File Info: Dmbase1
Description: Dmbase1
The architecture has subtle details that help to polish the bland texturing despite a couple areas where the polygons flicker or disappear altogether. There are some interesting uses of moving brushes including an intersection of hallways that is actually a large elevator which is activated by buttons in the wall.I take no credit for layout of the base map as it is base 1 from q2 with adjustments to make it work for unreal the buzz map was a quick map I made for dming and to try out the flamethrower on . the base map was my first attempt at any kind of map and I hope you will cut me a little slack in the alignment areas as I was learning as I went. I hope you have fun playing as I have good luck
Instalation instructions :put dmbase+dmbuzz.unr in unreral maps. put torn.uax files in sound and torn.u in system
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Title : Dmbase+dmbuzz
Date : June 26th 1998
Filename : Dmbase.unr+dmbuzz.unr
Author : sowell
Email Address :noseemenow@aol.com
============================================================
* Play Information *
Single Player : yes ,to play type open dmbase or open dmbuzz in console
Deathmatch : Yes (not set up for bots too well my comp crashes when I try to do pathnodes but base is fun with over 8 bots and buzz fun with under3) will be fun on net I think
Difficulty Settings : No.
Coop : yes
=================================================================
* Construction *
ditor(s) used : UnrealEd
Known Bugs : none
Build Time : 80+hrs for base 5-8 hrs for buzz over a 2 week period
* Version History *
1.0 plan on reissuing when I get to a computer that wont crash when I try to define pathnodes as bot play is less then perfect
system : micron 300mhz 128 ram 8 gig hd
Copyright Notice:
THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES.
IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF
AND SO AM I - REPORT THIS TO
This file (dmmanus.zip containing DmManus.unr and
Please Read.doc),or any derivative works thereof, may not be sold or redistributed for profit
in any way without express written permission of the author. This includes,
but is not limited to, mass archival as on a cd-rom and inclusion in commercially
published compilations (books and/or magazines).
You are free to copy this file for personal use, or to make it available for
redistribution in its electronic format, provided that:
(1) it remains wholly unedited and unmodified,
(2) no fee or compensation is charged for copies of or access to this
file, and
(3) this copyright notice and the following disclaimer remain attached.
Disclaimer:
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed. In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage.
Copyright 1998 james sowell
All rights reserved.
James sowell \{aka soul\}
Noseemenow@aol.com PS good luck on a single player it can be done !!!!!
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