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Call of Duty: World at War - Zombie Chick Taco Mods
File Info: Call of Duty: World at War - Zombie Chick Taco Mods
Title:
Call of Duty: World at War - Zombie Chick Taco Mods
Author:
N/A
Created:
7/22/2009
Updated:
10/19/2010
Downloads:
Also known as:
CoD: World at War, Call of Duty 5
Description: Call of Duty: World at War - Zombie Chick Taco Mods
This is a drop in mod to add the game play style that is in ZCT Map pack to other Nazi Zombie maps. This mod adds several new power ups, health indicator and more.Mod Features Include :
- Increasing difficulty as you progress with custom icon indicators
- Toy box fixed to allow any player to grab the weapon after 6 seconds
- 8 perk power ups with new custom icons (Juggernaut, Stopping Power, Extreme Conditioning, Double Tap, Sleight of Hand, Fast Rebuild, Bloody Feather and Quick Revive which adds a “second chance” as a bonus)
- 2 New anti zombie Power ups, Turrets and Force Fields. *
- Redesigned HUD
- Difficulty mod can be disabled from the game setup menu
- Health indicator
- Completely redesigned power up system using weights and what the players have.
- Way too much internally to list here.
- Verruckt Animations
Fixes in Game System
- Fixed issue with Juggernaut not regenerating or “sticking”, some may have noticed this as constant heavy breathing, or a single slap and they’re out.
- Fixed potential issue with toy box when M2 is not in the game.
- Couple other minor issues resolved.
* Requires some mod specific items to be added into the map.
Installation Instructions :
Open zip, place the contents of the ZCT_Mod folder into a Prototype based map of your choice (Not Verruckt style or any other map that has a mod.ff > 1kb), start game. *this will require all parties to have the mod installed in that map.
Whats the other files? there is a zip of prefabs for including most of the features into your map, (turrets, barriers, perk buy triggers, perk disable drop, powerup disable drop and difficulty triggers.) and some brief instructions on how to use the mod. most of the prefabs can be put into a map without having the mod packaged with it, just call it ZCT_Mod compatible.
I'll continue to work on getting verruckt style maps to work (currently I get to a nice black screen)
Make sure you do NOT have a modern weapons iwd file in the map folder.
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