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Spantobi - Unexpected Threat

Earth has built a new ship to deal with the asteroid threat...

Spantobi - Unexpected Threat

Earth has built a new ship to deal with the asteroid threat. The skaarjs could ofcourse not keep their hands off the new ship and attacked it. The attack was a complete success and they now control the whole ship. You have been assigned to sneak on the ship and activate the communication link so that communication with earth will be possible again and also get a better

view of what the skaarj's are up to.

================================================================

Title : Spantobi - Unexpected Threat

Version : 1.00

Release Date : 1999-08-19

Filename : SpantobiUnexpectedThreat.zip

Author : Doze (Emil Gustavsson)

Email Address : [email protected] or [email protected]

Web Page : www.supervisual.com

Description : This is my sixth map and my first single player map. Read the short story below.

Where to get this map : If you found this text and not the map there is something wrong.

: Try www.planetunreal.com/nalicity, www.unrealaction.com

: or my homepage www.supervisual.com

Other levels by author : DMSpantobi1910, DMSpantobiHQ, DMSpantobiLowerLevels,

: DMSpantobiWayBack, DMSpantobiGoodnight

Greetings to : Quasar, Rincewind, Commander Picard, Nitzer, Reversed, OB, Blue Nun

: Zalt, Baphomet, D.O.A, Per B., Void, Peter J., kask and Queek

Additional Greets to : Epic for using tracked music instead of CD-Audio. I hope all

: game companies do the same!

: The guy(s) at Unreal Action, Nali City, decyber unreal for

: putting my maps up on their web sites.

: Rincewind and Blue Nun for playtesting and giving some suggestions.

: Blue Nun also came up with half of the name of this map :)

================================================================

--- Play Information ---

Game : Unreal 2.25f+

Level Name : Spantobi - Unexpected Threat

Single Player : Yes!

Cooperative : Yes! (Not tested)

Deathmatch : no

Dark Match : no

Difficulty Settings : no

New Sounds : no

New Music : Yes! (The end scene music is made by me)

New Graphics : no

NewUnrealScript : no

External DLLs : no

Known bugs : Maybe some hall of mirror effects but it's almost impossible to get rid of them all.

: There should have been alot of reverb effects but since the 2.24 patch broke the ZoneInfo

: reverb I had to remove them.

: The most frustrating bug is that in some rooms with dymanic lights the speed is different

: each time I rebuild the map. Sometimes everything is very smooth and sometimes not.

: If you die and reload a saved game the music will not play anymore. Bug in Unreal?

--- Construction ---

Editor(s) used : UnrealED

Base : Scratch built

Construction Time : On and off for about 6 months.

Installation

------------

pkunzip SpantobiUnexpectedThreat.zip SpantobiUnexpectedThreat.unr x:\unreal\maps

pkunzip SpantobiUnexpectedThreat.zip SpantobiUnexpectedThreatEndGame.unr x:\unreal\maps

pkunzip SpantobiUnexpectedThreat.zip SpantobiUnexpectedThreatEndGameMusic.umx x:\unreal\Music

cd unreal\maps

run SpantobiUnexpectedThreat.unr

Or in Windows Commander: press ALT-F9 on the SpantobiUnexpectedThreat.zip file.

Story

-----

A short story: Earth has built a new ship to deal with the asteroid threat. The skaarjs could

ofcourse not keep their hands off the new ship and attacked it. The attack was a complete success

and they now control the whole ship. You have been assigned to sneak on the ship and activate

the communication link so that communication with earth will be possible again and also get a better

view of what the skaarj's are up to. Good luck!

Yes I know. The story is not the best :)

Author's Notes

--------------

This map was made on a p2 450mhz with a Voodoo 1 and 192mb ram.

Min. system requirements to play this level is probably a P2-300 & 64mb ram and a Voodoo 1 or TNT (maybe software will do fine).

I have included support for coop play but it is untested. I had to place the coop starts after the "hangar-slow-elevator"

because the elevator, dynamic light triggers and the 2 doors and the music start are a one time only event for single

play. You will only miss out the first 1% of the map.

If you have any comments or suggestions, please mail me at [email protected] or [email protected]

Have fun!

Tips (SPOILERS!)

----------------

Q: Is it possible to get into that broken pipe?

A: Yes. Use the boxes in front of it to jump into the pipe.

Q: I'm stuck at the C2 door. How do I open it?

A: Face the C2 door. Behind you, you should see another door. Walk through that door and you should

see a grate on the floor. Shoot it!

Q: I cleaned out the bridge and used the computer to open a door called C3. Where is the C3 door?

A: It is behind the C2 door and then to the left.

Q: I have shut down the two generators now and it says that I should go back to the hangar. Where was that?

A: Just run back to the start of the level. A door should have opened (behind the "floor pipe machine")

with an elevator behind that goes down to the hangar.

Other

-----

Q: Where are all the dead bodies. Did the skaarjs eat all the crew members on the ship?

A: I did not want to slow down the level with bodies everywhere. It's slow enough as it is. :)

Q: I have reviewed your map on my web page.

A: Please mail me the URL.

Q: I have some other questions!

A: mail me at [email protected] or [email protected]

Copyright / Permissions

-----------------------

(c)1999 Doze (Emil Gustavsson)

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD

or any other electronic medium that is sold for money or given away for free

without my explicit permission!

You MAY distribute this level through any electronic network (internet,

FIDO, local BBS etc.), provided you include this file and leave the archive

intact.

----------------------

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by

GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are

registered trademarks of Epic Megagames, Inc. All other trademarks and trade

names are properties of their respective owners.

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