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Grand Theft Auto 4 - Simple Native Trainer v5.2

Has a bunch of features, all detailed in the ReadMe,...

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Grand Theft Auto 4 - Simple Native Trainer v5.2

Has a bunch of features, all detailed in the ReadMe, including teleportation, vehicle spawning, and a speedometer, also model spawning, Always Godmode, Never Wanted, No Reload/Unlimited Ammo, and many car options.

Keybindings, and spawning of weapons, vehicles and models fully customisable using trainer.ini file. Teleportation customisable in game. More below.

GTAIV NATIVE TRAINER V5.2 (24-01-2010) Menu system, Options (all options this trainer has to offer), Car Options (all car options), Bodyguard/Ped Spawning Car spawning (all models), Mission Help, Model Spawning (all models), Object Spawning, Teleporting, Teleporting save, Time, Weapons and Weather.

Includes Teleportation, Vehicle, Object and Bodyguard/Ped Spawning and the world's simplest speedometer.

Trainer works for 1.0.1.0, 1.0.2.0, 1.0.3.0, 1.0.4.0, and 1.0.0.4 it will support Single Play, and Free and Party mode in both Live and Lan.

What do you get:

Various options normal to any trainer, the world's simplest speedometer, either in KM/H or MP/H or both, 60 Teleporting options, that can be customized using the trainer.ini, 12 vehicle spawning options assigned to hotkeys, which also can be customized using trainer.ini, all other car models can be spawned by using the menu. A dirt simple option to change to a desired radio station using one button . (the default station can also be customized using trainer.ini). In addition to this one button change option, you can also force a default station in each vehicle you enter, or when using the mobile radio, both configurable in game and using the trainer.ini Further you can change the player model using either CTRL+ F7 or CTRL+ Q to toggle between a total of 20 different models. (models are also configurable using trainer.ini) Other models have to be changed using the menu.

It also features time and weather options, and a bunch of car options, including the very handy teleport to saved car option. Finally it features an open map option, which will open all islands with a press of a button, a save everywhere option, and a save coordinates option to be used for teleporting customization. Also any predefined teleport slot can be customized in game, overwriting the predefined values. 60 objects can be spawned using the menu, the objects that are spawned can be customized using trainer.ini. Further 3841 objects can be spawned by browsing through 8 lists depending on starting letter of the object, or by using the extra objects menu. If using these object spawn options, you can preview the current selected object by holding the X key. Any object can also be spawned in game, by entering the decimal model hash in the object menu.

The trainer also includes bodyguard /ped spawning, any model can be spawned, any weapon can be given (including episodic weapons), defaults in trainer.ini, these can also be altered using the bodyguard menu in game. In additional to bodyguards, also drivers, combat peds and peds and drivers that attack the player can be spawned. Normal peds can be given a total of ten tasks. You can assign the same tasks to the last spawned ped.

The trainer includes the mobile radio, which works outside of the car, all features that are available with the normal radio, also work with the mobile radio. The trainer features a gravity gun, this gun will work on peds vehicles and spawned objects (for objects to work, you need to change the target in game). The trainer features a grab function, a bit rough but will work. The trainer features a speech and voice menu for both player model and for the last spawned bodyguard/ped. This enables you to play speeches that are assigned to the model (all speeches that are in the game can be played from here) You will be presented with a list to choose from. The speeches on this list are depending on either the model which you used when entering the speech menu, or depending on the voice, if you actually have set a specific voice (via the voice menu) for the model. Also 10 slots are provided to save and load specific speeches. A subway simulator has been added to the trainer, allowing you to drive the subway.

Trainer.ini contains the defaults section, where you can set certain settings to be enabled on game start. Below you will find a list of all these settings, first I will list the settings that can be changed in-game and that also will be written to trainer.ini if you select the save settings function in game, this way if you want to change any of these settings, you can simply set it in game, and select the save settings function, there is no need to set these specifically by editing trainer.ini (but of course you can still do that if you wish).

Settings that are supported by the save settings function in game:

Never Wanted, No Reload, Unlimited ammo with reload, Always God, Always CarGod, display of Speedometer in KM/H, display of speedometer in MPH, display the in-game clock, Do Not Warp (specify whether the player is warped into the car when you spawn vehicles using the menu), Never Tired, Airbreak Speed, Airbreak up speed, the default radio station feature can be enabled and the default radio station can be set, if enabled this will set the radio to the desired station on all vehicles that you enter. This also applies to the mobile radio. Further the seatbelt option can be enabled, hide hud and radar, Phone sleep mode, Mobile radio, Super jump up and Super jump forward speed can be set, as well as object move speed and object rotation speed.

Also the weather can be locked on startup to the weather type set in trainer.ini. You can enable real time duration or freeze time on startup and set the time as well. Also sync time can be enabled on game startup. You can disable the display of ingame messages for options you use with keycombinations. The Gravity Gun Parameters can be set, (GravityPickup, GravityCarX, GravityCarY, GravityCarZ, CarTargetRadius, GravityPedX, GravityPedY, GravityPedZ, PedTargetRadius, GravityObjectX, GravityObjectY, GravityObjectZ, ObjectTargetRadius), The same applies to the parameters for apply force to player. (GravityPlayX, GravityPlayY, GravityPlayZ), You can also add a blip for cars you spawn, however this also disables auto deletion of spawned cars, which might lead to performance issue when a large number has been spawned. (it is disabled by default). You can enable the Special God mode, Load car near player can be set, You can enable the under car neons, Object spawn distance, Keybindings disabled, SetBehind to Set the Camera behind player for Airbreak, Roman Sorrow Reverse, NoPeds, NoCars, Display Coordinates, Display Info on Screen, No Ragdoll Whilst Falling, Radius for Clear Area, LowerCarForce can be set for the lower car function, this function can also be enabled using Lowercar. Finally the settings for Special Car God (CarGod, CarGDamage, CarGVisual, CarGTyres, CarGDrag, CarGWind, CarGShot, CarGBullet, CarGFire, CarGExplosion, CarGCollision, CarGMelee and CarGTotal).

The following settings are not saved when you use the save settings function, but they can be set in-game using their own specific submenu:

The menu color, the menu highlight color, the menu font and the under car neon lights color.

The following settings still need to be set by editing trainer.ini:

EnableOnStartup, enables the trainer on startup, DLC (this enables the DLC bikes), SpeedUpSlow can be set, this value (in KM/U) specifies the speedup value for the Car Speed Up slow option, the menu scroll speed can be set, default is 50ms, Freezebomb value can be set, 0 to not freeze the car after the bomb is set, 1 to freeze the car. Skipbomb can be set if the bomb model causes crashes. SkipBombAnim can be set if you don't want the whole planting of the bomb animation, The spawning of episodic weapons can be enabled by setting the episodic value to 1, display of digits for the speedometer (Digits), fast run can either be the old - key hold down, or it can be a toggle option, where when you run, you go very fast, You can specify whether the sit down function should only attempt to sit down on valid objects or everywhere, The upper limit for car colors can be set beyond the standard 133, in case you added car colors in the car color file, the maximum speed for the subway can be set, and whether or not the metric system should be used to display speed and distance for the subway simulator. HydraulicForce can be set to adjust the force used for hydraulics. VehicleComponents can be enabled, this way the trainer is using the stock car and maps all the components that are known. Finally the following settings are relevant to the special god mode (CarSeatbelt, BikeSeatbelt, Dragged).

In-Game Menu

Options, Most of the options are in here, the toggle options will have real time information as to whether or not these are enabled. (2 pages) .

Car Options, all car related options can be found here. (2 pages), it includes a color menu and a Car Component menu. On the 2nd page you can enable a special car god mode, for which a total of 11 options can be set, if you enable the special (custom made) car god mode, be sure to switch off the normal car god mode. Total car god mode is a feature if you set the special car god mode to enable total car god mode, all others settings are disregarded. Lock radio station is also located here, as it is relevant to cars, but of course also to the mobile radio. You can also save and load 20 cars, the colors, components, locations and health are saved, they will load at the same location where you saved them, or near the player.

Bodyguard/Ped Spawning, all available models can be spawned, you can select the weapon that is given (including a random weapon option, that will randomize the weapons when you spawn a bodyguard/ped), and whether or not god mode is enabled. Health can be customized for all peds (including bodyguards) so that you can set the health higher than the default 200 and don't have to enable godmode. You can also spawn peds that attack the player, spawn drivers, random bodyguards and a ped that can be given tasks, also two combat peds can be spawned, they will fight each other. Finally a attacking driver + attacking ped can be spawned.

For bodyguards you can set if a drive by weapon is given. (disable this if you want to assign a weapon that is less powerful then the MP5 (like baseball bat, or unarmed, otherwise they will use the MP5 to fight) . Weapon and health selection applies to all bodyguards and peds, model selection only applies to the non random spawns. You can give the spawned driver the task to drive to waypoint. Also you can enable/disable blips for bodyguards and peds that you spawn. You can also give the random ped and the specific ped a total of 10 tasks when you spawn them, default task can be set in trainer.ini, other task can be set in game. The car that is spawned using the random driver/ped can also be set, both in trainer.ini and in game. In addition you can set the color for that car. Also the option dead ped drop weapon can be set. Finally drive to waypoint can be set to automatic in trainer.ini (also in game), so that each time you set a new waypoint, and you have a driver in the car, the ped will drive to waypoint. The speed and driving style for the driver can be set in game. You can change the clothes and related things for the last spawned ped, you can move the latest spawned ped, and you can make the ped say things via de bodyguard/ped speech menu, you can also change the voice of the last spawned ped using the bodyguard/ped voice menu, finally the walk type can be changed for the last spawned ped using the bodyguard/ped walkstyle menu. It also includes an animation menu, where you can choose 6373 animations for the last spawned bodyguard/ped. You can save and load clothing options for the bodyguards. Also you can give tasks to the last spawned ped.

Trainer.ini contains a separate bodyguards section, where settings relative to bodyguard/ped spawning can be set, also the save settings function (that saves relevant settings to defaults.ini) will also work for the following bodyguards settings, and these are saved to the bodyguard section of trainer.ini: PedModel, Weapon, GodMode, DriveByWeapon, DrivingStyle, DrivingSpeed, PedHealth, AddBlip, DefaultTask, DefaultCar, DropWeapon, AutoDrive, DefaultCarColor, PedMoney. The following settings cannot be set in game and need to be set in trainer.ini: AttackDistBehind, RandomMin, RandomMax.

Car Spawning, all available vehicle models can be spawned, 5 pages, the last page includes the DLC bikes (for these to spawn correctly, you need to have the DLC unlocked mod enabled. Also you need to set DLC=1 in the defaults section of trainer.ini see:

http://www.gta4-mods.com/vehicles/bikes-fr...nd-damned-f2088

You can change both the name on the menu and the text that is displayed in game, using the Car menu section of trainer.ini.

Also there is the ability to spawn added cars (see http://www.gtaforums.com/index.php?act=ST&...ntry1059404355)

new section Addedcars, in this section there are 40 slots, you can set each slot to enable (Enable1=1, Enable2=1),

set the model name that is used to spawn the car (ModelName1=Ferrari, ModelName2=Porsche) and the displayname, used on the menu which is car spawn menu page 5 (DisplayName1=Ferrari, DisplayName2=Porsche).

Because of this, the numeric values used for the key carspawns have been changed to use the model name, so if you upgrade from previous versions and you intend to keep trainer.ini, copy that section over, as the keyname also has changed, to prevent crashes when still using an old trainer.ini. This way you can also use the added car for the 12 keyspawns slots. Please note that added cars are disabled in MP, also any model that you try to spawn using the 12 keyspawns slots, will not work if the model spawned is an added model. Also added cars will not be loaded when using the random car spawn keys in MP.

The car spawning menu also contains a subway spawn menu, you can select any of the 4 lines, and start at any station, you will be warped to the station and into a subway, to start your journey press L (leave station), use the Numpad + key to speed up, Numpad - to slow down, B to stop, you can set the train not to automatically stop at each station by pressing Q, you can open the right doors with the right arrow, left doors with the left arrow, you can also switch between a total of 9 views: one game supplied view (Num 0, which also provides a few additional views by using the V key) and 8 additional views: Cockpit (Num 1), Interior 1 (Num 2), interior 2 (Num 3), Side 1 (Num 4), Side 2 (Num 5), Roof (Num 6), Front (Num7), and Back (Num8). To rotate the 8 additional views press R (counter clockwise) or X (clockwise). The roof view can also be moved forward (W), Back (S) , Left (A) and Right (D). You can use enter to skip to next station, and F to leave the train. Some things to note: if stop at stations is enabled (which it is by default), the subway runs in a semi automatic mode, you need to use L to leave a station, this will also automatically close the platform side doors (and will prevent them being closed whilst at the station), also this will make the subway stop automatically at each station. (and opening the platform side doors) If stop at stations is disabled this automatic behavior doesn't occur. Disabling it at a station has no effect at first, as you still need to use L to leave the station, but after you've left the station, the game will not stop at the next station, nor will you have any use for L (until you enable stop at stations again). When using the enter key to skip to next station you will be put somewhere along the tracks, if the doors not open (whilst stop at station is enabled) this means the train has not reached the exact starting position, if that happens, just press L and the train will go to the exact start position, press L again to leave the station again this is only applicable when stop at stations is enabled. When using enter (to skip to next station), the total distance display will not be accurate anymore, the game somehow doesn't record the statistics correctly if that happens.

In MP you can also enter a subway that is spawned by another player, to use this just select enter train, you can try to enter both subway cars, but may need to go to the other side of the train to actually be able to enter it.

Mission Help, for all the lazy people out there, you can teleport to first valid mission marker, which saves you having to drive, but this can also be used to keep up with persons you have to chase, also in this menu is blow up cop car/chopper, if you are wanted, the blips that are displayed on the map, are used to blow the police cars and choppers that are "near". The ultimate mission helper is kill ped attached to blip, this will simply kill the ped that is attached to a blip, to only kill the peds that are attached to the enemy blip, use kill enemy ped function (works also on police officers), some missions can be passed by just using the teleport to valid destination marker and kill enemy ped functions. The first option will also let you win all 9 races, just by holding num 5 when the option is selected, by going to each checkpoint including the finish . If you enabled the car blips, the teleport to spawned cars will let you cycle between the first three cars that you spawned. Finally blow up car attached to valid destination marker might be useful in missions.

Model Spawning, all models (except CS as they are not usable to play with) on 12 pages. You can press num 5 multiple times to change appearance on most of the models. Also the clothes menu (last option on the first page) can be used to change the clothes of models. 5 slots can be used to save clothing options, and load them at a later time. You can also make the player say things using the speech menu, all speeches that are available in speeches.rpf are in the trainer, this means that each model (or voice, if you changed the voice using the voice menu) will have their very own set of speeches, all of these speeches will work. Additionally ten voice slots are provided. (which can also be loaded using the menu or using RShift+1 through to RShift+0. There is also a random voice key combination that will say a random speech for the current model, or voice if you set the voice for the model.

You can also change the voice of the player using the voice menu, and change the way the player walks using the walk style menu. Finally an animation menu, allows you to choose 6373 different animations for the player character. You can also save the last played animation to a total of 5 slots, you can load these either by using the menu, or using RALT+1 through to RAlt+5.

Object Spawning, 60 predefined objects can be spawned (mainly ramps and road blocks) these can however be customized using trainer.ini. This menu also includes a total of 1332 objects, grouped by starting letter. (with preview function). Also it features a spawn by number option, you can enter the decimal model hash in game, and spawn that model. A list of the model hashes can be obtained here: http://www.gtamodding.com/index.php?title=...ic_Model_Hashes. You can also get the object id of damaged objects in game, just shoot an object(or damage it in another way) and choose Get Damaged Object ID, and if the object is retrieved both the hash and object name are displayed in game, and recorded to scripthook.log. (this only works on certain objects though).

You can position the last spawned object., Including full rotation support, you can rotate over the X,Y and Z axes or all axes at the same time. You can also clone the last spawned object in the exact same position as the previous spawned object, you can delete up to 5 last spawned objects, You can also delete the last 500 spawned objects. You can also switch on dynamic objects, this way objects are not locked and can be run over by a car for instance. Finally 5 object save slots are provided, so you can save an object in the exact position and heading, and load it later on. Or you can use the save all objects function, all your spawned objects will be saved to objects.ini (or objects2.ini/objects10.ini for the other 9 slots), You can load all of these objects at a later time. Objects can be attached to player (14 positions) or the roof of your car, or the saved car. Attached objects can also be moved. And 10 save/load slots are provided for both car and player attached objects. Finally you can set the object spawn distance in game, to spawn behind (negative) or in front of the player. Additionally there is the possibility to choose between 2509 objects that have been added to the more objects menu, (with preview function), which can be accessed by using the last option on the objects menu. You can also choose a specific object id, (edit specific object), if selected, you can move, clone, delete or make the selected object visible/invisible.

Teleporting, all the 60 teleport options, the menu will read the coordinates, menu description and in game message description from trainer.ini. Also teleport to waypoint is in this menu. Finally there is the Pigeons and other teleports menu, where you can teleport to the 200 pigeons, 30 cars that Stevie wants you to steal, Stevie's garage, the location of the 50 stunt jumps, the random characters, Liberty City Landmarks, Window Cleaning Platforms and all mission, location and other blips that might be on the map at any given time. The stunt jumps now have "helper blips" that indicate the minimum and maximum start and finish points.

Teleporting Save, all 60 teleporting options can be overwritten with the current position, again the menu will show the current description of each slot. It will also try to find the street name of the current position, if found, it will be written to trainer.ini, and the next time you teleport using this slot, the menu description and the message you get once teleported will display the street name, if no street is retrieved, the default message will be written. In any case, you can customize both in trainer.ini.

Time, Time options. Including sync to system time and real time duration (one minute game=one minute real time), you can also lock the time.

Weapons, Give weapons to the player. Including Episodic weapons, for them to work you also need to set Episodic=1 in trainer.ini

Weather, Weather options, including lock weather.

Navigation through the menus can be done in the following way:

F3 to display the menu, scroll through the options on a particular menu by using either num 8 for up or num 2 for down, if an option is at the end of a particular menu, you can use num 8 to go there quickly. Activate a submenu or option by pressing num 5, scroll through submenu pages by using either num 4 or num 6, (again to quickly go to the last submenu page while being on the first use num 4). Go back to the main menu by pressing num 0, cancel the menu by pressing backspace. Activation of options also uses num 5. Also some models have different appearances, just press num 5 repeatedly and the models will change. Use F4 to hide the menu, and press F4 again to unhide the menu, returning at the same menu position as when you pressed F4 to hide the menu.

To change the color of the menu, the highlighting color and the menu font, go to set menu colors/fonts on the options menu, second page, The normal menu text color, the highlighting menu text color and the font can be set. Once set, it is applied immediately and written back to trainer.ini. You can choose between a total of 455 RGB Colors and 8 fonts.

The under car neon colors are using the same 455 RGB colors, these can be set using the car options menu page, first page. Please be aware that the neon color support only applies to SP, in MP only 5 colors are supported.

The trainer consist of three files, trainer.asi (the actual trainer), scripthook.dll and trainer.ini. Trainer.ini isn't necessary for the trainer to function, but this file is used to customize various options. If you decide not to utilize this file, the trainer will be using default values. You need to copy these three files into the GTAIV main directory (c:\program files\rockstar games\grand theft auto IV on X86 windows versions, or c:\program files (x86)\rockstar games\grand theft auto iv on X64 windows). You need to run the game as administrator if running Windows Vista or Windows 7.

I am including the scripthook.dll file, in case of a new patch, this file (and this file alone) needs to be updated, so if a new patch for GTAIV is released, you can check

http://www.gtaforums.com/index.php?showtopic=390582 and download the redistributable, this will contain the scripthook.dll which then needs to be copied into the GTAIV directory. The Trainer.asi file doesn’t need to be updated.

You will need EITHER Alexander Blade's asi loader (dsound.dll), or Listener's xliveless (xlive.dll) or Yaasil (dsound.dll) in order to run this. The asi loader also needs to be copied into the GTAIV main directory.

Asi Loader:

http://www.gtaforums.com/index.php?showtopic=380830

Xliveless:

http://www.gtaforums.com/index.php?showtopic=388658

Yaasil:

http://www.gtaforums.com/index.php?showtopic=394806

To make this trainer work in Free and Party mode, you need Alexander Blade's filecheckfix, (filecheckfix.asi) and copy it into the GTAIV main directory, you can get it at:

http://www.gtaforums.com/index.php?showtopic=406198

List of options:

RCTRL+F1 Special God Mode On/Off

RCTRL+F3 Gravity Off/On

RCTRL+F4 Police Ignore/Engage Player

F5 Add Money (100.000)

F6 Enable/Disable Airbreak

RCTRL+F6 Never Tired On/Off

RCTRL+F7 Change Model to Brucie, Roman, Litte Jacob, Mallorie

Bernie, Dwayne, Michelle, Packie, Kate, Badman

RCTRL+Q Change Model to Dimitri, Faustin, Francis, French Tom,

Manny, Phil, Playboy X, Ricky, Jimmy, Ray

RCTRL+F9 Nico, different models.

F10 Teleport to:

Num 0 The Triangle

Num 1 Broker Safehouse

Num 2 Bohan Safehouse

Num 3 Algonquin Middle Park East Safehouse

Num 4 Algonquin Northwood Safehouse

Num 5 Alderney City Safehouse

Num 6 Comedy Club

Num 7 Rotterdam Tower

Num 8 Getalife Building

Num 9 Majestic Hotel

F11 Teleport to:

Num 0 Poop Deck

Num 1 Algonquin Northwood

Num 2 Algonquin Star Junction

Num 3 Algonquin City Hall

Num 4 Alderney Leftwood

Num 5 Alderney City

Num 6 Alderney Acter Industrial Park

Num 7 Bohan Chase Point

Num 8 Broker Outlook

Num 9 Dukes East Island City

F12 Teleport to:

Num 0 Marriot Marquis

Num 1 Charge Island

Num 2 Colony Island

Num 3 Happiness Island

Num 4 Airport

Num 5 Statue of Happiness

Num 6 Libery City Bank

Num 7 Statue of Happiness Cup

Num 8 Algonquin Lawers Office

Num 9 Algonquin Top of Rotterdam Tower

F10 + 0 / 9 Save Current Position to teleport slot

F11 + 0 / 9 Save Current Position to teleport slot

F12 + 0 / 9 Save Current Position to teleport slot

Tab Save Game

Insert Clear Wanted Level

Num + Spawn Random Driver

Num - Enable Disable Phone Sleep Mode

Num * Tune to Independence FM

RCTRL+Num/ Car God Mode On/Off

PageUP Spawn Attacking Driver/ped

Del Increase Wanted Level, each key press = one level up

End Turn on alarm lights

Pagedown Turn on interior lights

-_ Fast run, hold down (not too long as speed will go up).

=+ Always God Mode Enabled/Disabled

[{ Never Wanted Enabled/Disabled

]} Car Speedup (use with caution as speed will go up).

\| Car "Super" Brake / Instant Stop

'" Go Through Doors

;: No Reload/Unlimited Ammo Enabled/Disabled

/? Explode Nearest Car

.> Grab/un grab cars

,< Car Slow Down

Num . Car Speed Up Slow

Ralt+ B Set Bomb

RCTRL+B Trigger Bomb

RCTRL+C Enable Super Jump

RCTRL+H Kill Enemy Ped Attached to Desti.M.

RCTRL+I Kill Ped attached to Destination M.

RCTRL+J Enable/Disable Gravity Gun

RCTRL+K Teleport all Bodyguards to player

RCTRL+L Teleport to Spawned cars

RCTRL+M Teleport to valid Destination Marker

RCTRL+O Save Char Coordinates to trainer.ini

RCTRL+R Load Save Clothes Slot 1

RCTRL+V Clean Clothes

M+Num 0 Enable/disable Seatbelt

M+Num 1 Packie Like, Respect 100%/Roman

M+Num 2 Brucie Like, Respect 100%/Dwayne

M+Num 3 Little Jacob Like and Respect 100%

M+Num 4 Simple Ragdoll

M+Num 5 Switch Back to Animated

M+Num 6 Drunk Cam

M+Num 7 End Drunk Cam

M+Num 8 Dates 100%

M+Num 9 Enable / Disable Clock

In-game Menu

F3 Display Menu

Backspace Cancel Menu

Num 4 Scroll Menu Down

Num 6 Scroll Menu Up

Num 2 Scroll Menu Options Down

Num 8 Scroll Menu Options Up

Num 5 Enter Option

Num 0 Back to Main Menu

F4 Hide Menu

LAlt+Num 0 Cycle Time Scale

LAlt+Num 1 Noon (12)

LAlt+Num 2 Afternoon(6)

LAlt+Num 3 Evening (23)

LAlt+Num 4 Night (5)

LAlt+Num 5 Ahead one Hour

LAlt+Num 6 Back one hour

LAlt+Num 7 Give Weapons/Unlimited Ammo 1/2

LAlt+Num 8 Add Armor

LAlt+Num 9 Max Health

RAlt+Num 0 Sync Time to System Time/End T. Sync

RAlt+Num 1 Extra Sunny

RAlt+Num 2 Sunny

RAlt+Num 3 Sunny-Windy

RAlt+Num 4 Cloudy

RAlt+Num 5 Raining

RAlt+Num 6 Drizzle

RAlt+Num 7 Foggy

RAlt+Num 8 Lightning

RAlt+Num 9 Player Invisible/Visible

RCtrl+Num 0 Lock/Unlock Car Doors

RCtrl+Num 1 Fix Car

RCtrl+Num 2 Flip Car

RCtrl+Num 3 Clean Car

RCtrl+Num 4 Change Car Color Red

RCtrl+Num 5 Change Car Color Blue

RCtrl+Num 6 Change Car Color Black

RCtrl+Num 7 Change Car Color Green

RCtrl+Num 8 Change Car Color White

RCtrl+Num 9 Change Car Color Yellow

I+ Num 0 Car Rotation each press 90 degrees

I+ Num 1 Open Left Front Door

I+ Num 2 Open Right Front Door

I+ Num 3 Open Left Rear Door

I+ Num 4 Open Right Rear Door

I+ Num 5 Open Hood

I+ Num 6 Open Trunk

I+ Num 7 Open All Car Doors

I+ Num 8 Enable/Disable Speedometer KM/U

I+ Num 9 Trigger/Silence Car Alarm

J+ Num 0 Engine Off/On

J+ Num 1 Close Left Front Door

J+ Num 2 Close Right Front Door

J+ Num 3 Close Left Rear Door

J+ Num 4 Close Right Rear Door

J+ Num 5 Close Hood

J+ Num 6 Close Trunk

J+ Num 7 Close All Car Doors

J+ Num 8 Enable/Disable Speedometer MPH

J+ Num 9 Car/Player Invisible/Visible

K+ Num 0 Force Lights Off

K+ Num 1 Save Car

K+ Num 2 Warp to Car as Driver

K+ Num 3 Cycle Through Passenger Seats

K+ Num 4 Remove Left Front Window

K+ Num 5 Remove Right Front Window

K+ Num 6 Remove Left Rear Window

K+ Num 7 Remove Right Rear Window

K+ Num 8 Remove All Windows

O+ Num 0 Teleport to Waypoint

~` Get Taxi

O+ Num 1 Free Taxi

O+ Num 2 Set Nearest Ped On Fire

O+ Num 3 Ragdoll Nearest Ped

O+ Num 4 Freeze Nearest Ped

O+ Num 5 Unfreeze Nearest Ped

O+ Num 6 Add Health to Player (200)

O+ Num 7 Spawn Bodyguard

O+ Num 8 All Bodyguards leave

O+ Num 9 Sit Down/Stand Up

L+ Num 0 Open Various Doors

L+ Num 1 Spawn Attacking Ped

L+ Num 2 Unlock Map

L+ Num 3 Spawn Random Bodyguard

L+ Num 4 Spawn Random Ped

L+ Num 5 Spawn Ped

L+ Num 6 Hide/display Hud and Radar

L+ Num 7 Enable/Disable Mobile Radio

L+ Num 8 Mobile Radio Station Up

L+ Num 9 Mobile Radio Station Down

N Mobile Radio Next Song

RCTRL+T Enable/Disable Dynamic obj.

RCTRL+U Delete Last Spawned Object

RCTRL+X Last Object invisible/visible

RCTRL+Y All Objects invisible/visible

RCTRL+Z Add Explosion Around Player

LAlt+I Internet

LAlt+J Freeze Nearest Car

LAlt+K Warp into Nearest Car As Passenger

Airbreak Keys:

W Up

S Down

Num 8 Forward

Num 2 Back

Num 6 Rotate clock wise

Num 4 Rotate counter clock wise

Right Arrow Tilt Right

Left Arrow Tilt Left

Spawn Vehicles

Alt+A Turismo

Alt+B Comet

Alt+C Infernus

Alt+D Super GT

Alt+E Feltzer

Alt+F Schafter

Alt+G FBI Buffalo

Alt+M NRG900

Alt+N Sanchez

Alt+R Random Vehicle

Alt+T Annihilator

Alt+U Maverick

Alt+X Jetmax

Continued Options:

RCtrl+RAlt+D Disable Trainer

RCtrl+RAlt+E Enable Trainer

LAlt+0 Smash Car Window/Steal Car

LAlt+1 Spawn Object 1

LAlt+2 Spawn Object 2

LAlt+3 Spawn Object 3

LAlt+4 Spawn Object 4

LAlt+5 Spawn Object 5

LAlt+6 Clear Area

LAlt+7 Explode Car attached to valid dest. marker

LAlt+8 Spawn Random Attacking Ped

LAlt+9 Enable/Disable under Car Neons

RAlt+0 Play Random Speech

RAlt+1 Load Animation Slot 1

RAlt+2 Load Animation Slot 2

RAlt+3 Load Animation Slot 3

RAlt+4 Load Animation Slot 4

RAlt+5 Load Animation Slot 5

RAlt+6 Assign Task to last spawned Ped

RAlt+7 Enter Subway

RAlt+8 Save Car to Slot 1

RAlt+9 Load Car from Slot 1

RShift+1 Load Speech Slot 1

RShift+2 Load Speech Slot 2

RShift+3 Load Speech Slot 3

RShift+4 Load Speech Slot 4

RShift+5 Load Speech Slot 5

RShift+6 Load Speech Slot 6

RShift+7 Load Speech Slot 7

RShift+8 Load Speech Slot 8

RShift+9 Load Speech Slot 9

RShift+0 Load Speech Slot 10

M+0 Move Last Spawned Object

M+1 Clone Last Spawned Object

M+2 Freeze Car

M+3 Unfreeze Car

M+4 Freeze Player

M+5 Unfreeze Player

M+6 Explode Saved Car

M+7 Cruise Control

J No Ragdoll Jump

R Car Backwards

X Preview Object

Subway

L Leave Station

Numpad + Speed Up

Numpad - Speed Down

B Stop Subway

R. Arrow Open/Close Right Doors

L. Arrow Open/Close Left Doors

Q Enable/Disable Automatic Stop

R Rotate Camera Counter Clockwise

X Rotate Camera Clockwise

W/S Move Roof Camera Forward/Back

A/D Move Roof Camera Left/Right

F Leave Subway

Enter Skip to next station

Num 0 Game Supplied Views

Num 1 Cockpit Camera

Num 2 Interior Camera 1

Num 3 Interior Camera 2

Num 4 Side Camera 1

Num 5 Side Camera 2

Num 6 Roof Camera

Num 7 Front Camera

Num 8 Rear Camera

Hydraulics

Num 4 Left

Num 6 Right

Num 2 Back

Num 8 Front

Num 5 Center

Gravity Gun

Right Mouse Button Target and Move

Arrow Up Move Away

Arrow Down Move Closer

Left Mouse Button Fire

Download:

GTAIV Trainer Version 5.2

Or

Mirror

GTAIV Trainer Version 5.2

One word of caution, if you use the option CTRL+F7, Q and F9 to change to other models or player models, don't save your game, as it might mess up the save game. The same applies to any model spawned using the menu system. Also doing missions (cut scenes) is not supported. Furthermore, if you changed from Niko to another model, then change back to Niko and then try and put on a hat, helmet, or any glasses, the game will crash, therefore the trainer will prevent you from changing those after you already changed from Niko to another model and back to Niko.

Thanks to Alexander Blade, Listener and HazardX for their asi loader, xliveless and Yaasil. Special thanks and credit should go to Aru, as without his C++ scripthook, I wouldn't be able to make this. Also special thanks to Rappo for helping me out with the bodyguards. Thanks also to C06alt, for providing me with the code to display the Pigeons and weapon/health pickups on the map, and for helping with the disable phone option. Thanks to outoftimer for providing me with the 50 stunt jump locations, the random Characters and the Liberty City Landmark locations. Thanks to Tim Riches, who provided me with a spreadsheet with 26.538 objects, which I use to verify object hashes entered in game (to prevent crashes when invalid object hashes are entered), it is also used to retrieve the name of spawned objects. Finally a big thanks to Atomic1 who helped me with testing the subway in MP and provided me with the code for the hydraulics.

Changes from version 4.9:

-New shotcut to say a random speech for current playermodel, it will either use the model, or if a voice has been set, the voice that was set to play the speech.

-New setting for special car god mode, total car god mode, this will override any of the special car god mode settings and will

make the car invulnerable for anything (including scratches) setting can be changed in both the ini and ingame. This will also make some of the trainer's functions useless (like switch off engine or remove car window).

-Key to save car to slot 1 (RALT+8) and to load the car from Slot 1 (RALT+9).

-Speeches that are loaded using the shortcuts now work in MP.

-Roman's sorrow reverse can be enabled using defaults section in trainer ini (RomanSorrow).

-Reduced delay in clone object to 0.5 seconds.

-Limited access to save game function, this will only execute when the player is using

the model for Niko, of course the regular save game function will still let you save with someone other then Niko!.

-Save settings to trainer.ini (options, 2nd menu page), this will let you save settings which you changed ingame to trainer.ini's default section,

also any bodyguard settings you've changed will be saved to trainer.ini's bodyguard section. All settings that can be set in game (and make sense to be reloaded) are supported, only a few options will still need to be set via trainer.ini (like DLC and Episodic).

-Added some settings to defaults section of trainer.ini (which will also be saved using the save settings): Disable/Enable Peds,

Disable/Enable Cars, Enable/Disable Coordinates on Screen, Car Color for attacking driver/ped, Money for bodyguards/peds, DoNotWarp setting, which can also be changed in game (carspawn menu).

-Added Freeze and unfreeze player to options menu page 1.

-Added subway simulator, new subway spawn menu, (car spawning menu 1), where you can select one of the 4 lines, and then select a station,

you will then be teleported into the subway at the selected station, where you can start riding it. By default the train will stop at each station,

to leave a station and begin riding, press L, to speed up press Numpad +, speed down is Numpad -, To open/close right subway doors, press the right arrow,

for left doors, use the left arrow key. To disable stopping at stations, press the Q key, to switch to cockpit view press X. To rotate the cockpit view, use R.

To stop the subway press B, Use F to exit the subway. During subway usage, other functions of the trainer are disabled.

Some things to note: if stop at stations is enabled (which it is by default), the subway runs in a semi automatic mode, you need to use L to leave a station,

this will also automatically close the platform side doors (and will prevent them being closed whilst at the station), also this will make the subway stop automatically at each station. (and opening the platform side doors)

If stop at stations is disabled this automatic behavior doesn't occur. Disabling it at a station has no effect at first, as you still need to use L to leave the station, but after you've left the station,

the game will not stop at the next station, nor will you have any use for L (until you enable stop at stations again). When using the enter key to skip to next station you will be put somewhere along the tracks,

if the doors not open (whilst stop at station is enabled) this means the train has not reached it's exact starting position, if that happens, just press L and the train will go to the exact start position, press L again

to leave the station again this is only applicable when stop at stations is enabled.

Another thing to note is that F (to leave the train) is the actual key mapped to exit vehicle, so if you remapped that action to antother key, you need to use that key to exit the subway.

When using enter (to skip to next station), the total distance display will not be accurate anymore, the game somehow doesn't record the statistics correctly if that happens.

-New key to enter a subway spawned by other players in MP: RALT+7 enter subway. (also on carspawn menu).

-MaxTrainSpeed setting in defaults.ini, to set the maximum train speed, default =120Km/H, setting it higher will be unrealistic.Also this value is depending on the trainmetric setting, so if you use Miles, set the 120 to the relevant miles value.

-TrainMetric setting in defaults.ini, to set whether or not the metric system is used for the subway simulator.

-Added Hydraulics, (thanks to atomic1 who provided the code), use Num 8 for hydraulics to the front of the car, Num 2 for the back, Num 4 for left, Num 6 for right and Num 5 for center. These keys are the same keys that are used for the menu system,

if you re-assigned these keys to any other keys, those re-assigned keys would be used, also since they share the keys with the menu system, whenever the menu is displayed, hydraulics will not work.

-Ability to set the health of the car you are in (or the saved car).

-Added vehicle model hashes to the big object model list, so that they can be spawned as objects also using the in-game spawn by model hash function.

-Atomic1 provided 39 objects of which the height will be corrected if you save and clone the object (there were two objects where the trainer corrects this already, oiltank and cjboatramp).

-Fixed the clone object function (the one using the menu, not the move screen), it was wrong.

Changes from version 5.0:

-Added additional camera's for the subway and changed the access keys for them, now you can use: Num 0 (game camera), Num 1 (Cockpit), Num 2 (Interior 1)

Num 3 (Interior 2), Num 4 (Side 1), Num 5 (Side 2), Num 6 (Roof), Num 7 (Front) and Num 8 (Rear). The roof camera can be moved using W and S (forward/back) and A and D for Left/Right. Rotation now uses R for

counter clock wise and X for clock wise and is supported on all cameras.

-Keys that are used for subway simulator can be set in trainer.ini.

-added shortcut for Move Last Spawned Object (M+0) and Clone Last Spawned Object (M+1).

-sync time to system time, will also sync the day to the current system day.

-blue neons in MP are changed thanks to Mastermember for submitting these.

-fixed bug in clone object that would lead to game crash if you deleted the object and then choose clone.

-fixed another bug (introduced in 5.0) where the clone object via the menu would incorrectly set the rotation for one object.

-Added adjustable hydraulics force in trainer.ini, HydraulicForce.

-Added function lower car, which will apply a constant force to the car in able to lower it, you can adjust the force in trainer.ini: LowerCarForce

-Added No Ragdoll whilst falling, this will prevent Niko from ragdolling when falling, to make a roll jump, press J just before you hit the ground. Enable using options menu page 1.

Changes from version 5.1:

-No Ragdoll Whilst Falling in trainer.ini. Also saved when using save settings to trainer.ini.

-Jump key for No Ragdoll Whilst Falling (J) can be set in trainer.ini.

-Animation that is used when using the jump key for No Ragdoll Whilst Falling can be set in trainer.ini (Aname and ASet).

-Radius for Clear Area in trainer.ini, Also saved when using save settings to trainer.ini.

-When using Clear Area via shortcut, the weapon is not switched (by trainer).

-Changed the object save system, rotation should now always be saved corrected, as it gets the rotation at save time,

this does mean that for older objects.ini (made with previous trainer versions) you need to add the following to objects.ini (or objects2,3,4 or 5)

[Legacy]

Legacy=1

By adding these two lines to objects.ini, (at the top of the file NOT per object !), it will still be loaded correctly. Once it's loaded in game, you can simply

save them again, and this way the old objects.ini is compatible with the new version of the trainer, and there is no need to add these two lines. Again ONLY for objects.ini

made with trainers before 5.2 !.

-Because of the above, the objects spawned will now have Niko's heading.

-Added 5 more save all objects slots on more objects menu.

-Ability to edit a specific object, in object menu, you can select the object id (id's run from 0 (first) to 499 (last)), you can delete,

clone, move or make the selected object invisible/visible. The current selected objectid will be marked on screen.

-Clone object will now work if you deleted an object, it will then clone the previous object.

-The same applies to move object.

-Some objects still are spawned to high if you clone, save/load them, this cannot be fixed other then correcting the height for those specific objects on clone or save time,

The trainer already corrects around 40 objects for you, now you can add objects that you want corrected yourself:

Objectcorrections section in trainer.ini, allows you to add 20 object corrections, one example is already provided in trainer.ini.

-Added preview for objects that you can choose using lists, (not the 60 predefinied slots) hold X to preview the object.

-Added Slower object movement and rotation.

-Shortcuts for Freeze and unfreeze Car (M+2 and M+3) and for Freeze and unfreeze Player (M+4 and M+5).

-Ability to set the force used for lower car in-game, will also be saved when using save settings.

-The List of shortcuts in game will now list the actual shortcuts that are loaded from Trainer.ini.

-Vehicle components are mapped, this means that the number of components that are available on the vehicle components

menu is related to the used model. By default this is enabled. If you use custom (replaced) cars, you can disable this

by setting VehicleComponents=0 in trainer.ini. For added cars this is in any case no problem.

-Added Player Alpha (options menu) and Car Alpha (car options menu), car Alpha works on current and or saved car.

-Added Display Info (option menu), this will display Playermodel, Carmodel en area name at the bottom of the screen. You can set this in trainer.ini or save settings to load on game start.

-Added 20 additional added car slots.

-Key for Explode Saved Car M+6.

-Added backward speed for car ®.

-Added Ability to disable (and enable) both car and player collision.

-Added weaponsounds for episodic weapons, if you add weapons (instead of replacing), the weapons don't have sound, you can however set sounds in trainer.ini, section sounds.

to use this, you need to set enabled to 1 in the sounds section.

-Ability to change fonts used by the menu, set this ingame (menucolor/font). You can choose between 7 different fonts, but some might mess up spacing a bit.

-Added cruise control, enable using M+7, speed up and speed down are game assigned vehicle controls, if you hit stuff the cruise control is disabled. Also if you use any

other trainer function related to speed (like speedup, backward speed, instant stop), cruise control will be disabled.

NOTE:

If you are using a previous version of this trainer, you might want to copy any customised settings over to the new trainer.ini, so always backup this file.

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