Half-Life 2 - Fistful of Frags Patch v2.5 - v2.6 Info

Half-Life 2 - Fistful of Frags Patch v2.5 - v2.6 Download Half-Life 2 - Fistful of Frags Patch v2.5 - v2.6
Filename: FoF_Client_2.5-2.6_Update.exe
Author: FoF Team
Size: 189.5 MB
Created: 6/25/2009
Updated: 6/25/2009
Downloads:
Also known as: HL2: Lost Coast
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Half-Life 2 - Fistful of Frags Patch v2.5 - v2.6 Details
Fistful of Frags is a single/multiplayer modification for Source engine settled in the Old West. Read below for all the new features included version 2.6.

Changelog:

Added:

- New modes: territorial push, prisoner escort (3:10 to Yuma like), double push the cart, train robbery and duel tournament
- new coop mission: coop_fortress
- "Most Wanted" stats, ladder and team balancing system. Type ´mw´ to know your rank and stats, ´mwteam´ for team stats, and mw10 for top 10 most wanted players.
- Horse NPC by Brad Myers.
- Soft push player collisions "TF2 like"
- highlight cam when a player captures loot in Bounty
- votemap feature, just type ´votemap´ in chat. Map list can be defined by server admins in "votelist.txt" (only the first 9 items are displayed ATM). The list file can be change to something else using ´mapvotefile´ convar
- Option to disable end round music
- German translation by MadMakz

Changes:

- Boss takes more damage before dying
- Boss and Bounty modes last a fixed amount of time again instead rounds (check fof_bounty_duration and fof_fdm_duration)
- player_hurt event re-enabled and kills logged again
- checking for idle players takes into account where player is aiming at instead the world position
- Strafe jump (spurs) drains -40% stamina, 5% faster

Fixes:

- Fanning bug causing some shots not being registered
- Respawn time counter broken in Bounty mode, preventing new players join the game when server is empty
- Breathing sound keeps playing after being killed
- Walking over uneven surfaces causes accuracy loss
- Dynamite sometimes explodes immediately when the thrower is killed during mid-throw
- Dynamite effects are played when an inactive stick is dropped
- Dynamite is thrown automatically when map intermission begins, causing accidental team kills.

Weapon balancing:

- Dual peacemaker and revolver fanning (any): slightly more accurate over many consecutive shots
- Smith carbine costs 35 notoriety
- Sharps reload is 15% faster
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