Fallout 3 - Underground Hideout

Download Fallout 3 - Underground Hideout
Underground-hideout.zip
51 MB

File Info: Fallout 3 - Underground Hideout

Title:
Fallout 3 - Underground Hideout
Author:
danthegeek
Created:
11/25/2009
Updated:
11/25/2009
Downloads:
 
User Rating

/5.0

Description: Fallout 3 - Underground Hideout

This Mod adds a Player Vault on the South East end of the Wasteland near Rivet City. The vault includes all the ammonites including a stocked Armory, Display areas, Item Sorters, special Weapons, and is Companion Friendly


-Underground Hideout V 3-3-

-------Description-------

This Mod adds a Player Vault on the South East end of the Wasteland near Rivet City. The vault includes all the ammonites including a stocked Armory, Display areas, Item Sorters, special Weapons, and is Companion Friendly

-------Location-------

The entrance is located West of the ?Rivet City? Entrance in the Parking lot with the crashed planes and wrecked cars.

-------Installation-------

Add the contents of this file into the C:\Program Files\Bethesda Softworks\Fallout 3\Data folder and overwrite all previous files. Activate the "UndergroundHidout" plug-in in FOMM or Data Files in the Fallout 3 Launch Screen.

---WARNING- If you are upgrading from v2.4 DLC or older to v3.0 DLC or newer, please remove the weapons from the DLC weapons walls and the T51B power armor. They will be lost in the update if you do not.

I recommend the installation and use of ArchiveInvalidation Invalidated to avoid any problems with textures.
http://www.fallout3nexus.com/downloads/file.php?id=944

-------Uninstall-------

Uncheck and Delete the Plug in File named "Underground Hideout" from the C:\Program Files\Bethesda Softworks\Fallout 3\Data folder.

-------Updates-------

V3.3

New Features:
-Harvest Cave Fungus from Bedroom garden
-Terminal now overrides Door during lockdown
-Book Shelf added
-Book sorter in Terminal
-Buy another Telport Device from Terminal (1000 caps)
-Buy Melee weapons from terminal

Bug Fixes
-Fixed game crash when adding teleport device to containers or when it is taken

V3.3 DLC
-Can purchase Melee weapons from terminal
-Can harvest Cave Fungus in Bedroom
-Punga Fruit added to Hydro Room
-Door must now be overridden by terminal (-.. --- --- .-.)
-Can buy more Teleport Devices from Terminal ordering System (1000 caps)

Bug Fix
-Fixed game crash when adding teleport device to containers or when it is taken
-Fixed radios, now operate when teleporting back from other world-space.

V3.2 DLC
-Added Book Shelf in main area
-Fixed shotgun shell label in Ordering System
-Added proper labels to terminal
-Roaches now attack during Lock-Down
-Lights are disabled during lock down (thanks Panikfrosch)
-Can override bedroom door during lock-down
-Players movement now disabled during teleport

v3.1 DLC

-Added alien Biogel Storage container.
-Added BBs and BB container to armory
-added MPLX Novasurge to Zeta weapons wall
-Changed de-tox area (now both doors have to be closed for the shower to start)
-Fixed a few spelling errors

Warning--If you have a previous version installed, please remove any items you had in the safe by the de-tox shower. You may loose these items if you do not.

V3.0 Regular and DLC version

New Features:
Terminal-
-Can order items
-Control Lights
-Put Hideout in Emergency Lock-Down
-Hidden Weapons for Lock-Down
-Contains Hideout Info
-Sort all items from the terminal


Changes Made:
-Automatic Doors now work for all characters/NPCs and will automatically close after 5 seconds
-Bobble Head stand will now display any Bobble Heads you have at megaton or tenpenny
-Teleport Device will now automatically teleport back to the main stand when you drop it.
-Ammo container added for Alien Power Cells


V2.4 DLC patch

----Please delete any other update version when installing the 2.4DLC patch----

Fixes conflict with destructible ammo mods

V2.4

----Please delete any other path version when using the 2.4 patch----

New Features:

Teleporter added behind hidden door.


Bug Fixes:

fixed clipping and disappearing objects
Fixed spiked and brass knuckles on weapons wall
mannequin lighting changed for enhanced performance


V2.3 DLC patch

----Does not Require 2.1 or 2.2 DLC patch. Please delete or overwrite the 2.1 and 2.2 DLC patch when installing 2.3 DLC patch----

If you have the old version of the Optional teleporter, delete it. It caused too many errors and bugs to be worked out.

New Features:
Adds teleporter to the hideout(no other mods required)

Bug fixes:
fixed clipping and disappearing objects
Fixed spiked and brass knuckles on weapons wall
mannequin lighting changed for enhanced performance

The teleporter was inspired by Antistar at http://www.fallout3nexus.com/downloads/file.php?id=7195.He did a great job but i had compatablilty issues so I used his idea to work off of. If you enjoy the teleporter, please endorse Antistar's mod.

Thanks

Please read instruction included with download

V2.2 patch

----Does not Require 2.1 patch. Please delete the 2.1 patch when installing 2.2 patch---

-Optimization-Should see a huge increase in framerates
-Mannequin Lighting completely overhauled
-Display area brightness slightly increased
-Added roombounds and portals in both areas for increased performance
-Added ability to turn on lights in farm room

V2.2 DLC patch

----Does not Require 2.1 DLC patch. Please delete or overwrite the 2.1 DLC patch when installing 2.2 DLC patch---

-Optimization-Should see a huge increase in framerates
-Mannequin Lighting completely overhauled
-Display area brightness slightly increased
-Added roombounds and portals in both areas for increased performance
-Added ability to turn on lights in farm room


V2.1 DLC patch

---WARNING---
This patch requires the following:

Fallout 3
Anchorage
The Pitt
Broken Steel
Point Lookout
Mothership Zeta
Underground Hideout v2.0 main file

The regular v2.1 patch is not needed, this patch includes the optimization of the regular 2.1 patch.

New Features

-Added weapons wall for all the DLC weapons
-Added stand for Winterized T51B power armor
-all optimization of 2.1 patch


V2.1 patch
-Some changes in scripts for optimization.


V 2.0

New features

-Added ability to Change mannequins gender to female or male
-Added Lincoln's Repeater and Lead Pipe to Weapons Wall


V 1.9

New features

-Small hydroponics farm (Apples, Pears, Carrots, Potatos)
-Expanded Armory
-Expanded Weapons wall (now supports all uniques, melee weapons, and weapons made from schmatics)
-Entrance moved to the inside of the nearby containment chamber
-Eight more Mannequins added to mannequin hallway
-Player and Companions can now sit on the toilets
-Idle Markers added and updated Nav Mesh

Warning!!
if you have a previous version of this mod installed, any items you added to the weapons container in the armory will be in the new Small Weapons container in the armory. You will need to transfer these items to the armory wall to display them. For any armor added to the Armor container in the previous version, they will be in the new clothing container. Also, make sure you add all the files in the download to Fallouts data folder. Some textures and meshes have been changed and errors may occur if you do not do so.


V 1.5

WARNING!!!
If you have a previous version of this mod installed, remove the items from the two storage containers that are in the counter top in the bedroom, the refrigerator in the bedroom, and nuka fridge in the bedroom. If you do not, there is a chance you will loose these items.

New Features

-Food Sorters for food containers in Player Bedroom
-Liquor Sorter for Fridge in Player Bedroom
-Nuka Fridge can now make Nuka Colas Ice Cold
-Plastic Surgeon/Hair Stylist added in the Lab
-Vault locations Map added to Lab
-Seats added to cave bath
-Aquarium updated


V 1.2


New Features:

Vault Radio System added. Picks up GNR and Enclave station
Cave water now restores 10 Health points for every second you swim. Drinking the water will also restore all crippled limbs.
2 new companion quarters added


Bug Fixes:

Water Purifier fixed and simplified.
Changed Auto Close for Armory door so it will not close until you are about to leave the display area

--------Features-------

The Vault includes standard features such as:
Bedroom
Bobble-head Display
Laboratory
Bathroom
Armory
Workbenches
Light Switches
Water Purifier
Wonder Meat Maker

Other Features include:

De-Tox(Rads) area at front door: Removes Radiation while you stand under it, also sounding a bell when all radiation has been removed
Chems Sorter in the Lab
Ammo/Explosives Sorter in The Armory
Materials Sorter in the Armory
Mannequins by AndyW1384
Fish tank by Malo

Special Weapons:
Katanas by necKros
USP by HeroinZero
Silenced Glock by HeroinZero
M4 by metallicalec
Silenced Scoped Hunting Rifle by

I DID NOT CREATE THESE SPECIAL WEAPONS-

If you like the ?Katanas? by necKros, please endorse his mod:
http://www.fallout3nexus.com/downloads/file.php?id=5660

If you like the ?HK USP? by HeroinZero, please endorse his mod:
http://www.fallout3nexus.com/downloads/file.php?id=6426

If you like the ?Glock18c SD? by HeroinZero, please endorse his mod:
http://www.fallout3nexus.com/downloads/file.php?id=6088

If you like the ?M4 EOTech? by metallicalec, please endorse his mod:
http://www.fallout3nexus.com/downloads/file.php?id=6264

If you like the ?Marksman?s Dream? by Lostinmymind, please endorse his mod:
http://www.fallout3nexus.com/downloads/file.php?id=2334
-------Credits-------
A Special Thanks to Malo for his wonderful Fish tank mod.

A special thanks to AndyW1384 for his Mannequin Mod. If you like the Mannequins, you can download his mod giving them more features such as the ability to hold weapons and set poses.
http://www.fallout3nexus.com/downloads/file.php?id=2060

A special thanks to Coneman for this bathroom mod.

And of course Bethesda for creating FO3 and the GECK.
-------Requirements-------

Fallout 3

I recommend the installation and use of ArchiveInvalidation Invalidated to avoid any problems with textures.
http://www.fallout3nexus.com/downloads/file.php?id=944

-------Bugs-------

Ammo in Armory may explode with "destructable ammo" mods killing the player when entering. Fix in progress


May be issues with Mods using the same area as the entrance to the vault.

If any are found, please report them in the comments section and I will fix them.


-------Terms of Use-------

Change it, mod it, do what you want. Just make sure the authors get credit for there mods.

--------------

Some people may see the stocked armory and special weapons as a "cheat" but I am not forcing anyone to use them. They can simply sit on the shelves and walls as decoration. I made this home for personal use and felt others may enjoy it too. I had a blast figuring out the GECK and think it turned out well for my first mod.

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