A modification for Dungeon Siege LOA that balances magic in several areas. Many other small tweaks were made to improve the game...see details for more information.
Summary of changes:
. Increased default auto attack range
. Increased max gold to 99 millon
. Increased mob health and experience values in mutiplayer
. Mobs and containers no longer drop potions
. Potions cost a lot more
. Increased mana per intelligence
. Reduced spell cost on attack & summoning spells
. Unlimited summon duration
. Increased buff durations
. Increased curse efficiency
. Increased your fighting ability while shapeshifted
. Random improvements to spells
*See below for a full list of changes*
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Change log for version 2.0
. Restored default difficulty settings
. Removed potions from expansion map random containers (missed this last time)
. Greatly reduced mana cost for high-end Curse spells
. Increased mana per intel ratio
. Spell effect values for Buffs altered to give bonuses after minimum spell level and not before
. Ability to keep a Helper and a summoned minion in play at the same time
. Charmed mobs no longer restrict you from summoning minions
. Shapeshifting spell's level requirements altered, edited spell descriptions
. Eagle Eye's skill buff increased from 10 to 12
. Inspiration effects reduced from 12 to 6 intel and 10 to 8 skill boost
. Malign and Curse effects restored to default values
. Magic Armor duration now correctly matches description
. Merik's Windfall effect increased from 5 to 6
. Reduced str, dex and intel buffs from 12 to 9 for casters and 8 to 6 for group spells
. Blood and Iron increased max duration from 300 to 500
. Taduza's Tantrum success rate & duration reduced to match description and mana cost
. Triple Strike can be cast on allies
See readme for full details
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