Unreal Development Kit (UDK) is a free edition of Unreal Engine 3 that provides community access to the award-winning toolset like never before. This software release is available to anyone interested in using 3D game engine technology, including game developers, students, hobbyists, researchers, creators of 3D visualizations and simulations, and digital filmmakers. Anyone can start working with the industry-leading Unreal Engine 3 toolset by downloading UDK at www.udk.com, where detailed product features, technical documentation, commercial licensing terms, support resources and more are also available.
UDK November Beta 2 Changelog:
* Shader compiler no longer crashes when the log is not writable.
* Game/editor will run without having to first check for existing script files.
* Windows XP: Emissive lights causing purple lighting have been fixed.
* Windows 7: Added new SpeedTree binaries to address OS-specific issue.
* Added check to confirm GPU meets minimum requirements.
* Implemented fix for some SpeedTree trees causing crashes.
* Added fix for invalid characters being allowed in journal files causing database corruption.
* Incorporated fix for making a game in non-English and then running it on another non-English machine.
* Installer
* If a prerequisite fails to install, the install will still continue and warn at the end.
* Enhanced the check for a valid install path.
* If the installer is skipped, the EULA comes up once.
* Fixed CZE install not finding the EULA.
* Fixed problem if temp install folders were deleted between install and uninstall.
* Fixed problem if maps were named in non-ASCII characters.
Benefits of UDK include the following:
• Immediate access to Unreal Engine 3, the critically acclaimed 3D game engine technology for cross-platform game development.
• Easy content creation with the Unreal Editor, a fully integrated suite of top-tier development tools, which comes complete with:
o Unreal Content Browser, a revolutionary tool for browsing, searching and organizing game assets with collaborative metadata tagging system.
o UnrealScript object-oriented programming language and Unreal Kismet, a visual scripting system that enables rapid prototyping on the fly.
o Unreal Matinee, a powerful tool with movie director-class controls for building in-game cinematics and gorgeous cut scenes.
o Unreal Cascade, an advanced particle physics and environmental effects editor that aids the creation of fire, fog, explosions and other visuals.
o NVIDIA® PhysX®-powered physics system with Unreal PhAT visual modeling tool for creating character and object physics rigs.
o Unreal Lightmass, a global illumination system that dramatically lights and shadows with minimal effort required by artists and designers.
o AnimSet Viewer and AnimTree Editor, which give animators precise control over every muscle and bone movement.
• Time saved thanks to technology integrations with leading game development middleware tools including SpeedTree®, Bink Video®, and FaceFX®.
• Output of standalone applications: Games created with UDK run entirely on their own with no additional software required. This means anyone can make UDK content and distribute it for free.
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