PSG1

Texture alterations remeshing\mapping on m24(3) texture By DMz.

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

M14SPR -:

Rifle model : Nomad

Rifle skin : -Poly- edited by Splintercell (heatshroud)

Scope model : Shrike

Scope skin : Ratty

Scope mount & rails : Version_2

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

AR-10 --:

Model:

Author- snark

Author- Frenchyneo (RIS)

Author- Bullet_Head (Edits)

Author- Endorphin (barrel model)

Author- Twinke Masta (Mueller Scope)

Author- ankalar (mag)

Author- hoppie (stock)

Skin:

Author- -X-

Author- Frenchyneo (RIS)

Author- Snark (Edits)

Author- SixShooter (barrel skin)

Author- Twinke Masta (Scope Skin)

Author- Creeping Jesus (mag)

Author- Zeven (stock)

M60 ISW-:

Author1:FireArms Team,

Author2:De@d Me@t,

Author3:Splinter Cell,

Author4:[OFF],

Author5:OneManArmy

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

M1903 --:

Model/Texture: Splinter

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

M1Garand:

Rifle model : Nomad

Rifle skin : -Poly- edited by Splintercell (heatshroud)

Scope model : Shrike

Scope skin : Ratty

Scope mount & rails : Version_2

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

M1918BAR:

Author1: Splinter

Author2: Marzy

Author3: Brutalization

Author4: Dillinger

Author5: Kraut Killer

Author6: Millenia

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

M1919BMG:

Author1: Splinter

Author2: Marzy

Author3: Brutalization

Author4: Dillinger

Author5: Kraut Killer

Author6: Millenia

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

AWM A.I.:

Model/Texture- Lonewolf/Shrike

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

M82Barrett:

Reskin of (*Author Unknown*)'s M82 for the moment until update.

Reskin: Einherjrar

Scope model: Lonewolf

Scope texture: Thanez

magazine model: Ankalar

magazine texture: Creeping Jesus

Aimpoint covers model: Ironclad

Aimpoint covers texture: Wannabe

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

AS50A.I.:

Model: DaveW

Origiran Texture: DaveW

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

M2 BMG -:

Author Unknown.

**Model Edited heavily by Einherjrar, Verified free release**

FO3Compile/Format: Einherjrar

Texture: Einherjrar

M92/M93R Beretta:

Model: Spydr

Skin: Splinter

Mesh: [RO]Jeremey

Mesh Fixing: Thor

Original Compile: !NC!Furious

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

Uzi I.M.I:

Model: Duffman

Skin: Crosis

Animations: Stoke, Mike-

Sounds: Phiesope

Original CS Compile: Pete

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

Tec9 Intratec:

model: dav0r

skin: downloadable skills

Original Compile: fub

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

CAR M635 9mm:

Mole

Wannabe

Andrew

Ensomniac

Murdock

Ope

Version_2

The Lama

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

M1911 Colt:

Models: Twinke Masta

Skins: klla_syc3

UVW Maps: flamshmizer & Twinke Masta

Compile: JamesM

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

Mac 10 Ingram:

Model: Pete

Skin: Millenia

Compile: Rachael

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

M3 Grease:

Model and UVMap by RedRogueXIII

Skin by TehSnake

Sounds by Vunsunta

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

M1928 Thompson:

Model - Kitteh

Skin - Kitteh

Compile - Kitteh

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

AMT Automag III:

Model: Redrogue

Original UV: Redrogue(?)

Texture: Einherjrar (temporary)

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

M1Carbine:

*MaFiAdoOsAmA :

High Resolution skin

High Resolution accessories

Sprites & Gfx

MinorEdits: Einherjrar

FO3Compile/Format: Einherjrar

USAS Daewoo:

Model:Teh Snake

Skin:Teh Snake

Uv's:Teh Snake

Anims:Teh Snake

Compile:Teh Snake

FO3 Compile/Format: Einherjrar

MinorEdits: Einherjrar

Benelli XM1014:

Model: Millenia

uvs: Millenia

textures: Millenia

compile: Millenia

AA12:

Model: RedrogueXIII

UV: RedrogueXIII

Texture: Einherjrar (blank)

FO3 Compile: Einherjrar

Minor Edits: Einherjrar

------------------------------------------------------------

SOVIET WEAPON PACK CREDITS*:

*-New Legal Section: See above;

------------------------------------------------------------

AEK918Vityaz;

Model/UVs - RedRogueXIII

Renders/Texport - DarthFaceMan

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

AEK919Kashtan;

Model and UV; RedRogueXIII

Special thanks to Darthfaceman for textport UV;

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

AK-74 Kalashnikov;

Model: TwinkeMasta/N.R

Texture: NCfurious/Dreadus

CS Compile/hack: RedArmySoldier

Render: -Unrated-

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

AK-47 Kalashnikov;

Model - Twinke Masta

Textures - Millenia

Compiling - FxDarkLoki

model tweaking/smoothing - FxDarkLoki

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

Agram2000;

Model by; Havok101

UVW Maps by; Malignant

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

Bizon PP-19

Model - cryomerk

Uvmaps - readersdigest & Millenia

Textures - Millenia

Compile - James-

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

SVT-40 Tokarev

Original model : Rus_Ivan

Texture : Rus_Ivan

Normal mapping : masQ

Screenshot : masQ

Some parts of exponent map : Wile E Coyote

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

MP-443 Grach (DP-51 K-5 temporarily)

Model : REDROGUEXIII

UV and Skin : DeadPixel

Black Recolor : kannoe

Compiles : kannoe

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

DShK;

Unknown Author;

Verified Free release.

Carriage Model and Skin; Bethesda

Edited Heavily by Einherjrar;

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

Gepard M1; <<

>>

Carriage Skin; Bethesda

PKMT Skin; GSC Gameworld (S.T.A.L.K.E.R.)

Edited Heavily by Einherjrar

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

Gepard M4; <<

>>

Model - Twinke Masta

Textures - Millenia

Compiling - FxDarkLoki

model tweaking/smoothing - FxDarkLoki

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

PM Makarov;

Skin/Texture: TehSnake

Compile/World Models/Port (From CZ): Solid_Snake

Bump Maps: W1LLDAB3AST

Cardboard Box Productions

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

M91-30 Mosin Nagant;

Model: Tankcommander (ZoidZilla)

Skin: Dodss Kuggan

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

OSV96; <<

>>

model; ettubrutesbro

skin; wangchung

compile; fub

Render; Timittytim

alt origins; Timittytim

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

PKMT Kalashnikov;

Model: GSC Gameworld (S.T.A.L.K.E.R.)

Texture: GSC Gameworld (S.T.A.L.K.E.R.)

Original HL Compile; superpele

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

PP-2000;

Model: Deadpixel

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

PPS-43;

Model: Cheeto

Skin: Blackheart

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

PPSh-41;

Original model : Rus_Ivan

Texture : Rus_Ivan

Normal mapping : Rus_Ivan

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

RPD; <<

>>

Model: GSC Gameworld (S.T.A.L.K.E.R.)

Texture: GSC Gameworld (S.T.A.L.K.E.R.)

Original HL Compile; superpele

Magazine model : Rus_Ivan

Magazine Texture : Rus_Ivan

Magazine Normal mapping : Rus_Ivan

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

RPK-74; <<

>>

Model - Twinke Masta

Textures - Millenia

Compiling - FxDarkLoki

model tweaking/smoothing - FxDarkLoki

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

Saiga-545; <<

>>

Model: TwinkeMasta/N.R

Texture: NCfurious/Dreadus

CS Compile/hack: RedArmySoldier

Render: -Unrated-

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

SKS Simunov;

Skin by ; Walmarx

RustyReskin by ; Mr.Bond

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

SVD Dragunov;

model; ettubrutesbro

skin; wangchung

compile; fub

Render; Timittytim

alt origins; Timittytim

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

TT-33 Tokarev;

Model: Hav0c / Twinke Masta

Skin: Twinke Masta

Original DODS Compile :Teh Snake

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

VEPR12; <<

>>

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

Vz.48 Sa.26; <<

>>

Model: Dav0r

Texture: Millenia

Original Compile: SilentAssassin12

Original Compile: Modderfreak (Fixed compile)

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

Vz.82 Skorpion;

Model: Ettubrutesbro

Skin: Millenia (Recolor by Futon)

Original Compile: The_AntiPirate

Older Compile: Futon

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

Saiga12 Sporting <<

Model (AK74): TwinkeMasta/N.R

Texture: NCfurious/Dreadus

CS Compile/hack: RedArmySoldier

Render: -Unrated-

Minor Edits: Einherjrar

FO3 .nif Compile/Format: Einherjrar

Saiga12K <<

>>

Model: GSC Gameworld

Texture: GSC Gameworld

FO3 Compile: Toxi

VEPR12 <<

>>

Model: GSC Gameworld

Texture: GSC Gameworld

MinorEdits: Einherjrar

FO3 Compile: Einherjrar

------------------------------------------------------------

Launchers

------------------------------------------------------------

M72 LAW Rocket Launcher:

Model and UV: Lachtan

MinorEdits: Einherjrar

FO3 Compile: Einherjrar

M79GL Rifle and Sawn-Off

Model: EdisLeado

ModelEdit: Hellspike

Skin(s): flamshmizer

Skin(s): Millenia

UV Mapping: Hellspike

MinorEdits: Einherjrar

FO3 Compile: Einherjrar

MGL140:

Model & UVs: Ultimate Bastard

MinorEdits: Einherjrar

FO3 Compile: Einherjrar

Mk.19 AGL

*see M2 Browning for credits

MinorEdits: Einherjrar

FO3 Compile: Einherjrar

Formatting: Einherjrar

------------------------------------------------------------

Other Equipment

------------------------------------------------------------

Silencers:

Black Silencer - Intel

Gucci Silencer - Stoke

Vanilla Silencer - Bethesda

Scopes:

Vanilla Scope - Bethesda

VSS Scope Optic - Pelinor

Mosin Nagant Optic - Pelinor (VSS reticle modified)

------------------------------------------------------------

VERSION 3 MODELS (some new, some old)

------------------------------------------------------------

Retro Improvements:

========================

TOZ 87

-------------------------

Model: Millenia

Unwrap: Millenia

Skin: Millenia

Shell Model: Twinkie Masta

Shell Unwrap: Flamshmizer (Chop: Toxic Kitty!!!)

Shell Skin: Geno

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

-------------------------

REM700 and SSG82 (wood and black)

------------------------

Model:[Shad.Ops.]Ace

Skin:[Shad.Ops.]Ace

Mesh: Black_Skull

Compile:Black_Skull

Source Compile: Crosis

Ref maps: Crosis

V Model Mirror Correction: psychoticD

Ref Map Fix: psychoticD

Wood Skin Edit: Mullet?

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

------------------------

CZ-527

------------------------

Authors

Model: Endorphin

Skin: SixShooter

Reskin: Rootbeerz

Original compile: MonkeyMan

Model tweaking: Ocularis

Model fixes/Turbosmooth: candied_clown

Norma/Ref maps: candied_clown

Compile: candied_clown

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

------------------------

Barrett M82

------------------------

Model: Hav0c

Skin: Twinke Masta (m82), Geno (lens)

Model smoothing, animation edits, Normal mapps, World Models, Compile: L0RDN00B

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

------------------------

AS-50 Accuracy International

------------------------

Model: DaveW

Origiran Texture: DaveW

Re-color: Me

Scope Model: Hav0c

Scope Texture: Twinke Masta, Geno (lens)

Scope Recolor: Me

Sounds: xLongWayHome

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

------------------------

M249 SAW

------------------------

Model:Schmung, Twinke Masta, MBPRODUCTIONS, Soul_Slayer, SureShot

Skin:Twinke Masta, Schmung, Flamshmizer, Geno, Acid Snake, MBPRODUCTIONS, kimono, SureShot

Sounds:Flakk

Compile:3DStart

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

------------------------

M60 ISW

------------------------

Defaults:

Model: Twinke Masta

UV: Twinke Masta & Flamshmizer

Skin: Kimono

Compile: Rev. Ted

Ellum's:

Model: Twinke Masta

UV: Twinke Masta & Flamshmizer

Skin: Kimono

CS:S Compile: Ellum

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

------------------------

Thompson M1928/M1a1

------------------------

Model: DayofDefeat123

Skin: NZ-Reason

CS:S Compile, Bolt Model, and Refs: JIHAD

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

------------------------

M1903 Springfield

------------------------

Model: PR0PEN

Skin/Texture: [SLHR]Gen (a.k.a. GenForral)

Normal Maps: [SLHR]Gen

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

------------------------

M1 Garand

------------------------

SKin: Millenia

Model:Shortfuse

CS:S Compile:Skladfin

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

------------------------

M1918 Browning Automatic Rifle

------------------------

Model: Soul_Slayer

UVMap: Bullet-Head

Skin: Twinke Masta

CS:S Compile: Soul_Slayer/haggard

Small CS:S Compile: Haggard

bumpmap : djibe89

phong : djibe89

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

-------------------------

M24 Remington

-------------------------

Models: Endorphin, Kais, Bullethead, Murdock

Textures: SixShooter, !NC!Furious, Murdock, Chumpchange

CS:S Compile/vgui: Smith

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

-------------------------

M14 Springfield

-------------------------

Model:

M14 : Spezz

Reflex Sight : Dav0r

scope : Ace,Snark

Skin:

M14 : Enron

Reflex Sight : the_tub

scope : Ace,Snark

CS:S Compile:3dstart

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

--------------------------

AR-15 Armalite

--------------------------

M16 Model: Twinke Masta

Skin: Twinke Masta, Polygon

Skin Edits: Eggwhites

Silencer Model/Skin: Stoke

CS:S Compile: Solid_Snake

Producer: Cardboard Box Productions

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

--------------------------

AR-10 Armalite

--------------------------

Model: SoulSlayer (m4 body), Twinkie Masta (stock), Hav0c (scope) Murdock (Bipod), Stoke (nato bullet/silencer)

Skin: Kimono (m4 body/scope), Twinkie masta (stock), Stoke (nato bullet/silencer), Geno (lens), Murdock (bipod)

CS:S Compile/smoothing/normals/wees: L0RDN00B

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

--------------------------

M1891-30 MosinNagant

--------------------------

Original model : Rus_Ivan

Texture : Rus_Ivan

Normal mapping : Rus_Ivan

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

--------------------------

SVD Dragunov

--------------------------

model: Twinke_Masta

Skin: -SmokyJoe- (TWeaked by Twinke Masta)

CS:S Compile: Hav0c

New CS:S Compile: Twinke Masta

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

--------------------------

AMT AutomagIII

--------------------------

RedRogueXIII - Model/UV

Futon - Texture/Sound/Animz/CS:S Compile

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

--------------------------

M1911 Colt

--------------------------

Model: Twinke Masta

Skin: Dayofdfeat123 (Viet/Brushed)

Skin: Defeat (Silver/Gold/Viet2)

CS:S Compile: DaEllum67

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

--------------------------

M92 Beretta

--------------------------

Model: Twinkie Masta / Sureshot

Skin: Maiu / Twinke Masta

Sounds: Vunsunta

CS:S Compile: Solid_Snake

Producer: Cardboard Box Productions

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

========================

v3 New Additions

------------------------

Luger P08

------------------------

model: flakk

textures: millenia

animations: mike-

sounds: vunsunta

previous CS:S Compile: james-

model smoothing & reCS:S Compile: modderfreak

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

------------------------

C96 Mauser

------------------------

Author2: Funth,

Author1: LeonScottKennedy

(M712 Stock)

Model and UVmaps by Havok101

Skin by Sylon

CS:S Compile and Refmaps by modderfreak

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

------------------------

MP-40

------------------------

Model: Soul-Slayer

Uv-Mapping: Soul-Slayer

Texture: Kimono

Normal Maps: Twinke Masta

Sounds: Mullet, Vunsunta

Original DOD:S Compile: Soul-Slayer

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

------------------------

MP5 Heckler&Koch

------------------------

Model: Twinke Masta

Textures: Millenia

CS:S Compile: Millenia

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

------------------------

USP Heckler&Koch

------------------------

Model/UV/Skin: Thanez

Model/UV Edits: Racer445

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

--------------------------

UMP45 Heckler&Koch

--------------------------

Model

UMP45: HellSpike,Logger

SPR Foregrip: Stoke

SureFire 900A: Silvio Dante

Eotech: Twinke Masta

Skin

UMP45: Cyper

SPR Foregrip: Stoke

SureFire 900A: WangChung(UV: The Spork)

Eotech: Twinke Masta

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

---------------------------

UMP Heckler&Koch

---------------------------

Model

UMP45: HellSpike,Logger

SPR Foregrip: Stoke

SureFire 900A: Silvio Dante

Eotech: Twinke Masta

Skin

UMP45: Cyper

SPR Foregrip: Stoke

SureFire 900A: WangChung(UV: The Spork)

Eotech: Twinke Masta

Hack CS:S Compile: 3dstart

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

--------------------------

UCP Heckler&Koch

--------------------------

model:chrisart

model:loom (edits)

model:afterburner (silencer)

model:twinkmasta (bullet)

skin:the_tub

CS:S Compile:reinier

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

--------------------------

MP7 Heckler&Koch

--------------------------

Model: Schmung

Skin: the_tub

Aimpoint

Model: Twinke Masta

Skin: Smokey Joe

Silencer

Model: Schmung

Skin: SureShot, DarkElfa® and Thanez

CS:S Compile, Origins, Wees, Hack and Skin Edits: DarkElfa®

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

--------------------------

UA TRD-1

--------------------------

Model: Darkstrorn

UV maps: Dreadus & Darkstorn

Textures: IppE

CS:S Compile: vagrant

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

--------------------------

Heckler&Koch SL-8

--------------------------

Model ~ Cypherion

Skin ~ [K.o.S]-*[bh]*-Mike

Compiling ~ Hitman

Camo : MurdocK

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

--------------------------

Heckler&Koch G36

--------------------------

Lama's G36c:

Features:

Very High Quality Model by TheLama!

Ultimate Textures by Thanez!

Realistic Shaders and Normal Maps!

G36c model:

Model: TheLama

UV's: Flamshmizer

Skin: Thanez

Normals, Phong, and Refmaps: Fxdarkloki

ACOG:

Model: Twinke Masta

Skin: Thanez and Twinke Masta

Refmaps: Thanez

misc:

CS:S Compile: ZeeJ

Previous CS:S Compile, turbosmoothing: Fxdarkloki

CS:S Compile Edits: TheStealthyOne

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

-------------------------

G41 Heckler&Koch

-------------------------

g41 original model:

Model - DarthFaceMan

Textures - Teh Snake

CS:S Compile - Teh Snake & Unkn0wn

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

-------------------------

HK23 MG

-------------------------

Base Model: Twinke Masta

Base Skin: NZ-Reason

CS:S Compile v: Hav0c

CS:S Compile w: Mullet

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

-------------------------

Scout Steyr

-------------------------

Twinkie Masta Scout

Model: Scout-twinkie masta

Scope- Hav0c

Textures: Scout-Thanez

Scope-Racer445

CS:S Compile: zer0 cool

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

-------------------------

PSG-1 Heckler&Koch

-------------------------

Model: Twinkie Masta, fallschirmjager, L0RDN00B (smoothing)

Skin: Twinkie Masta, Sproily

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

-------------------------

G3 Heckler&Koch

-------------------------

Model: Fallschirmjager,Twinke Masta(Scope)

Skin: Pete,Xero(Scope normal map)

CS:S Compile/Origins/Animation Hack: Sarqune

UV maps: Twinke Masta

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

-------------------------

HK21 Heckler&Koch

-------------------------

Producer: 586 studios

Model - DarthFaceMan

Textures - Teh Snake

CS:S Compile - Teh Snake

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

-------------------------

Kar-98 Mauser

-------------------------

Authors:

Splinter

Marzy

Brutalization

Dillinger

Kraut Killer

Millenia

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

-------------------------

Gewehr-43

-------------------------

Model: Sproily

Textures & conversion: Millenia

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

-------------------------

FG-42

-------------------------

Model & Texture´s: Sproily

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

-------------------------

MG-3

-------------------------

Authors: Splinter

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

-------------------------

Neostead2000

-------------------------

GO team - model

Gi777 - convert and rig

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

-------------------------

CAWS Heckler&Koch

-------------------------

Ported from War1982 'Classic Fallout Weapons BETA'

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

-------------------------

Pancor Jackhammer

-------------------------

Dav0r's Jackhammer

Model: Dav0r

UV: Dav0r

Skin: Unbreakable

Reflects: Unbreakable

CS:S Compile: Mullet

Wees: Unbreakable

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

-------------------------

Striker-12

-------------------------

Model: W1LLDAB3AST

UVmaps: DeadPixel

Textures: Cigano

CS:S Compile: Ultimate Bastard

Fallout3 Compile: Einherjrar

Minor Adjustments: Einherjrar

-------------------------

-------------------------

V4 EU part 2 CREDITS

-------------------------

-------------------------

Glock19

-------------------------

Model: Bullet_Head (Glock), Twinke Masta (C-Mag), X-Convict, Kissle (stock)

Skin: klla_syc3 (Glock), Sureshot (C-Mag), N|rvy (Stock)

UV Map: Bullet_Head, klla_syc3 (Edits)

Original CSS Compile: Skladfin

Adjusted CSS Compile: DeadPixel

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

-------------------------

Glock18

-------------------------

Original Compile: ZeeJ

Model: Havok101: Glock Model.

Texture: El Maestro De Graffiti

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

-------------------------

MPL Walther

-------------------------

Model:flakk

Skin:Twinke Masta

CZ Compile:Sedj

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

-------------------------

P35 Browning Hi-Power 1935

-------------------------

Model: Silvio Dante

UV: Fallschirmjager

Skin: WangChung

Original CSS Compile: Phong: Unseen_1

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

-------------------------

MP9 TMP Steyr

-------------------------

model: logger

skin: expert

Original CSS compile: Mullet?

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

-------------------------

M12 Beretta

-------------------------

Model: Teh Snake

Skin: Teh Snake

Uv's: STeh Snake

Compile: Teh Snake

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

-------------------------

P99 Walther

-------------------------

Model: Fiblah

Skin: rayzian

refmaps: the necropimp

Original CSS Compile: The Necropimp

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

-------------------------

5ive 7even FN

-------------------------

Model (LAM): TheLama

Model (Gun): Twinke Masta

UV: Flamshmizer

Textures/Normals: Racer445

Compiles/LOD's: Vagrant

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

-------------------------

P90 FN

-------------------------

Model:

Short_Fuse - Base p90

Soul Slayer - Integrated Aimpoint Receiver

Will - Silencer

Textures:

Thanez - P90

Enin - Magazine Edits

Stoke - Bullets

Cyper - Spring

FxDarkloki - Normals/Phong/Ref/Trans

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

-------------------------

SU-16 KelTec

-------------------------

Key Authors: Daisukekazama

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

-------------------------

Sg552 Sig Commando

-------------------------

Model: Hav0c

Skin: Twinke Masta

Foregrip Elcan Scope: Stoke

Original CSS Compile: Elfa-X

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

-------------------------

Shrike Ares

-------------------------

Model: Ettubrutesbro

UVW: Ettubrutesbro

Skin: Ettubrutesbro

Compile: james-

Wees: vagrant

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

-------------------------

PPK Walther

-------------------------

Model, Unwrap, Textures: Kimono

Compile/Refmaps: Hazik

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

-------------------------

P38 Walther

-------------------------

Model: Sproily / Twinke Masta

Skin: The Expert / Tub

Compile: The Expert

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

-------------------------

SSG3000 Sig

-------------------------

Origional Model& Skin : Lord Nighthawk\Dingo Chavez

Model Rebuild & Alteration By De@dMe@t.

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

-------------------------

Remington 7615 Patrol Rifle

-------------------------

Gun Model: fallschirmjager

Uvmap: Twinke Masta

Skin: Twinke Masta

Scope Edit: DarkElfa

Compile (v/w): Mullet?

Model Fix/Edits: HellSpike

Model-Side Bullet Holder: End of Days

Skin-Side Bullet Holder: H4wk

Original CSS Compile: Biggs

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

--------------------------

M76 Zastava

--------------------------

Base AK

Model: Twinke Masta

Skin: Millenia

Meshsmooth, phong, etc.: Fxdarkloki

Scope Rail

Model: Pete

Skin: Pete

Skin Edit: Millenia

Scope

Model: Twinke Masta

Skin: Thanez

Meshsmooth, phong, refs: Fxdarkloki

Barrel, Magazine

Model: Pete

Skin: Millenia

Phong, refs: modderfreak

Stock:

Model: Twinke Masta

Skin: !NC! Furious

Skin Edit: Millenia

Original CSS Compile: Bathroom Security

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

----------------------------

FAL FN

----------------------------

Model and UVMaps by: Pete

Skins by: Acid_Snake and Enron

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

----------------------------

Px4 Storm Beretta

----------------------------

Model : Duztey

UVMaps : The Spork

Skin : WangChung

Compile : Greg_Boyington

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

----------------------------

Mk3 Lee-Enfield

----------------------------

Model: RedRogueXIII

Texture: Einherjrar

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

----------------------------

Brengun

----------------------------

Original Authors: Splinter, Marzy, Brutalization, Dillinger, Kraut Killer, Millenia.

Minor Edits: Einherjrar

FO3 Compile: Einherjrar

----------------------------

v5 Content Credits:

----------------------------

Penis Colada's Remington 1858 Army (+Heritage 1858 replica)

-------------------------------------

***REM1858ARMY MAY NOT BE REPACKAGED OR RELEASED FROM THIS PACK***

polygone's - Penis Colada

vertexe's - Penis Colada

uv map's - Penis Colada

textile's - Penis Colada

fong map's - Penis Colada

normul map's - Penis Colada

pixel's - Penis Colada

grafick's - Penis Colada

material's - Penis Colada

Original CSS compile's - Penis Colada

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

Winchester M1894 Leveraction (+ Heritage 1894 replica)

-------------------------------------

model: Dav0r

Skin: Kimono

Original CSS compile: L0RDN00B

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

Ruger MkII

-------------------------------------

Model: TheLama

Uvmaps: Vee

Skin: LOOM+brownpoop22

Original CSS Compile (v/w): Soul_Slayer

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

10/22 Ruger Carbine

-------------------------------------

Pete/CadeOpreto/Nomad/-Poly-/Splintercell/

Shrike/Ratty/Wannabe/Snap/Hackjob/Jake/

WildBill/kalasnikov88

Hackjob by Einherjrar

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

10/22 Ruger Charger

-------------------------------------

Pete/CadeOpreto/Nomad/-Poly-/Splintercell/

Shrike/Ratty/Wannabe/Snap/Hackjob/Jake/

WildBill/kalasnikov88

Hackjob by Einherjrar

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

American-180

-------------------------------------

Version 1 M1928 Thompson Body +

Version 3 M1928 Stock +

Version 2 PPSh-41 Drum

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

Remington 220 SPR Sawn-off

-------------------------------------

Model:GSC

Skin:GSC

Uv's:GSC

Anims:TehSnake

Original CSS Compile:TehSnake

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

Silverhawk 470 Beretta

-------------------------------------

Original CSS Compiler, Shaders: Unkn0wn

Skin, Shaders: Teh Snake

Model, UV Maps: Z3RO

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

Winchester 101

-------------------------------------

Model - Fearfisch

UVMaps - Meltdown

Skin - Kitteh

Original TS Compile - Kitteh

Geniune Sexiness - Corporal Dogmeat <3

LAM, Rail - Mbproductions

Red Dot sight - Rosa Jonas, NeoShroomish

Original HL2 Compile - Cliffton_Vlodhammer

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

Winchester M1887

-------------------------------------

Original Mesh/Texture: Hamburghannes

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

Winchester M1897

-------------------------------------

model:Dav0r

Skin:Kimono

animations: Jennifer!!

Original CSS compile: L0RDN00B

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

NoIIMkI Enfield

-------------------------------------

Model and UVMaps: Dav0r

Skin: Kimono

Original CSS Compiles, Skin Edits, Normal Maps: modderfreak

Phong Maps and Sound Edits: modderfreak

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

Python Colt

-------------------------------------

Model & Normal maps : Agressive Napkin

Textures & Compile : Teh Snake

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

Model29 Smith&Wesson

-------------------------------------

Model: Bingo Johnson

Skin: NZ-Reason

Unwrap, Optimization: Schmung

Original Compile: Sober

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

SuperRedhawk Ruger

-------------------------------------

Model:Wannabe

Textures: Millenia

Original CSS Compile (v/w): SureShot

Debugging: Soul_Slayer, Monkeh

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

Model500 Smith&Wesson

-------------------------------------

Vanilla .44 Magnum Recycled

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

BLR Browning

-------------------------------------

Original Mesh/Texture: [email protected]

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

Marlin M336 +M1895 +444

-------------------------------------

Model by Enron and GIR (Shell)

Skins by NCFurious, Sylon, modderfreak and SA12 (Shell)

Original CSS Compiles, Normal Maps, Refmaps and Buy Menu Pics by modderfreak

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

DesertEagle XIX

-------------------------------------

Original CSS Compile/coded by: ZeeJ

Model by: Vashts1985

Textures by: Millenia

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

Aug Steyr

-------------------------------------

Model: Sproily, Twinke Masta

Skin: Sproily, Twinke Masta

Original CSS Compile: 3DStart

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

FA MAS

-------------------------------------

Model: Snipa Masta

Skin: Snipa Masta

Original CSS Compile, Origins, Wees and Edits: DarkElfa

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

SA80 Enfield

-------------------------------------

L85A1 Model:Ettubrutesbro

L85A1 Skin:Kimono

L85A1 UV Choppage:Sean`

Elcan Model:Stoke

Elcan Skin:Stoke

Mag Model:Twinke Masta

Mag SKin:Polygon, !NC! Furious

Original CZ Compile:Sean`

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

OC-14 Groza

-------------------------------------

Model - GSC Game World

Textures - Millenia

Original CSS Compile - Modderfreak

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

M-4 Colt SOPMOD

-------------------------------------

Meshes:

M4A1: Soul_Slayer

M203: Twinkie Masta

Eotech And Magnifier: Twinkie Masta

M900a: Silvio Dante

Acog: Twinkie Masta

RIS: Soul_Slayer

M4 frame/silencer smoothing: L0RDN00B

Aimpoint: Twinkie Masta

AN PEQ: The Spork

Textures:

M4A1: Kimono

M203: Twinkie Masta with edits by El maestro de graffiti

Eotech and Magnifier: Wang Chung

M900a: Wang Chung

RIS: Thanez (edits by sarqune)

Acog: Twinkie Masta

Aimpoint: Twinkie Masta

AN PEQ: El Maestro de Graffiti

Original CSS Compile: Sarqune, (with compile help from Henron)

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

-------------------------------------

AC-556 Ruger

-------------------------------------

Original Authors/Contributors: Pete/CadeOpreto/Nomad/-Poly-/Splintercell/

Shrike/Ratty/Wannabe/Snap/Hackjob/Jake/

WildBill/kalasnikov88

FO3 Formatting/Compile: Einherjrar

Minor Adjustments, .nif construction: Einherjrar

------------------------------------------------------------

Sounds; Honnou (Realistic Weapon Sounds mod)

------------------------------------------------------------

All Animations are done by: Bethesda (vanilla)

------------------------------------------------------------

============================================================

END CREDITS

============================================================

Special Thanks to:

3dModel Hosting; FPSBanana.com

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