Europa Universalis III - Terra Nova mod v10.77 Info

Download Europa Universalis III - Terra Nova mod v10.77
Filename: Terra_Nova_mod_10.77.exe
Author: Terra Nova Mod Team
Size: 24.2 MB
Created: 7/19/2009
Updated: 8/25/2009
Downloads:
Also known as: Europa Universalis 3
Download Europa Universalis III - Terra Nova mod v10.77
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Europa Universalis III - Terra Nova mod v10.77 Details
This mod changes the whole world dynamic for the game adding dozens of gameplay features and improvements, regular game fixes and balancing, upgraded AI, new maps and cheats. This mods completes the game in make a whole new world to explore.

This mod is for EU3:In Nomine or EU3:Complete version 3.2 beta (nov 27th) only.

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version 10.77:
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common\countries.txt:
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-removed FRE.
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common\country_colors.txt:
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-removed FRE.
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common\cultures.txt:
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-changed the name of the carribean culture group.
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common\prices.txt:
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-added wax glassware coal lumber dye olive silver from 63 trade goods mod.
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common\religion.txt:
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-added mercenary cost increase to pagans (other than neopaganism) in order to prevent them buying mercenary calvary.
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-Sikh is no longer a heretic type for hinduism because Sikhism has its own religion in TN mod.
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common\tradegoods.txt:
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-added wax glassware coal lumber dye olive silver from 63 trade goods mod.
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common\triggered_modifiers.txt:
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-reduced mercenary cost increase to pagans (other than neopaganism) in order to allow them buying mercenary calvary once them meet europeans.
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common\units.txt:
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-fixed a few bugs with the new TN ships (reported by 17blue17).
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common\countries\*.txt:
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-fixed unit and idea errors in several files.
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-removed French.txt.
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decisions\TN Nations Country.txt:
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-removed FRE references.
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decisions\TN Nations Province.txt:
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-removed Ottoman provincial_system because it is too much like provincial tax system province decision.
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decisions\TN Nations Religion.txt:
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-moved Frances edict to random file.
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decisions\TN Random Country.txt:
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-removed FRE references.
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decisions\TN Random Province.txt:
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-support local customs now requires the province to have revolt risk. The ai now thinks differently about this decision.
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-removed FRE references.
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decisions\TN Random Religion.txt:
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-added decisions that let you say no to the normal ones, which then takes them off the list.
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-moved frances edict decision to this file.
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events\SRI_AI_Behavior.txt:
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-changed north_africa_region references.
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-removed EMP references.
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events\SRI_AI_Strategy_Country.txt:
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-removed FRE and added JTG.
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events\cheater.txt:
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-aded two missing sea province (reported by 17blue17).
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events\TN Corruption.txt:
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-removed references to FRE.
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events\TN Decisions.txt:
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-added a event for the edict decision.
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events\TN Economy.txt:
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-added more modifiers to PB events.
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-removed references to FRE.
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events\TN Goods.txt:
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-changed north_africa_region references.
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-removed references to FRE.
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events\TN HRE.txt:
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-removed referenced to FRE.
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events\TN Military.txt:
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-created railroad event.
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-added more modifiers and added ai_chances to road and railroad events. changed months (MTTH) to years for both.
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events\TN Papacy.txt:
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-removed FRE references.
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event\TN Religion.txt:
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-removed FRE references.
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events\TN revolution.txt:
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-removed these events as they add little to the game and are even unhistorical IMO.
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events\TN State.txt:
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-changed north_africa_region references.
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events\TN Tech.txt:
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-removed FRE references.
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events\TN Unknown.txt:
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-changed north_africa_region references.
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-added wax glassware coal lumber dye olive silver events with province suggestions by 17blue17.
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-changed depletion event MTTH's from months to years.
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events\TN Unlucky.txt:
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-removed FRE references.
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events\TN USA.txt:
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-removed FRE References.
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events\TN Vassals.txt:
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-created two events that will start a new war between the player's vassals and the nations at war with the player. This event has many modifiers so it may happen often or very rarely (idea was given to me by brianestoll).
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-removed FRE references.
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gfx\flags\BYZ.tga
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-customized the Byzantine flag.
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gfx\flags\FRE.tga:
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-removed.
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gfx\flags\VAR.tga:
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-added this file to remove it being reported in the error logs.
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gfx\interface\menu.dds:
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-added this custom file to the mod.
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gfx\interface\resources.dds:
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-added wax glassware coal lumber dye olive silver from 63 trade goods mod.
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gfx\mapitems\napoleon\*.*:
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-added wax glassware coal lumber dye olive silver from 63 trade goods mod.
#

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history\countries\BEL:
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-moved the capital to 92 (was 97)(suggested by 17blue17).
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history\countries\FRE:
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-removed.
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history\countries\PAP:
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-added some more country_flag histories.
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history\countries\WAL:
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-fixed some missing } in the history.
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history\diplomacy\turkeybalkan_alliances.txt:
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-Byzantine is no longer a Ottoman vassal and no longer has future Ottoman alliances.
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-Morea is no longer a vassal of Byzantine.
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history\province\*.txt:
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-fixed many errors in files (cultures, tag references).
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-fixed several bugs where the owner of a province did not have the province discovered.
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-added a fort1 to a iceland province.
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-changed two russian provinces so they start with wax as trade goods instead of crops.
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history\wars\gujaratiportuguesewar.txt:
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-removed the 1971 province reference.
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history\wars\livonianwar - 1st phase.txt:
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-removed references to RZP.
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interface\core.gfx:
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-removed entires that refered to cityview water graphics.
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-changed the location of the largeshield_frame graphics so that it is no longer required to replace the vanilla file.
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interface\core.gui:
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-moved the pause graphics text.
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interface\domesticpanel.gfx:
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-fixed a bug that did not allow custom rebel graphics to be shown.
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interface\eu3dialog.gfx:
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-added this file with changes to the custom largeshield_frame graphics.
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interface\menubar.gfx:
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-pointed the file to the custom TN file.
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interface\menubar.gui:
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-moved the custom in game menu background.
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-moved the in game menu buttons down.
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interface\provincepanel.gfx:
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-fixed a bug that did not allow the province decision background to be seen.
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-added 7 frames for wax glassware coal lumber dye olive silver from 63 trade goods mod.
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localisation\TN Cultures.csv:
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-removed duplicate entries.
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-changed the name of the carribean culture group.
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localisation\TN Decision.csv:
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-added some religion 'no' decisions.
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-moved some mission text to mission file.
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-removed some unused text.
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-Enact Edict de Nantes is now called
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localisation\TN Events.csv:
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-removed all unused 160xx event texts.
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-changed text title for migration events.
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-removed all revolution/counter revoultion event texts.
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-added missing vanila text for Provinces Frustrated with Lack of .... event.
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localisation\TN Goods.csv:
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-added wax glassware coal lumber dye olive silver from 63 trade goods mod.
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localisation\TN Interface.csv:
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-removed several duplicate entries.
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localisation\TN Missions.csv:
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-removed duplicate entries.
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-moved some mission text to here.
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localisation\TN Modifiers.csv:
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-fixed a bug where a , was suppost to be a ; (vanilla).
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localisation\TN Nations.csv:
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-removed FRE.
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localisation\TN Policies.csv:
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-moved policy slider text to here from TN System.csv.
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localisation\TN Regions.csv:
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-changed the name of the north_africa region.
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localisation\TN Religion.csv:
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-changed the sikh text for other languages.
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-removed a duplicate entry.
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localisation\TN System.csv:
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-removed several duplicate entries.
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-moved some text to the new TN Policies file.
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-Events are now shown as gray text color in the log. Major events are still white.
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-the warning about needing to have positive stability to change an idea is now yellow.
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-the call to arms window now shows nation text as yellow and o longer says 'your faithfull ally' because its not always a ally calling for help.
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localisation\TN Units.csv:
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-removed several duplicate entries.
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map\regions.txt:
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-changed the name of the north_africa region.
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missions\TN Europe Missions.txt:
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-removed finish_reconquista and placed it into the random nieghbor conquer mission.
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-removed no_truce_with_the_moors as it is no longer neeeded.
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-removed continue_reconquista and added it as a modifier to the conquer nieghbor province mission.
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missions\TN Random missions.txt:
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-added spanish modifiers to random nieghbor province conquer mission.
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-increased the chances of andes tribal nations (inca empire area) to get vassalize or conquer missions.

Whole world changes with a dynamic, non-deterministic structure. Historical starts, Optional cheats,Nation creation aids/improvements, Rebellion Improvements,More Nations,Vanilla Fixes and improvements,Extensive Game Balancing,New events,New Graphics,New religions,New Trade Goods,Custom in-game settings, Improved dynamic EU3 feeling, Custom map, Complete MP or SP compatibility, 90 of vanilla is modified or improved, New Spy missions, Overhauled Navy, Less Annoyance, Better AI.
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