Fort BHC 2 is a large training and practice map, specifically for clans and
Tactical Realism aficionados, and is the spiritual successor to my CoD2
training map, Fort BHC. This map was inspired by the single player level
Killhouse in CoD4:MW. Credit to Infinity Ward and Treyarch for their great
level design!
Gametypes: Deathmatch (DM), Team Deathmatch (TDM), Search and Destroy (SD)
Mods Compatibility: ACE 5.41
Size: Very Large (48+ players)
The major areas of Fort BHC 2:
-Entrance
-HQ Building
-Barracks
-Parade Grounds/Podium
-SMG Target Training
-Jungle Lane
-Arena
-Rifle Range (including Heavy MG, Sniper, RPG)
-Grenade Training
-Obstacle/Jump Course
-Minefield Run
-Bounding Area (fireteam coverage)
-Attack/Defend Town Area
-Armor/Anti-Armor Area
- ???
Notes: You can choose where to spawn at one of the several areas across the
map when you die. Just keep hitting your [USE] key until the spawn
station you want is displayed. This will save you from having to run
across the map to return to a training area when you die.
There are several custom scripts and secret “toys” that are present in the
map. Good luck finding them.
Portalling was a challenge, and the map is a bit laggy in certain spots,
particularly in the bounding area with the tall grass. If you don’t have
the graphics horsepower to overcome the lag, well then……..oh well,
I feel sorry for you, and good luck with your GPU upgrades. - Skyguy
Install Instructions:
XP Users:
XP users, place the map files ( including the iwd since patch 1.4 ) in: Documents and Settings\your_pc_name\Local Settings\Application Data\Activision\CoDWaW\usermaps\mp_mapname
If this folder doesn’t exist, just create it.
Vista Users:
Vista users, place the map files ( including the iwd since patch 1.4 ) in: \Users\your_pc_name\AppData\Local\Activision\CoDWaW\usermaps\mp_mapname
If this folder doesn’t exist, just create it.
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