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Section 8 Beta Patch v7276 to v7284

This incremental patch updates the Section 8 Beta from v7276...

  • Category First Person
  • Size 194.4 MB
  • Program by SouthPeak Games

Section 8 Beta Patch v7276 to v7284

This incremental patch updates the Section 8 Beta from v7276 to v7284 addressing several crashes and bugs issue experienced by testers. Read below in more information to get specifics on what this patch contains...

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Section 8 - Closed Beta

Patch Notes

REVISION HISTORY: Beta v1.4 Build 7284

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SUMMARY OF CHANGES

* Improved stability

* Usability and balance fixes

DETAILS OF CHANGES

Major Bugfixes:

* Fixed a crash that could occur when using ALT+TAB

* Fixed a bug with loadouts/team buttons sometimes missing

* Fixed an issue that was allowing extra mortars to be fired from the tank and convoy

* Added feature where players not participating in the game will be kicked due to inactivity

* Overdrive now scales based on the relative velocity of the impact and will only occur during overdrive

* It is now possible for multiple players to get Assist scores on the same target

* Jetpacking is now prevented during lock-on to prevent accidentally breaking lock-on

* When jetpacking, lock-on prompt will disappear (and be unavailable) to prevent accidentally breaking jetpack

* Detpack detonation is no longer limited by the throw animation cooldown

* Detpacks can now only be detonated after they have stuck to a surface

* Detpacks that have stuck to a surface be detonated even while other detpacks are being thrown

* GNovodexCooking startup problem should be resolved for some users installing the game

Minor Bugfixes:

* Improved autobalance logic to be more fair

* Player count now correctly displays on the loading screen during map rotation

* Fixed an issue that was breaking loadouts if a player died while using a Supply Depot

* Fixed an issue with the death camera doing strange things

* Fixed an issue that was causing players to get stuck on the radar dishes by CP4 in Utah Crash Site

* Fixed Heavy Armor sliding that could occur during a fatality

* Kill credit now properly given when enemy is killed by a water death

* Fixed a problem where a world damage kill would get you both a Kill and an AutoKill

* “Matthews” voice set correctly identifies a tank as a tank, instead of as a heavy

* Micro Sensor feat now accrues for both enemy and neutral CP's (non-friendly)

* Fixed zoom getting stuck in bad state if reload is interrupted and player was zoomed when reload started

* Fixed an issue where previous weapon's zoom depth could affect vehicle's zoom depth

* Fixed issues with the Missile Launcher missiles either not firing or doing no damage in high latency

* Fixed problems where repaired structures would still visually appear damaged

* Fixed some gear system flaws related to entering/exiting vehicles and changing seats

* Fixed visual problems with first person weapon when riding tank

* AI will now use Microsensor and Sensor Blocker

* Fixed badges for killing DCM actors being awarded even after DCM is over

* Damage record now only counts damage towards enemy players

* Fixed problem where after overdrive server/client would get confused about which weapon you had equipped

Overall Balance:

* Reduced elevator damage to survivable levels

* Increased VIP and Commando health significantly

* Added piercing reticle for the tank anti infantry cannon

* Bomb and Intel will now ride elevators

* VIP is equipped with gear that reduces the damage taken from AA turrets

* Increased the rate at which the convoy can be repaired

* Increased the aiming turn rate for the heavy and the tank anti infantry cannon

* Reduced time to get an Avenger score from 30 to 10 seconds

* Supply depot now repairs as quickly as a repair tool

* Tank MG’s and Heavy MG’s lose less accuracy per shot fired

* Shotgun has slightly less randomness in its spread

* Ranks: Changed XP level distribution to make lower ranks have more separation and higher ranks have less separation

* Ranks: Increased the total amount of XP required to reach maximum ranks

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KNOWN ISSUES

* Players are still sometimes disconnecting between transitions

* The AI will sometimes become unresponsive when dealing with DCM actors

* Playing with a joystick causes the player to run in circles

* Pressing Alt+Tab occassionally crashes the game

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