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Fallout 3 - Re-Animated

This is a re-animation project for Fallout 3 that began in...

Fallout 3 - Re-Animated

This is a re-animation project for Fallout 3 that began in my spare time as a professional animator. While playing though the game, the animations didn't feel right for that the poses and animation just didn't suit my taste.

The goal is to reanimate a significant amount of the human animations that are all game play related. Of which there are around 300 of them, and game play related, because there is another 700+ animations in the idle folder. So this mod is pretty much all the action based animations that will play on your player character.

Any bugs and or problems lemme know in comments section.

Idles Updates

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Sorry I havn't been updating recently, unfortunatly real life has been pretty busy. Due to not having quite so much time on my hands, i'm going to be going through all the current animations that i've done, and adding detail and smoothing out things here and there, as opposed to adding brand new ones for the time being.

I added an update to the non weapon idle animations. Made them run a little smoother, aswell as adding a fidget to them, which cycles every 3 breaths.

V.22 Updates

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:35 animations added (mostly for rifles)

:Added support for all common rifle based weapons, including; Hunting rifle, Laster Rifle, Lever Rifles, Shotguns.

:sneaking version for rifles added (auto rifles still don't have sneaking).

:Animation count has now reached roughly 80 animations.

:should minimize shoulder issues with power armor till I get around to animating them

:Known issues are some clipping with hand placement, and fingers not animated during reload.

V.13 Updates

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:Fixes various small issues. PA clipping severely reduce on weapon idle. Pistol sneak animations added to pack.

:animation count with rifle pack is now roughly 60

Lever Rifle Pack Beta

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Lever Rifle pack, lemme know what you guys think. I suggest using this only if you use lever rifles mostly, as it will mess up other rifle based weapons. Being shotguns, laser rifles, hunting rifle.

Install is the same as the main pack.

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V.09c Updates

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:fixed hopefully all neck issues

:tweaked standing idle to not be off balance

V.09b Updates

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:Fixed crooked neck while aiming. Due to work issues I won't be updating for possibly up to a week, so i wanted to get this out to people. Normally I won't do such small updates.

V.09 Updates

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:Fixes firing issues with rifles.

:Tweaked animations to rifles, and idles.

:Added pistol hip firing for all pistols minus 1 (which i think is mesmatron).

:Animation count is now at 30.

V.02 Updates

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:Fixed the finger placement for rifles.

:Fixed hopefully all the aiming issues.

:Sniper rifle fires where you aim.

:PA weapon idle modified to match more with the non weapon idle.

:Lowered rifle position, fixes some head clipping with power armor, and has a better position based on the characters eye.

Release Notes

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This is a re-animation project for Fallout 3 that I began in my spare time. While playing though the game I felt that the poses and animation just didn't suit my taste, and kind of took away from my experience. Not to say they are poorly done, however they just weren?t my style. So I began looking at how to get animations into Fallout 3, and this is my result.

I?m a professional animator (although not in the biz long) and am using this project to help keep my skills up, as well as to enhance the game immersion which I feel could be increased with updated animations. Not necessarily requiring a quality update, as the Beth guys are great at their job, but just a different approach or style to the poses and animations such as rifle aiming, idles and so forth of the human characters.

My goal is to reanimate a significant amount of the human animations that are all game play related. Of which there are around 300 of them, and I say game play related, because there is another 700+ animations in the idle folder. So I?m working on pretty much all the action based animations that will play on your player character.

There are roughly 30 animations redone so far. Feel free to leave suggestions as to which animations you would like to see redone, and I will try and work the ones in high demand first.

I don't suggest trying to mix and match these animations, as a lot are dependent on others.

Thanks to Saiden for helping me and answering some questions about the export process, which helped me to get these ingame.

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Installation: Unzip to your fallout 3 directory, overwrite old files if updating. Does not require any esp/esms.

Requires ArchiveInvalidation Invalidated

I have not tested it with any other animation releases, so feel free to experiment. However I can't guarentee that it will be compatible.

UnInstall: Simply delete the files and your back to normal.

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