World of Conflict v1.010 to v1.011(English)
File Info: World of Conflict v1.010 to v1.011(English)
Description: World of Conflict v1.010 to v1.011(English)The new patch for World in Conflict adds 4 new maps and and plenty of game play tweaks and improvements to the units and vehicles in the game.
- Four new multiplayer maps:
*do_Apocalypse - Deep in the jungles of the Mekong, Soviet and U.S. forces struggle for possession of a vital intelligence dispatch.
*do_Canal - A tranquil canal divides Soviet and NATO forces as they fight for control of a small French Village.
*do_Studio - In an attempt to crush the morale of the hated Americans, Mother Russia has decided to attack the heart of their enemy's entertainment industry!
*do_Tequila - A sleepy Mexican village is shaken out of its siesta by the sound of roaring Soviet and U.S. tanks.
Units and balancing:
*All Anti-Air Strike timings are now much more similar, based on the USSR version.
*NATO Air-to-Air Strike has a changed animation of the airplane and is now identical to US and USSR.
*NATO Air-to-Air Strike missiles now have the same speed as on the US and USSR Air-to-Air Strike.
*Visual change: Ground marker on the Air-to-Air Strike changed to more accurately reflect target area. This does not in any way affect the functionality of the TA.
*Infantry squads now drop with a larger spread.
*Infantry squads now have a larger formation spread after move orders.
*Forest clearing has been removed from all units except for artillery units and special abilities on medium tanks.
*Medium Helicopters has had a decrease in health.
*Medium Helicopters has had a decrease in missile and cannon range.
*Medium Helicopters now has decreased cannon blast damage.
*US Medium Helicopters can now fire at targets behind it, making it more similar to the other factions.
*Medium Artillery has had its maximum range decreased.
*Medium Artillery Special Ability now has increased reload time.
*Medium Artillery now receives less reload time improvement when leveling up.