Note: FilePlanet is no longer being updated and is in the process of being archived.

Home / Gaming / Action / First Person / Unreal Series / Unreal Tournament 3 / Mods / Gameplay / Hazard: The Journey Of Life / Mod Files & Patches

Unreal Tournament 3 - Hazard: The Journey Of Life

File Info: Unreal Tournament 3 - Hazard: The Journey Of Life

Title:
Unreal Tournament 3 - Hazard: The Journey Of Life
Author:
Alexander Bruce
Created:
9/1/2009
Updated:
1/15/2010
Downloads:
 
Also known as:
Unreal Tournament 3, Unreal Tournament 2007 [working title], UT3
User Rating

/5.0

Description: Unreal Tournament 3 - Hazard: The Journey Of Life

A philosophical single player first person environmental puzzle art game that will change the way you think about the life. This very non-standard game was selected as a finalist in the Sense Of Wonder 2009 Experimental Gameplay project at the Tokyo Game Show.

Make Something Unreal Submission:
- MSU Phase 4:Best FPS Game Mod
- MSU Phase 4:Best Non-FPS Game Mod
- MSU Phase 4:Best Art for a Game Mod
- MSU Phase 4:Best Level for Game Mod
- MSU Phase 4:Educational Category
- MSU Phase 4:Best Graphics in Map
- MSU Phase 4:Best Use of Physics


-----------------------------------------
Flags the game must be run with to work properly
-----------------------------------------
You will need to run with game with the following commands
-useunpublished -mod ../Hazard -resx=800 -resy=600

As silly as it sounds, the game was designed in 800x600 to save on rendering, and so there are some screenspace materials that are relying on this.
If you don't run at 800x600, the game won't be as nice and seamless as it should be.
Please just run at 800x600. You really don't need any more detail than that in this game anyway. It's all linework and colours.

-----------------------------------------
Miscellaneous issues related to MSU submission
-----------------------------------------
This version of Hazard is uncooked, due to issues when trying to cook and the pending deadline
As a result, music was removed from the game, as without music, the game is relatively tiny, but with uncompressed wavs it was 100mb larger
I've tried to remove as many bugs as possible, but there may still be some issues.
Framerate took a dive while trying to finish up the game for submission to Make Something Unreal. Not sure why.

-----------------------------------------
Notes about Lighting in Hazard
-----------------------------------------

For lighting results as intended by the designer:

Run the game once to generate UT*.ini files in the Config folder
Exit the game (Press Escape)
Open your Config Folder
Open UTEngine.ini
Under [SystemSettings] set CompositeDynamicLights=FALSE

Otherwise you will experience artefacts with the lighting rendered in the game.
Lighting in Hazard does not follow the standard Unreal method.
With CompositeDynamicLights=TRUE, you will experience some lit shadows instead of lit materials.

Less Information
More Information »

Related Information

Featured Promotions

  • Monday Mod: Dead Island - Wardrop

    Dead Island - Wardrop Mod

    Turn Dead Island into a true zombie apocalypse and prepare to face over 100x more zombies, including enough ammo you need to fight them off.

  • Minecraft Creations Wallpaper

    Minecraft Creations Wallpaper

    These beautiful wallpapers are more than scenic shots of Minecraft, but actual in-game creations from its fan-base.